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Afarezir Islands

Afarezir Islands


Wilderness Region

The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly in...   [click here for more]

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Agrik: Herpa the Mace

Agrik: Herpa the Mace


Hârn is home to many clerical orders devoted to Agrik, the dark god of war and violence, but none is more mystical than the Order of Herpa the Mace, whose priests are known for their ability to foresee the future with remarkable clarity. Although village soothsayers may claim similar prophetic talents, the Herpans are reputed to gain their powers by feeding the appetites of the V'h...   [click here for more]

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Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders.

The Order of Mamaka reveres weaponcrafting and alch...   [click here for more]

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Agrik: Red Shadows of Herpa

Agrik: Red Shadows of Herpa


The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the cler...   [click here for more]

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Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn.

The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded togethe...   [click here for more]

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Aquatics

Aquatics


Bestiary Article

Mariners oft tell tales of ferocious beasts they have faced, whilst plying their trade. It is rumored that terrors such as the wrecan and daranog guard the skeletons of sunken ships.

Gigantic whales are killed for their ivory, blubber and oil but, occasionally, the hunters are the victims. The smaller dolphins are dashing friends of all sailors since...   [click here for more]

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Arcane Lore

Arcane Lore


Arcane Lore

The Guild of Arcane Lore is a loose association of scholars whose study and practice involve esoteric knowledge. Some study magical phenomena, while others practice magic; many are only students in obscure but mundane fields. The differences are sometimes unclear. This article describes the origins and development of the guild and its organization, ranks, and subgroup...   [click here for more]

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Astrology

Astrology


Harn Classic

Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts.

...   [click here for more]
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Atlas Map C6

Atlas Map C6


Atlas Hârnica map C6 covers the northwestern coast of the Kingdom of Rethem. The map covers a number of major settlements, including Tormau, held by Earl Denyl Lynnaeus, the most dangerous and powerful rival of Rethem's King Chafin III; Bedenes, held by the Warriors of Mameka and the base of that Agrikan fighting order's campaigns against the Kuboran tribes; Ithiko, birthplace of the Morg...   [click here for more]

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Atlas Map D6

Atlas Map D6


Atlas Hârnica map D6.

...   [click here for more]
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Atlas Map D7

Atlas Map D7


Atlas Hârnica map D7 includes Selvos Castle, Tesien, Golotha and Hyen Keep.

...   [click here for more]
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Atlas Map D8

Atlas Map D8


Atlas Hârnica map D8 includes Dunir Keep and the vast Ternu Heath.

...   [click here for more]
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Atlas Map D9

Atlas Map D9


Atlas Hârnica map D9 includes Sarkum Castle, Hebon Keep and the windswept south coast of Kanday.

...   [click here for more]
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Atlas Map E7

Atlas Map E7


Atlas Hârnica map E7.

...   [click here for more]
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Atlas Map E8

Atlas Map E8


Atlas Hârnica map E8 includes Kanday's largest city, Aleath and the royal seat of Dyrisa.

...   [click here for more]
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Atlas Map J5

Atlas Map J5


Atlas Hârnica map J5 includes the Royal Seat of Tashal at Olokand and Tashal, the second largest city on Hârn.

...   [click here for more]
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Atlas Map J6

Atlas Map J6


Atlas Hârnica map J6 covers southwestern Kaldor and parts of Evael, the Elven Kingdom. Jedes Keep is the only major civilized area. South of the Osel River lies a large area known as the Oselmarch, claimed by Kaldor, but controlled by Pagaelin tribesmen. Pagaelin villages are named and located on the map along with the native names of lakes and rivers. The impassable Tuleme Falls and vast...   [click here for more]

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Atlas Map K4

Atlas Map K4


Atlas Hârnica map K4 covers Northeastern Kaldor and parts of Azadmere, the Dwarven Kingdom. Gardiren is the only major civilized area. Much of the territory claimed by Kaldor is controlled by Taelda tribesmen or Gargun. Barbarian villages are named and located on the map along with the native names of lakes and rivers. The high Sorkin Mountains and their foothills are the dominant natural...   [click here for more]

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Atlas Map K5

Atlas Map K5


Atlas Hârnica map K5 covers eastern Kaldor including most of Vemionshire, Balimshire, Thelshire and southern Nephshire. Dominated by the important castles of Kiban and Minarsas, this region is also where the Silver Way from Azadmere enters civilized Kaldor.

...   [click here for more]
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Atlas Map K6

Atlas Map K6


Atlas Hârnica map K6 covers southeastern Kaldor including the major castle at Qualdris, seat of the Earl of Osel. Hutop and Kobing keeps are the other major settlements on the map. Much of the region is the hilly Oselshire, however south of the Osel River is the disputed Oselmarch. Chybisa and Kaldor both covet the region which is presently occupied by the Pagaelin. The Warden of the Osel...   [click here for more]

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Atlas Map L5

Atlas Map L5


Atlas Hârnica map L5 covers the wild region north of Tontury Lake to Azadmere. It is a rugged hilly landscape traversed by the Selene and Guthe Rivers and a portion of the Silver Way trade route.

...   [click here for more]
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Atlas Map L6

Atlas Map L6


Atlas Hârnica map L6 covers the southern portion of Tontury Lake and the Ilmen Marsh, home to the mysterious Ilme meredragons. From the lakeshore, the land rises to the southeast into wild country controlled by the Ruthuba Gargu-Arak. Pagelin villages are found along the Osel and Ilmen rivers in the southwest corner of the map.

...   [click here for more]
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Bats

Bats


Bats is a Bestiary article.

Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats.

The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its ef...   [click here for more]

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Bears

Bears


Bestiary Article

Bears are powerfully built. They are covered with long, rough fur, usually of one color, although some have white marks on the chest or face. A bear paw has five digits, each ending in a strong, curved unretractable claw.

Bears have an excellent sense of smell, but their eyesight and hearing are not as good. A bear can smell at 100 feet what a human can s...   [click here for more]

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Bedenes

Bedenes


BedenesBedenes is a formidible fortress on the northern frontier of the Kingdom of Rethem. Bedenes Keep and the surrounding lands of Emesa Hundred are held by the Warriors of Mameka, a powerful fighting order of Agrik, god of war and violence. From Bedenes, the Warriors wage war against the Kuboran tribesmen and plunder the riches of the Peran wilderness.

Bedenes also is a semina...   [click here for more]

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Bestiary Bundle [BUNDLE]

Bestiary Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

 

BearsRegular price: $1.60Bundle price: $1.00

Bestiary Article

Bears are powerfully built. They are covered with long, rough fur, usually of one color, although some have white marks on the ...   [click here for more]

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Birds

Birds


Bestiary Article

Birds are ubiquitous across Hârn and familiar to all. They are found in cities and keeps, in fields and hedgerows, in the wilds, forests, mountains, and shores. They range in size from the small wren with a wingspan of six inches to the northern eagle, which reaches nearly 20 feet tip to tip.

This bestiary article describes how birds are used by man...   [click here for more]

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Cats

Cats


Bestiary Article

Cats are graceful, silent, masterful hunters. This article contains rules pertaining to cats and their abilities in combat and hunting. Eight species are represented:

Cheetah Cougar Dejerka Domestic Cat Dracofelas Lynx Lion Tiger ...   [click here for more]
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Cattle

Cattle


Bestiary Article

Cattle are indigenous to Hârn and most parts of the Lythian continent. Domestic cattle are used for milk and labor and are slaughtered for hides, meat, and tallow. Herds of wild cattle roam the grasslands and river valleys in great numbers.

This article describes the domestic breeds of cattle common to Hârn as well as wild breeds such...   [click here for more]

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Chimerae

Chimerae


Bestiary Article

A Chimera is a creature composed of the parts of multiple animals. This article contains details and statistics for two such species: the Griffin, half lion and half eagle, and the fiercely territorial Hirenu, half equine and half eagle.

 

...   [click here for more]
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City of Aleath

City of Aleath


Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new ar...   [click here for more]

Columbia Games Inc.  $9.99 $7.99

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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Ch...   [click here for more]
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City of Golotha

City of Golotha


City of Golotha

Golotha is the principal settlement of the Kingdom of Rethem and the political heir to the infamous Theocracy of Tekhos. Strategically located at the mouth of the River Thard, the city was founded in the fourth century on ground reclaimed from a misty swamp. It is still plagued by morning fogs. Golotha is a city of secrets and dark places. Its narrow streets ar...   [click here for more]

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City of Tashal

City of Tashal


This module is an expansion of the Tashal articles originally published in Cities of Hârn and Son of Cities. Expanded to 70 pages from 12 pages, the new module contains many additional interior plans and a new color map of the Underground.

New plans include:

Caer Elend (seven floors) Temple of Halea Temple of Ilvir Temple of Larani Temple of Na...   [click here for more]
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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent.

Thay offers game masters many opportunities, both as the ...   [click here for more]

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Codex Martialis Set [BUNDLE]

Codex Martialis Set [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...

This has been updated, and includes all three Codex books

Codex Martialis CORE RULES V 23MSRP: $10.00BUNDLE PRICE: $8.00

This is the complete core rules for Codex Martialis, with new sections in...   [click here for more]

Ire Games  $30.00 $24.00

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Dead of Winter

Dead of Winter


A Hârnic Murder Mystery Adventure A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved with a series of violent murders at the abbey.

Chendy is an abbey of ...   [click here for more]

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Dead Weight w/Quickstart

Dead Weight w/Quickstart


Dead Weight is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting.

The PCs find themselves on the Sea Hag, a sailing vessel bound for northwestern Kanday, a feudal kingdom in weste...   [click here for more]

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Deer

Deer


Bestiary Article

Many varieties of deer can be found on Hârn. The Hârnic tribesmen hunt them as a source of food, hide, antlers, and sinew, while the nobles of the island's kingdoms also hunt them for sport.

This bestiary article includes descriptions and statistics for three classes of deer. The Northern Deer, the largest indigenous species, prefers the colde...   [click here for more]

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Dogs

Dogs


Bestiary Article

Dogs play an important role among all levels of Lythian society. They are companions, trackers, guards, shepherds, fighters, and friends.

There are four broad classes of Lythian dogs. Dogs are selectively bred by dog trainers to preserve and propagate the best traits. Most dogs are of mixed parentage; those specially bred to type are expensive and ra...   [click here for more]

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Dragons

Dragons


Dragons is a Bestiary article (expanded from the 2002 release).

Dragons are the fire-breathing fiends of a thousand travelers' tales, the most feared of the fantastical beasts said to roam the Hârnic wilderness. Legends tell of the Great Wyrm that emerges from its lair to devour an entire village or just one helpless maiden. While many such tales can be discounted as the ravings o...   [click here for more]

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Dunir Keep

Dunir Keep


Dunir is an isolated keep and small town on the northwestern coast of Kanday, although it gets more traffic than one would expect. The road from Selvos to Menekod enters Rethem and is blocked by Hyen Keep, headquarters of the Agrikan Company of the Copper Hook.

This fighting order once held Selvos, Menekod, and Dunir and has never accepted the Peace of Selvos. Hence, all military traffi...   [click here for more]

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Dyrisa Castle

Dyrisa Castle


Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves.

The Dyrisa article describes the town's history,...   [click here for more]

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Earthmasters

Earthmasters


Harn Classic

Almost nothing is known of the first inhabitants of Hârn; even the name by which they knew themselves is lost. They are now referred to as the Earthmasters, or Ancients. Surviving murals and sculpture portray humanoid figures of diverse stature and configuration. This might indicate that they were either shape-changers or of several distinct species. When and f...   [click here for more]

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Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.  &...   [click here for more]
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Evael

Evael


The elves of Hârn, their culture, and their cities. Three adventures for HârnMaster take the players deep into Shava Forest, the pristine sylvan kingdom of the elves where strangers are rarely welcome.

Evael includes the elven cities of Elshavel and Ulfshafen as well as the Earthmaster sites, Pesino and Bejist. Elven culture, history and religion are detailed as well. H&acir...   [click here for more]

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Field of Daisies (w/Quickstart Rules)

Field of Daisies (w/Quickstart Rules)


Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting.

The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern H&...   [click here for more]

Columbia Games Inc.  $16.99 $13.59

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Fishing

Fishing


Fishing is an unguilded occupation.

The fishing article details the fisherman's methods and equipment as well as the common types of fish and methods of preservation.

Fishing has great economic and social importance to all coastal communities. The sea provides raw materials such as whale oil, mother of pearl, and ambergris.

Fishermen are unguilded and the majority a...   [click here for more]

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Fyvria Expansion (Pages 7 to 12)

Fyvria Expansion (Pages 7 to 12)


A compendium of spells, lore, and experiment notes assembled by Theron of Yisgaraen during his ill-fated expedition with Bognor of Barth to the Anoth Delta. Theron was the sole survivor of the journey which has come to be known as Bognor's Folly (see HârnPlayer). Contains 11 new Fyvrian spells. THERON'S LARDER (I) LURE OF THE FALCON (II) BEASTLY BURDEN (II) LOVE PERFUME (...   [click here for more]

Columbia Games Inc.  $2.99 $2.39

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Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and anc...   [click here for more]

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City of Cherafir

01.City of Cherafir
02.Keserin Mine
03.Imrium Castle
04.Kiban Castle
05.Rodents
06.City of Thay
07.Harden Castle
08.Oselbridge
09.Qualdris Castle
10.Rabbits
11.Escorsen's Hermitage
12.Noron's Keep
13.Kingdom of Melderyn
14.Gythrun Castle
15.Agrik: Red Shadows of Herpa
 
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