| Product Name ▲ |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic w... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that'... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Where magic and science collide!
Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!
Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far. ... [click here for more] |
Rite Publishing |
$2.99
|
Declare your belief!
Find something mystical in your next religious emblem. With #30 Badges of Faith by Michael Welham you'll find more than just another sigil of conviction but a motif of divine power, with passive powers, powers that need to be actualized though holy quests, inseted powers, and penalties for transgressions.
... [click here for more] |
Rite Publishing |
$2.99
|
Will You Bear The Standard?
A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How will you bear that standard? Stories of lancers with streaming pennons or fallen banners picked up by lone squires fill a bard’s songbook. Be it a banner’s carried on a standard, a guidon on a spear marking a mercenary company, a g... [click here for more] |
Rite Publishing |
$2.99
|
So much more than just another stylish garment!
Why stick to the same old cloaks and capes of yesterday, when you can pick up the latest in adventuring fashion? #30 Cloaks of Deception provides a wide array of options, from the awe inspiring cloak of authority to the mysterious click here for more] |
Rite Publishing |
$2.99
|
"I don't fear dying, I fear being cursed."
How many times have player characters selfishly plundered the ancient tombs of long lost civilizations with impunity? How many evil cults of dark gods have they smashed and looted? We all know that player character’s love thei... [click here for more] |
Rite Publishing |
$3.99
|
"Because sometimes you want more than just a cool horse."
No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances!
Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx... [click here for more] |
Rite Publishing |
$3.99
|
Come and graft both power and horror to your body!
Replace your organs and other parts with those crafted by the fleshgrafters. Take your skin and arms replace them a trolls, Exchange your eyes for that of an anti-paladin so you can sense good, or exchange your mouth for a leech maw!
Brought you by the critically acclaimed author of #30 Intelligent Magic Items and #30 Haunt... [click here for more] |
Rite Publishing |
$3.99
|
The darkness isn’t so empty anymore…
What lurks in abandoned houses and forlorn ruins? It’s no random encounter. The monsters refuse to lair there, because there are haunts!
Exploring the realms of the Pathfinder Roleplaying Game, here are 30 Haunts to harass, frighten and antagonize adventurers. Choose from a selection ranging from the Lon... [click here for more] |
Rite Publishing |
$2.99
|
"The Haunts of Japanese Horror"
Kaidan whose very name means ‘ghost story’ in Japanese, is a mist enshrouded realm of exotic races, oni demons, and yurei ghosts, ruled by an undying imperial court, enforced by ruthless samurai, and with all social castes bound to an&n... [click here for more] |
Rite Publishing |
$3.99
|
"It's cursed? No, worse. It's haunted."
Dolls and Mirrors that haunt you nightmares, folk tales of deathtraps that hunger for new prey and possessive pane's of glass. All of this you will find within the pages of #30 Haunts for Objects.
click here for more] |
Rite Publishing |
$2.99
|
"These dead men tell a tale..."
Ghost ships and abandoned coastal villages fill a bard’s songbook, bringing tale... [click here for more] |
Rite Publishing |
$2.99
|
What do they have in common?
They could all be your next intelligent magic item. With #30 Intelligent Magic Items by T.H. Gulliver (#30 Haunts for Ships and Shores) you'll find more than just another specially-purposed sword, ready to possess your warrior for retail therapy with scabbard accessories. You'll find planar explorers, hopping across the Beyond in the hands of ad... [click here for more] |
Rite Publishing |
$2.99
|
Jewels from the hearts of obliterated stars!
With #30 Ioun Stones you'll find new options to swirl about the head of a character in a winding gyre, setting your character apparet with a blazen display of magic. Best of all they don't even take up slot so you never have to worry about which ioun stone you want to take. Pick up magic items whose rich history predates the world'... [click here for more] |
Rite Publishing |
$2.99
|
"It’s a bit more than a self-help book!"
More than knowledge lies within these pages, waiting within lies talent.
Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful... [click here for more] |
Rite Publishing |
$2.99
|
Somethings are not always what they seem
...is it a knickknack, or something not so mundane?
Why's that candle so special? How come that piece of chalk is kept separate from the others? There's something uncanny about that lantern, and what is it about that odd whistle?
There are always the iconic magic items, be they swords, armors, cloaks, rings, or other traditio... [click here for more] |
Rite Publishing |
$2.99
|
"It's a nice use of space."
Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals.
Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book tha... [click here for more] |
Rite Publishing |
$3.99
|
Who needs one ring to rule them all when you've got 30 to chose from?
Why limit yourself to the 30 rings in your core rules, when you can double your options and pick from rings like the ring of retaliation, or the ring of safeguards.
With #30 Rings of Defense, your characters can find the offense in their defense, the s... [click here for more] |
Rite Publishing |
$2.99
|
![#30 Series (PFRPG) [BUNDLE]](images/2373/90202-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... #30 Battle Standards (PFRPG) Regular price: $2.99 Bundle price: $0.99Will You Bear The Standard?
A flag is more than just a piece of cloth. It is a symbol; it can be one of hope or despair, freedom or tyranny. How... [click here for more] |
Rite Publishing |
$26.81 $22.98
|
Never leave an old man his "walking stick", NEVER!
Why stick to the same old staves of yesterday, when you can pick up the latest in adventuring tools? #30 Staves provides a wide array of options, from the awe inspiring staff of the planetripper to the mysterious staff of portents to the fearsome staff of the fleshwarper. These staves pe... [click here for more] |
Rite Publishing |
$2.99
|
Go beyond the usual poison darts, collapsing floors, and rolling boulders!
#30 Traps for Tombs presents a cruel buffet of maiming, injuring, and outright killing. With a selection of vicious deathtraps from CR2 to CR10, set in a detailed burial environment, #30 Traps for Tombs also doubles as a potential bare-bones delve into the long-sealed sepulcher of an exotic necropolis. The... [click here for more] |
Rite Publishing |
$3.99
|
Don’t your heroes deserve weapons with as much background and personality as the adventurers who carry them?
The valiant are known by the weapons they wield—Excalibur, Hrunting, Joyeuse, Narsil, Sting—all blades that cut into the hearts of enemies simply by uttering their names.
What weapon will your hero carry into legend? ... [click here for more] |
Rite Publishing |
$2.99
|
"Our Dragons Are Different."
No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of... [click here for more] |
Rite Publishing |
$4.99
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
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Allows you to transfer some money to a friend's account as a gift certificate.
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OneBookShelf, Inc. |
$10.00
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
Use it to purchase cheap items whenever you want, bypassing our normal minimum checkout price.
Allows you to transfer some money to a friend's account as a gift certificate.
Help your p... [click here for more] |
OneBookShelf, Inc. |
$100.00
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
Use it to purchase cheap items whenever you want, bypassing our normal minimum checkout price.
Allows you to transfer some money to a friend's account as a gift certificate.
Help your p... [click here for more] |
OneBookShelf, Inc. |
$15.00
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
Use it to purchase cheap items whenever you want, bypassing our normal minimum checkout price.
Allows you to transfer some money to a friend's account as a gift certificate.
Help your p... [click here for more] |
OneBookShelf, Inc. |
$20.00
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
Use it to purchase cheap items whenever you want, bypassing our normal minimum checkout price.
Allows you to transfer some money to a friend's account as a gift certificate.
Help your p... [click here for more] |
OneBookShelf, Inc. |
$25.00
|
When you purchase this product, it will place money in your account with us. Using deposits helps save DriveThru, RPGNow and WargameVault from fees that eat up most profits on small orders and lets you:
Use it to purchase cheap items whenever you want, bypassing our normal minimum checkout price.
Allows you to transfer some money to a friend's account as a gift certificate.
Help your p... [click here for more] |
OneBookShelf, Inc. |
$5.00
|