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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercov...   [click here for more]

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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies

There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals wa...   [click here for more]

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Shadowrun: Mitternacht - Artefaktjagd, Teil 2

Shadowrun: Mitternacht - Artefaktjagd, Teil 2


Fang den Dieb!

Es gibt viele Geheimnisse in der Sechsten Welt. Und es gibt viele Personen, die sie schützen wollen. Viele dieser Geheimnisse reichen bis in graue Vorzeit, und doch haben sie die Macht, die Gegenwart zu erschüttern. Ganz abhängig davon, in wessen Hände sie fallen ... 

Dämmerung war nur der Anfang. Jane „Frosty&ld...   [click here for more]

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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows

Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city i...   [click here for more]

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Shadowrun: Morgengrauen - Artefaktjagd, Teil 4

Shadowrun: Morgengrauen - Artefaktjagd, Teil 4


Der Schleier fällt!

Noch ein Artefakt. Noch eine Chance auf Reichtum. Noch ein Run, der in fremde Gefilde führt – gegen die Zeit und dunkle Mächte, die den Schatz für sich wollen. Am Ende könnten alle vier Artefakte dafür sorgen, dass sich das Gesicht der Welt für immer verändert ...

Für den letzten Schritt m&uum...   [click here for more]

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Shadowrun: Mr. Johnson's Little Black Book

Shadowrun: Mr. Johnson's Little Black Book


I've Got a Job For You

"Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned ...   [click here for more]

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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back!

This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.

The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world...   [click here for more]

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Shadowrun: Netzstücke (Zusatz zu Machtspiele - Handbuch für Spione)

Shadowrun: Netzstücke (Zusatz zu Machtspiele - Handbuch für Spione)


Die Schatten werden größer!

Über Hannover und die Machtspiele in der ADL ist noch längst nicht alles gesagt. Und ehe sich große Veränderungen anbahnen, sollte man den Status Quo kennen. Wer verbirgt sich hinter der Daedalus-Gesellschaft? Wer sind die Schockwellenreiter? Und was kann man alles in Hannovers Club Nikita erleben - vor und hint...   [click here for more]

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Shadowrun: New Seattle

Shadowrun: New Seattle


New Seattle

Seattle: A Runner's Paradise

Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores.

New Seattle takes the play...   [click here for more]

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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets

James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of S...   [click here for more]

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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..."This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.

This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun a...   [click here for more]

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Shadowrun: One Stage Before

Shadowrun: One Stage Before


One False Step......& the Fat Lady Sings!

When Mr. Johnson hires shadowrunners to discover the brains behind repeated attempts to sabotage a major corporation's latest acquisition, their first wrong move could be their last.

One Stage Before is an adventure for Shadowrun. It ...   [click here for more]

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Shadowrun: Parabotanik

Shadowrun: Parabotanik


Die Schattenseiten der Natur

Als Runner aus den Megaplexen der Sechsten Welt vergisst man häufig die erwachte Pflanzenwelt. Umgeben von Beton und Plaststahl hat man selten im Auge, woher einige der nutzvollen, magisch aktiven Drogen kommen. Was es mit dem gedächtnisauslöschenden Laés auf sich hat. Und warum Dunkelzahn so interessiert war a...   [click here for more]

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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows

It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn...   [click here for more]

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Shadowrun: Paradise Lost

Shadowrun: Paradise Lost


A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen tech in the island kingdom, they find that bright, cheerful Hawai'i hides dark intrigues and darker dangers.

Paradise Lost introduces player characters to the Kingdom of Hawai'i in 2055, and includes a sourcebook section d...   [click here for more]

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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands

When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen.

The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up fro...   [click here for more]

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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful.

The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.

Paranormal Animals of Europe is a...   [click here for more]

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Shadowrun: Paranormal Animals of North America

Shadowrun: Paranormal Animals of North America


Lions, Tigers, and Bears…

You Should Be So Lucky.

Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the ...   [click here for more]

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Shadowrun: Parazoologie

Shadowrun: Parazoologie


Die Fabeln erwachen!

Die Sechste Welt dreht sich weiter. Immer neue paranormale Phänomene tauchen auf und wollen von der Metamenschheit erforscht werden. So auch in der Zoologie. Unbekannte Wesen warten an den unterschiedlichsten Orten rund um die erwachte Erde: Von Australien bis in die Alpen, vom Himmel bis in die Tiefen der Ozeane.

Nach dem Standardwerk <>...   [click here for more]

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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology...   [click here for more]
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Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets

Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets


Portfolio of a Dragon: Dunkelzahn's Secrets

 

Dunkelzahn Assassinated!

 

Stunned World Awaits Dragon's Last Will and Testament

 

On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been m...   [click here for more]

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Shadowrun: Predator and Prey

Shadowrun: Predator and Prey


PREDATOR AND PREY (PDF)
[FAS7234]Print Price (1998): $15.00
File Size: 29.2 MB

YOU’VE GOT A LOT MORE TO WORRY ABOUT BESIDES CLAWS AND TEETHIt used to be simple, right? When you went out into the wild, if you ran into something that didn’t like you much, you mainly worked to steer clear of the business end of their claws and teeth. Maybe there were a few spitters o...   [click here for more]

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Shadowrun: Queen Euphoria

Shadowrun: Queen Euphoria


It was a simple job, and the pay was good. Snatch Euphoria, the simsense star, sit on her for a weekend, and let her go. Easy.

If you believe that, you've never run the shadows.

Because now she's been snatched for a second time... and the corps think you did it.

click here for more]

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Shadowrun: Quick Start Rules: Third Edition

Shadowrun: Quick Start Rules: Third Edition


Shadowrun Quick Start Rules

 

Roleplaying Made Easy!

 

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the S...   [click here for more]

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Shadowrun: Quick-Start Rules (Free RPG Day 2012)

Shadowrun: Quick-Start Rules (Free RPG Day 2012)


The Shadows Have Evolved!

Want to relive the adventure from Free RPG Day 2012? Or did you miss it and want to see what all the fuss was about? These Free RPG Day Shadowrun Quick-Start Rules are the perfect way to jump into the action of the Sixth World!

...   [click here for more]
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Shadowrun: Quick-Start Rules: Fourth Edition

Shadowrun: Quick-Start Rules: Fourth Edition


Get ready to run with this free PDF!

These Quick-Start Rules offer a streamlined rule set along with pregenerated characters, quick-reference sheets and a first adventure: Foodfight 4.0!

...   [click here for more]
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Shadowrun: Reiseführer in die deutschen Schatten

Shadowrun: Reiseführer in die deutschen Schatten


Deutsche Schattenspiele

Die Allianz Deutscher Länder: ein Flickenteppich. Uralte magische Orte und hochmoderne Konzernarkologien. Ödes Brachland und überbaute Straßenschluchten. Toxische Piraten und Alpen-Aktivisten. Wicca-Hexen und Universitätsmagier. Man reist durch ein Land, in dem jeder Quadratmeter Geschichte, Gefahren oder neue M...   [click here for more]

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Shadowrun: Renraku Arcology: Shutdown

Shadowrun: Renraku Arcology: Shutdown


Renraku Arcology: Shutdown

 

You Wanted In--Now You Can't Get Out!

 

Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on.

 

Renraku ...   [click here for more]

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Shadowrun: Rhein-Ruhr-Megaplex

Shadowrun: Rhein-Ruhr-Megaplex


IM SCHATTEN DES DRACHEN

Der Rhein-Ruhr-Megaplex. 25 Millionen Metamenschen. Luxusviertel, extraterritoriale Konzerngelände, Slums, Massenarbeitslosigkeit, Ausbeutung. Nirgendwo in der ADL leben so viele Menschen zusammengedrängt beieinander. Wo zwischen Büdchen und Städtetag kommunale Politik gemacht wird, wo die Grenze zwischen Arbeitervere...   [click here for more]

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Shadowrun: Rigger 2

Shadowrun: Rigger 2


GEAR HEADS,GREASE MONKEYSAND SPEED JUNKIES

RIGGERS ARE BACK!

"Taking the datajack cable from under the dash, I plug it into the jack under my ear. Then I sit back as the virtual display blossoms before my eyes. Dizziness hits me for a split second; then my mind adjusts to the blizzard of input f...   [click here for more]

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Shadowrun: Rigger 3

Shadowrun: Rigger 3


PLANES, DRONES AND AUTOMOBILES

Living is rigging, omae. Like burning rubber down the highway at 150 klicks an hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest ...   [click here for more]

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Shadowrun: Rigger Black Book

Shadowrun: Rigger Black Book


"With the squeal of tires and the blast of autofire, everyone knows the drek has hit the fan!"

No shadowrunning team is complete without a rigger. Commanding the vehicles that provide fire support, surveillance, and a way out if things go bad, a team's rigger is as important as its street samurai or combat mage. And ...   [click here for more]

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Shadowrun: Runner Havens

Shadowrun: Runner Havens


"Crossroads of Crime"

Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and un...   [click here for more]

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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS

 

Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.

This core book fo...   [click here for more]

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Shadowrun: Runner's Toolkit

Shadowrun: Runner's Toolkit


NEVER GO IN UNARMED! When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something. Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentiet...   [click here for more]
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Shadowrun: Runnerkompendium

Shadowrun: Runnerkompendium


Bezwinge die Schatten

Niemals war das Leben in den Schatten gefährlicher und so suchen Shadowrunner jede Möglichkeit, sich zu verbessern. Das Runner-Kompendium eröffnet eine Welt voller brandheißer Optionen, mit neuen Vorteilen und erweiterten Regeln zu Kontakten ...   [click here for more]

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Shadowrun: Running Wild

Shadowrun: Running Wild


GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep ...   [click here for more]

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Shadowrun: Sacrificial Limb (Boardroom Backstabs)

Shadowrun: Sacrificial Limb (Boardroom Backstabs)


Secrets Worth Killing For

In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned.

In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman.

Now it’s 2074. It’s time to find out what Roger Soaring Owl learned.

...   [click here for more]
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Shadowrun: Safehouses

Shadowrun: Safehouses


Hiding from the Heat

If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It...   [click here for more]

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Shadowrun: Safehouses

Shadowrun: Safehouses


Kopf runter!

Es wird geschehen. Irgendwann. Ein Job wird schief gehen – und dann musst du den Kopf unten halten. Sie werden nach dir suchen: in deinem Heim, bei deinen Freunden, im Supermarkt, in dem du deine Soy-Riegel kaufst. Sie werden auf dich lauern, auf dich warten ... und wenn sie dich haben, werden sie keine Fragen stellen. Ein Schuss aus dem Hinterhalt, ...   [click here for more]

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Shadowrun: Schattenkrieg

Shadowrun: Schattenkrieg


Bist du stark genug!

Während die Runner nach einer vermissten Person suchen, ziehen sich die Schatten um sie herum langsam zusammen. Einer Fährte folgend, stoßen sie bald auf ein gefährliches Geheimnis - bei dem sie eine folgenschwere Entscheidung zu treffen haben. 

Schattenkrieg ist ein komplett ausgearbeitetes Abenteuer für Shado...   [click here for more]

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Shadowrun: Schattenstädte

Shadowrun: Schattenstädte


Schattenstädte

In den dunklen Straßenschluchten der Megaplexe lockt das Geschäft. Wo sich versteckte Unterschlupfe finden und Schieber illegale Aufträge für ihre Konzerne vermitteln, sind Shadowrunner zuhause. Von hier aus starten sie ihre geheimen Operationen und erleben Abenteuer in der Sechsten Welt. 

Schattenstädte i...   [click here for more]

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Shadowrun: Schattenwerkzeug

Shadowrun: Schattenwerkzeug


HANDWERKSZEUG FÜR DIE SCHATTEN

Schattenwerkzeug ist ein Zusatzband für Shadowrun 4, der neue Kontakte, Abenteuerbeispiele und -orte beschreibt und vorstellt. Zudem enthält er das CGHS, ein modulares System zur simplen und schnellen Erstellung von Spieler- und Nichtspielercharakteren, sowie die „Anatomie eines Shadowruns“. Letzteres besch...   [click here for more]

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Shadowrun: Seattle 2072

Shadowrun: Seattle 2072


It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whet...   [click here for more]

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Shadowrun: Seattle Sourcebook

Shadowrun: Seattle Sourcebook


Visit Beautiful Seattle, An Interesting Place to Live

A modern frontier town, sandwiched between the Elven nation of Tir Tairngire and the Native American Nations, Seattle is a place where cultures mix—often with explosive results.

A City of Opportunity

Megacorps with private armies trade in technology and information. Crime bosses rule the underworld...   [click here for more]

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Shadowrun: Shadowbeat

Shadowrun: Shadowbeat


The beat's on the street, and that's where you have to be if you wanna be in on what's happenin'.

Shadowbeat makes it easy by dishing out the scoop on music, media, sports and entertainment in the 2050s. Discover the best way to stardom in the sims.

Learn how to get the dirt on the stars. Get down and dirty as an Urban Brawler. All this, and the toys that make it hap...   [click here for more]

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Shadowrun: Shadowrun Companion

Shadowrun: Shadowrun Companion


Been There. Run That.

For Players:Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist!For Gamemasters:Provides expanded contact rules and introduces Enemies—the evil side of contacts. Plus campai...   [click here for more]

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Shadowrun: Shadows of Asia

Shadowrun: Shadows of Asia


Tradition vs Progress . . .“Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Anythin...   [click here for more]

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Shadowrun: Shadows of North America

Shadowrun: Shadows of North America


The Map Is Not The Territory There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb. North America ain't what it used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophone in ...   [click here for more]
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Shadowrun: Shadows of the Underworld

Shadowrun: Shadows of the Underworld


Shadows of the UnderworldYou've got a choice — fight back or get out of the way!Shadows of the Underworld is a collection of five Shadowrun adventures, set against the chaos of the United Canadian and American States Presidential election of 2057. The runners get entangled with everything from political agents to fanatical cults, from a gun fight on the top of New Yor...   [click here for more]

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