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Guide to the Sabbat

Guide to the Sabbat


The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs...   [click here for more]

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [click here for more]

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [click here for more]

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Guildbook: Artificers

Guildbook: Artificers


Taste the Hammer and the Flame!

In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificer...   [click here for more]

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Guildbook: Haunters

Guildbook: Haunters


do yOU WaNt tO PlaY wiTh MadNEsS?

Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.

And All Pandemonium Breaks Loose!...   [click here for more]

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Guildbook: Masquers

Guildbook: Masquers


Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice! Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Un...   [click here for more]
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Guildbook: Pardoners and Puppeteers

Guildbook: Pardoners and Puppeteers


Pardoners

Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.

Puppeteers

Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. ...   [click here for more]

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Guildbook: Sandmen

Guildbook: Sandmen


Where Do Dreams Go When They Die?

So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia

Only the Living Can Awaken From T...   [click here for more]

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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.

The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underwo...   [click here for more]

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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again.

Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the f...   [click here for more]

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Habia en Los Apalaches

Habia en Los Apalaches


En las tierras salvajesEn lo más profundo de los bosques del sur de los Apalaches, los Garou se enfrentan a la inminente destrucción de sus hogares. El mundo moderno invade los lugares sagrados, construyendo carreteras sobre los caminos espirituales. El Wyrm horada los corazones de la Parentela y las Sendas quedan olvidadas.Despierta una vieta magiaPero los Garou no ...   [click here for more]

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Half-Damned Dhampyr

Half-Damned Dhampyr


The Children of the Living and the Dead They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied their birthright. Their Age Is Here What does it take to be one of the mortal children of...   [click here for more]

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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. 

...   [click here for more]
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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone

A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, ...   [click here for more]

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Haunts

Haunts


Shrouded from Mortal Eyes...

Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.

The Dance of Death Goes On!

From Portugal to Providence, the Restless have ...   [click here for more]

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Havens of the Damned

Havens of the Damned


 

Where the Undead Stay

 

Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story....   [click here for more]

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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts

My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.

One with Gaia, but a World Apart

If you want to see how the Changing Breeds are different in the E...   [click here for more]

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Hengeyokai: Way of the Beast Courts

Hengeyokai: Way of the Beast Courts


This is Not Your Land, Gai-jin

For centuries, the hengeyokai - the secretive shapeshifters of the East - have resisted the incursions of the Western world. Tales of goblin spiders, mischievous fox-women, chattering ravens and mighty dragons abound from Indias rivers to the islands of Japan. But as the West and its creatures invade the sacred homelands, the hengeyokai watch the Wheel of Ages gr...   [click here for more]

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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an e...   [click here for more]

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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies.

​A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.

All the charts you need for your Mage chronicle can be found within this fold-out screen incl...   [click here for more]

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Historias de la Cruzada

Historias de la Cruzada


Voces en la Noche...

Los magos no son más que la punta de la lanza en el mundo de la Fantasía Oscura. Poderosos mortales, conspiradores vampíricos, espectros lastimeros y hadas furiosas acechan en los límites del crepúsculo. Cuando los candiles se apagan y las sombras se adueñan del mundo puedes necesitar ayuda en tu crónica de La Cruzada...   [click here for more]

LaFactoria  $5.12

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Hombre Lobo: El Apocalipsis (edición revisada)

Hombre Lobo: El Apocalipsis (edición revisada)


Las Señales están sobre nosotrosLa Tierra ardeLas aguas sangranLos humanos dan rienda suelta al hambrea la enfermedad y a la masacreCrean veneno y odio El mundo agonizaSólo nosotros podemos ver las Señales finalesEl Ojo del Wyrm se ha abiertoLa Nación se ha separadoLos Tiempos Finales están aquíNo queda nada más que la GuerraY sólo ...   [click here for more]

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Hombre Lobo: Guia del Jugador

Hombre Lobo: Guia del Jugador


Los últimos de una raza moribunda“Los humanos pueden contemplar el estado del mundo y decirse a sí mismos que la Tierra no está muriendo. No podemos aceptar su ignorancia como una excusa. Los reinos espíritu están ahogándose; el sol de desvanece tras un manto de aire impuro. Nuestra madre ha caído gravemente enferma, y su envenenador espera...   [click here for more]

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Hombre Lobo: Libro del Narrador

Hombre Lobo: Libro del Narrador


Un mundo repleto de enemigos

Los Garou se ven asediados por muchos y distintos problemas. Deben evitar la violación de dos mundos distintos; deben enfrentarse no sólo con las fuerzas del Wyrm y de la Tejedora, sino también con los rivales que moran en el Mundo de Tinieblas. ¿Cuánto más se puede esperar que resistan?

Un libro repleto de a...   [click here for more]

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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi.

...   [click here for more]
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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris

High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful a...   [click here for more]

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Houses of the Fallen

Houses of the Fallen


Angels of Wrath

The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they...   [click here for more]

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Hunter Book: Avenger

Hunter Book: Avenger


An Eye for an Eye

Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder ...   [click here for more]

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Hunter Book: Defender

Hunter Book: Defender


The Best Defense

"We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's ...   [click here for more]

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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . .

Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does th...   [click here for more]

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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . .

"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. As...   [click here for more]

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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind

For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Pruden...   [click here for more]

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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs

"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the c...   [click here for more]

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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation

I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the e...   [click here for more]

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Hunter Book: Visionary

Hunter Book: Visionary


Prophets or Madmen

Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of th...   [click here for more]

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Hunter Book: Wayward

Hunter Book: Wayward


The End Is Nigh

Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder,abuse and oppress humanity. They have to be stopped, at anyprice. A new force emerges among hunters, a new creed neverseen before. These chosen are bent on obliterating the supernatural and anyone who gets in their way. Are these wanton killersthe worlds...   [click here for more]

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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth...

Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.

click here for more]

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Hunter: Apocrypha

Hunter: Apocrypha


The End Is Nigh

Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.

...   [click here for more]
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Hunter: Fall From Grace

Hunter: Fall From Grace


The Bigger They Are Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human? The Harder They Fall...   [click here for more]
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Hunter: First Contact

Hunter: First Contact


The Hunters Hunted As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all these hunters? And can monst...   [click here for more]

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Hunter: Holy War

Hunter: Holy War


What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the ...   [click here for more]

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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle...

Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.

Into That Dark Night

Now, you as a player can go well armed into your Hunt...   [click here for more]

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Hunter: Storytellers Companion

Hunter: Storytellers Companion


The Reckoning Is at Hand

We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.

Note: This product now in...   [click here for more]

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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord

Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my ven...   [click here for more]

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Hunter: The Infernal

Hunter: The Infernal


The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the ...   [click here for more]
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Hunter: The Moonstruck

Hunter: The Moonstruck


Beasts That Walk as Men

They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.

Never Cry Wolf ...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal


The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light - daylight. ...   [click here for more]
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Hunter: The Reckoning

Hunter: The Reckoning


Take Back The Night

For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.

Nothing lasts forever.

From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is en...   [click here for more]

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Hunter: The Spellbound

Hunter: The Spellbound


Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out ...   [click here for more]
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Hunter: The Walking Dead

Hunter: The Walking Dead


Behold a Pale Horse. . . Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death Hunter: The Walking Dead explores and explains the proliferation ...   [click here for more]

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