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Arsenal

Arsenal


TU CHERCHES DU MATOS ?

Quand la sécurité corpo vous noie sous une pluie de plomb, le moindre souci de garde-robe peut signer votre arrêt de mort.

Pour survivre face aux gangs, aux syndicats du crime et aux mégacorpos, les shadowrunners ont besoin du meilleur matos qu'ils peuvent produire, acheter ou voler.

Arsenal couvre tout ce dont une...   [click here for more]

Black Book Editions  $46.21 $19.25

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Augmentations

Augmentations


UPGRADE-TOI OU CRÈVE !

Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire ...   [click here for more]

Black Book Editions  $44.80 $19.25

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Capitales des ombres

Capitales des ombres


Capitales des Ombres, le premier supplément géographique de Shadowrun, Quatrième édition, présente aux joueurs trois cancers urbains où règnent les Ombres : Hong Kong, Seattle et Marseille, en exclusivité dans la version française. Chaque ville est décrite en détail du point de vue d'un shadowrunne...   [click here for more]

Black Book Editions  $41.07 $19.25

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Emergence

Emergence


L'évolution de se paie une mise à jour !

Le Crash de 2064 a ruiné la vie de millions de personnes. Ceux qui ne sont pas morts dans la Matrice ont perdu tout ce qu'ils possédaient ou vu toute trace de leur identité effacée. Mais une fraction des survivants s'est transformée en quelque chose de complètement différent, d...   [click here for more]

Black Book Editions  $38.38 $15.40

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En pleine course

En pleine course


Cette aventure d'introduction à Shadowrun, Quatrième édition envoie les joueurs à la recherche d'une antique puce de données dont le contenu n'a pas de prix, les mêlant à l'histoire ancienne d'une ex-légende du rock.

Cette aventure est parsemée de conseils utiles pour initier les meneurs de jeu débutants à Shado...   [click here for more]

Black Book Editions  $20.54 $12.84

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Enclaves Corporatistes

Enclaves Corporatistes


ETES-VOUS PRÊT A VENDRE VOTRE AME ?

Enclaves corporatistes met un coup de projecteur sur trois bastions très différents de la puissance corporatiste dans le Sixième Monde : Los Angeles, Néo-Tokyo et Manhattan.

Contrôlées et exploitées d'une main de fer par les mégacorpos, ces conurbs accueillent de grandes puiss...   [click here for more]

Black Book Editions  $41.07 $19.25

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Harlequin et le retour d'Harlequin

Harlequin et le retour d'Harlequin

Black Book Editions  $48.77 $19.25

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L'Europe des Ombres

L'Europe des Ombres


Un choc des cultures, mon pote. C'est ça l'Europe, point barre. Un jour tu te bats contre des pirates marocains sur les docks de Lisbonne, et le suivant tu te la joues intello avec les élites académiques de Prague. C'est un sacré foutoir de gens et d'endroits, qui vivent ensemble comme une grande famille de tarés. Les Ombres européennes sont dang...   [click here for more]

Black Book Editions  $44.80 $19.25

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Magie des ombres

Magie des ombres


Plus que des esprits et des sorts...

La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveill&e...   [click here for more]

Black Book Editions  $44.80 $19.25

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Shadowrun 4 20 ans

Shadowrun 4 20 ans


20 ans d'union entre l'homme, la magie et la machine

Nous sommes en 2072. La magie est de retour, et les créatures des mythes et des légendes parcourent le monde à nos côtés, alors que les mégacorpos saignent le monde à blanc. Vous êtes un shadowrunner, un agent sacrifiable, un pion sur le grand échiquier corporatiste. ...   [click here for more]

Black Book Editions  $64.05 $24.39

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Shadowrun Rigger 4

Shadowrun Rigger 4


We love riggers. We want them to have toys. But when we gathered the freelancers at the clubhouse (saltines are free, but bring your own beverage. And a chair), we quickly noticed that they were struggling to come up with ideas.

This puts us in a pinch. We thought we could try making our scary face at them to intimidate them into genius creativity, but we have been t...   [click here for more]

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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload

Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first ...   [click here for more]

Catalyst Game Labs  $44.99 $25.00

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Shadowrun: Artifacts Unbound

Shadowrun: Artifacts Unbound


Unlock the Power Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed—or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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Shadowrun: Attitude

Shadowrun: Attitude


Eat 'Em Up, Spit 'Em Out! They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out. You’re not them. The world’s not giving you anything, so you’re goi...   [click here for more]
Catalyst Game Labs  $29.99 $19.99

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Shadowrun: Blood in the Boardroom

Shadowrun: Blood in the Boardroom


BLOOD IN THE BOARDROOMSourcebook[FAS7327]

Print Price (1998): $12File Size: 39 MB

Killing the competition is no longer a figure of speech…

The boardrooms become war rooms as the movers and shakers shift their fights from the stock exchange to the streets. Using everything from military-scale assaults on ultra-secure company compounds to stealth missions and...   [click here for more]

Catalyst Game Labs  $12.00 $6.00

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Shadowrun: Bottled Demon

Shadowrun: Bottled Demon


Bottle, Bottle, who's got the Bottle?

The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal.

Bottle, Bottle, who wants the Bottle?

Now the man is dead, and they don't know why.

Bottle, Bottle — what's in the Bottle?

The bottle is a mysterious artifact covered with ancient cryptic runes. Why ...   [click here for more]

Catalyst Game Labs  $8.00 $4.00

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Shadowrun: California Free State

Shadowrun: California Free State


The land of sun, fun…and run

"Which California are you comin' to for biz, chummer? The Central Valley, ground zero of the water wars between small farmers and big corps? Green-and-gorgeous Northern California, with a thousand mutually hostile small towns and crack Tir troops stepping right up to the tripwire? Or try your luck along the Big Sur coastline-you can either...   [click here for more]

Catalyst Game Labs  $18.00 $9.00

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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth

War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and o...   [click here for more]

Catalyst Game Labs  $29.99 $18.00

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Shadowrun: Corporate Intrigue

Shadowrun: Corporate Intrigue


The Big Time

You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps.

The corps have the money, and they’ve got all th...   [click here for more]

Catalyst Game Labs  $24.99 $18.00

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Shadowrun: Corporate Security

Shadowrun: Corporate Security


CORPORATE SECURITYSourcebook[FAS7118]

Print Price (1995): $18File Size: 38 MB

Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your...   [click here for more]

Catalyst Game Labs  $18.00 $9.00

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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling

When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move...   [click here for more]

Catalyst Game Labs  $14.99 $8.00

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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for

When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth.

Just what was that corp willing to do to get that recording?

Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing.

...   [click here for more]
Catalyst Game Labs  $8.00 $4.00

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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded hi...   [click here for more]
Catalyst Game Labs  $14.99 $8.00

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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final PieceOne more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.To finish the quest for the artifacts, runners will have...   [click here for more]

Catalyst Game Labs  $14.99 $8.00

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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on WaterMore than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competitio...   [click here for more]

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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt

Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around.

During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, d...   [click here for more]

Catalyst Game Labs  $8.00 $4.00

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out!

Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else.Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they ...   [click here for more]

Catalyst Game Labs  $14.99 $6.99

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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS

Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems wi...   [click here for more]

Catalyst Game Labs  $18.00 $9.00

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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted

The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, yo...   [click here for more]

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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particula...   [click here for more]

Catalyst Game Labs  $8.00

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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And BeyondDark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-fil...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks

Shadowrun: Horizon Adventure 1:A Fistful of Credsticks


Fame, Fortune, and FeloniesNothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length the long, twisted road ahead? A Fistful of Credsticks begins a new series of adventures centered on the mach...   [click here for more]

Catalyst Game Labs  $15.00 $8.00

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Shadowrun: Horizon Adventure 2 Anarchy: Subsidized

Shadowrun: Horizon Adventure 2 Anarchy: Subsidized


The Backstab Slide The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the char...   [click here for more]

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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Az...   [click here for more]

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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your LifeStep this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just onc...   [click here for more]

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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up

Dear Applicant:

Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, f...   [click here for more]

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Shadowrun: Mercurial

Shadowrun: Mercurial


Retail Price: $8

First Published: 1989

File Size: ~30mb

A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.Searing beams of the spotlights catch the mirror-bright metal arms, legs, and...   [click here for more]

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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See

Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid.

You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where t...   [click here for more]

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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night

The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do.

War is raging on the Aztlan-Amazonia border, and the...   [click here for more]

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Shadowrun: Mission: 03-07: Knight at the Opera

Shadowrun: Mission: 03-07: Knight at the Opera


Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.

...   [click here for more]
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Shadowrun: Mission: 03-09: Something Completely Different

Shadowrun: Mission: 03-09: Something Completely Different


It's Not Just a Show, It's a Happening

As any artist will tell you, the art scene can be brutal, especially in a high-octane setting like Manhattan. There are plenty of horror stories to go around—but none of them can touch what’s about to go down at the Guggenheim.

In this Mission, Shadowrun players will find themselves in the middle of an art opening ...   [click here for more]

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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception

Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.

Anti-metahuman sentiment has long been a hot-button issue in Seattle, and s...   [click here for more]

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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are goi...   [click here for more]

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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served coldA year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed.  Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start!  Are you ready to serve up a side ...   [click here for more]

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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark

The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight.

Some people—the normal ones...   [click here for more]

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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction

If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re ...   [click here for more]

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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, p...   [click here for more]
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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood

The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots ...   [click here for more]

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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance

A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against...   [click here for more]

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