| Product Name ▲ |
Publisher |
Price |
Something Stirs In The Icebarrier MountainsJoining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains.To... [click here for more] |
Triple Ace Games |
$7.50
|
Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow!
The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared. Several ships have been found devoid of crew and stripped bare of their valuable cargoe... [click here for more] |
Triple Ace Games |
$7.50
|
War Has Come to Watchgap Fort!With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal. Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort!This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent ... [click here for more] |
Triple Ace Games |
$7.50
|
A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes...Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people.This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover Paraxus. The heroes have to p... [click here for more] |
Triple Ace Games |
$7.50
|
MADNESS STALKS THE LAND
Insanity has struck the citizens of Rassilon!
Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity.... [click here for more] |
Triple Ace Games |
$7.50
|
THE DEATH OF SUMMER LOOMS! Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature of terrible cold plots and plans the destruction of the world. Through the awesome power of the winter god, Thrym, the servant of evil plans to b... [click here for more] |
Triple Ace Games |
$7.50
|

Uncover the Power of the Ancients!Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever. Recently one establishment has been rediscovered, one which the Convocation would like explored and looted. For five centuries the school has lain untouched by the o... [click here for more] |
Triple Ace Games |
$7.50
|
Should freedom come at any price?A caravan of slain refugees isn't an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious "white men" of which the lone survivor speaks?Fate has drawn heroes into a race to uncover the secrets of the past, secrets which have been deliberately concealed for centuries. A terrible crime... [click here for more] |
Triple Ace Games |
$8.99
|

BLOOD IS THICKER THAN WATER
For generations, two families have been engaged in a bitter blood feud with distant kin in northern Nordmark over possession of a supposed relic, Stormhammer. Though geographical separation has prevented open bloodshed, a war o... [click here for more] |
Triple Ace Games |
$8.99
|

Spring is in the air! The start of spring is marked by numerous festivals to Eostre, and this year is no different. Jarl Cuthwulf is hosting a grand, week-long festival, combining religious activities with five tests of skill, stamina, and ingenuity. Rich or poor, young or old, brave or cowardly, all may enter in the hope of taking away one of the fabulous prizes on offer! This adventure takes... [click here for more] |
Triple Ace Games |
$7.99
|
THE END IS NIGH! Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished the jarl's minions. But now the Norns have decreed the final act must play out between might frost giant and mortal adventures. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores of White Lake battle must be taken to... [click here for more] |
Triple Ace Games |
$9.99
|

The time of the prophecy nears!Literally hundreds of prophecies were made during the Blizzard War.One such prophecy was in regards to “The Blood Tide.”Written down in fragments by a priest of Neorthe, it told of the sea turning red with blood, a monstrous force which would drive the races from the oceans, and an unstoppable tide surging from the sea to devour those who dwelt on the ... [click here for more] |
Triple Ace Games |
$9.99
|
The Fey Tower - is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. These ravenous crustaceans raid on the land and steal cattle, sheep, and the occasional passing human. The crabs have driven most of the fish away and the villagers now barely catch enough to survive. They have come to te... [click here for more] |
Triple Ace Games |
$7.99
|

Death is only the beginning....
The village of Drayton is beset by plague. Seemingly abandoned by their healer, the villagers now turn to strangers for help. But there is more to the illness than appears, for the hand of the Norns is at work.
Three centuries ago they laid down a prophecy to the lord of Drayton, a prophecy that spelled disaster for his descendants. That time has ... [click here for more] |
Triple Ace Games |
$8.50
|
Dare you venture into Darkness?
The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this ... [click here for more] |
Triple Ace Games |
$9.99
|
LET SLIP THE DOGS OF WAR!
Through Edges and Glory rewards, Hellfrost allows the heroes to become leaders of men. The playground for such characters is not the “dungeon” environment, but the open battlefield. They lead companies to death or glory beneath fluttering banners, not skulk in dark shadows searching moldy corpses for a few coins. The call to arms has been issued, bu... [click here for more] |
Triple Ace Games |
$7.50
|
 Hellfrost: Bestiary
Savage Worlds Supplement for Fantasy Grounds
PREPARE TO FIGHT FOR YOUR LIVES!
Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them?
This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of... [click here for more] |
SmiteWorks |
$19.95
|
Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows y... [click here for more] |
Triple Ace Games |
$0.99
|
Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where ... [click here for more] |
Triple Ace Games |
$2.99
|

The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presente... [click here for more] |
Triple Ace Games |
$2.99
|
Exploring Ertha's Realm just got a whole lot slimier.
Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to... [click here for more] |
Triple Ace Games |
$1.99
|
Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly ex... [click here for more] |
Triple Ace Games |
$1.99
|

From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin.
This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social struc... [click here for more] |
Triple Ace Games |
$2.99
|
Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana.
... [click here for more] |
Triple Ace Games |
$2.99
|
Title: Hellfrost Encounters Book 1 Game Line: Hellfrost/Savage Worlds Category: Setting Supplement Size: 100 pages Interior Art: Black & White Author: Paul 'Wiggy' Wade-Williams BEWARE THE ROAD LESS TRAVELLED! Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales. Whether you’re after a random encounter that&rsq... [click here for more] |
Triple Ace Games |
$19.99
|
 Savage Worlds Supplement for the Fantasy Grounds virtual tabletop
TRAVEL THE LANDS OF SNOW AND ICE
A world of adventure at your fingertips!
This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers ever... [click here for more] |
SmiteWorks |
$19.99
|
 Hellfrost: Player's Guide
A Savage Worlds Setting for the Fantasy Grounds virtual tabletop
An endless winter is coming...
500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So beg... [click here for more] |
SmiteWorks |
$19.95
|
Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins.
This supplement details over a dozen new locations, provides more deta... [click here for more] |
Triple Ace Games |
$3.99
|
Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with ... [click here for more] |
Triple Ace Games |
$3.99
|
Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend fa... [click here for more] |
Triple Ace Games |
$3.99
|
The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a chan... [click here for more] |
Triple Ace Games |
$3.99
|
Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen.
Explore Veermark in greater... [click here for more] |
Triple Ace Games |
$3.99
|
The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs.
Expl... [click here for more] |
Triple Ace Games |
$3.99
|
Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes.
This product delves into the culture of the old empire's heartland, explores new sites, introdu... [click here for more] |
Triple Ace Games |
$3.99
|
In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart.
This product explores the dan... [click here for more] |
Triple Ace Games |
$3.99
|
The Freelands are a sea of grassy hills and small woods, its scattered communities are islands of civility in a land plagued by orcs, giants, and undead. It is a land where mighty heroes can carve out a fief and be master of their own destinies, for no sovereign holds sway over the Freelands; or meet a painful death at the hands, teeth, and claws of the many horrors that haunt the land be... [click here for more] |
Triple Ace Games |
$3.99
|
Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This s... [click here for more] |
Triple Ace Games |
$3.99
|
Across the northern continent are many places of wonder. Some are geological, carved by wind and etched by rain over the eons. Others are architectural splendors, worked by living hands. A small few are elemental loci, concentrated places of magical energy for one of the four elements. This supplement is concerned with a fourth category—sites inh... [click here for more] |
Triple Ace Games |
$3.99
|
Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again.
This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed land... [click here for more] |
Triple Ace Games |
$3.99
|
The hardy citizens of
Chalcis
have weathered the yoke of the Anari Empire, withstood the terror of the Liche-Priest, and held strong in the Blizzard War, but now their realm is facing threats that cannot be so easily defeated. The metallic race known as the Scavengers plague the rich mines, while the borders of Witchwood encroach deeper into
Chalcis
each year, bringing with them hard wi... [click here for more] |
Triple Ace Games |
$3.99
|
Fierce and proud, Midmark is a land beset by internal troubles. The queen rules uneasily, for the nobles supposedly loyal to her baulk at answering to a women, and the stench of rebellion is beginning to fill the air. Vile denizens from Spiderfell Wood make constant forays, while orcs and goblins plague the east. Trouble is brewing.
This supplement explores the Saxa realm of Midm... [click here for more] |
Triple Ace Games |
$3.99
|
The fierce tribes of the Battlelands have earned their continued freedom in blood. No conqueror has ever subdued this realm, and while the Tuomi hold power, it is unlikely they ever will. Beset by frequent frost giant and orc raids, the Battlelands continue to live up to their name.
This supplement details life in the Battlelands, provides rules for the vile soul magic of the Tuomi, exp... [click here for more] |
Triple Ace Games |
$3.99
|
The second most populated country in Rassilon, Aspiria is renowned for its fine wines and steadfast attitude against invaders. But times have changed, and Aspiria is threatened by orc marauders and the deadly, relentless Scavengers. While the king hunts and dances, seemingly oblivious to the current events, the great nation slips steadily toward destruction.
This supplement the wine-pro... [click here for more] |
Triple Ace Games |
$3.99
|
Nestled behind the Thunor Range, Ostmark was never conquered by the Anari, and survived the Blizzard War with minimal damage (though the aftermath caused as much chaos here as elsewhere). Although a Saxa stronghold, the inhabitants of the realm are unlike any other Markland, for here it is money that determines who rules, not blood.
This supplement delves into Ostmark society and explor... [click here for more] |
Triple Ace Games |
$3.99
|
The western most of the Marklands, Angmark is a realm of growing prosperity. But with that new found wealth comes danger, for orcs are growing in strength on the northern border, seeing in Angmark a rich target for raiding. Isolated from their Saxa brethren, the inhabitants of Angmark have grown more independent with each generation. This supplement expands on material in the Hellfrost Gazet... [click here for more] |
Triple Ace Games |
$1.99
|
For 15 years Regent Orol Drakestaff has held Blackstone Barony in his iron grip, slowly squeezing the life from its people. Oppression, tyranny, and misery have wracked the land, but a new dawn is close to breaking. Baron Pendel, the rightful heir, is coming of age, and there are those who act against the Regent, albeit from the shadows. Blackstone stands at a crossroads, but whether it will wa... [click here for more] |
Triple Ace Games |
$1.99
|
Baron Frostweaver proclaims Cul to be a land of freedom and opportunity, but that gracious claim extends only to the frostborn. Members of other races are subjected to high taxes, harsh punishments, and severe beatings. As Cul grows stronger, the neighboring realms watch in anticipation, for many suspect the usurper plans to unleash his armies upon them in the near future. And yet at the same t... [click here for more] |
Triple Ace Games |
$1.99
|
The Liche-Priest’s reign of terror ended 524 years ago. Yet half a millennium on, the Liche-Lands of Old remain, a forsaken wilderness, shunned by all save the doughty clerics of Scaetha. Even they, blessed as they are by their divine mistress, avoid crossing the borders into the forbidding heartland of the accursed realm unless absolutely n... [click here for more] |
Triple Ace Games |
$3.99
|
The small barony of Trond is a vital link in the Low Winterlands' trade network, yet it is one which enjoys only a fragile existence. Effectively held to ransom by neighboring Cul, resentment is growing at the expanding power of the frostborn. Racial tension simmers just below the surface, but it could soon spill out into open aggression ... [click here for more] |
Triple Ace Games |
$1.99
|
The Cairn Lands were once the home of the Vindari, an ancient culture which exists today only as faded inscriptions on the walls of crumbling ruins and barrow mounds. Today, this largely unsettled land is a rural backwater, famous for little save the Cairn Hills, that dark upland amid whose valleys walk the restless dead. ... [click here for more] |
Triple Ace Games |
$1.99
|