| Product Name ▲ |
Publisher |
Price |

These four dungeon level maps are from the 1976 Judges Guildmember Installment J - Thunderhold. They were hand-drawn and inked by Bob Bledsaws I & II in the fall of 1976. They were the second set of such maps produced by Judges Guild. They depict and describe four linked levels with waterways.
Original product number JG17.
Thank You and Happy Gaming! ... [click here for more] |
Judges Guild |
$2.00
|
The easy way to design your planets
Whether your players want to know tide tables and volcanic history or just the percentage of land and sea cover we've got you covered.
Fill out as much or as little as you want, with sections on:Stellar Data: Including Star Type, Luminosity, Stellar Age, Distance from Sol and Habitability Zone. Basic Planetary Data: such as distance from the star i... [click here for more] |
Space Pirate Games |
$7.99 $5.99
|
Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $6.00!!!
Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon ... [click here for more] |
Judges Guild |
$14.00 $6.00
|
(JG-1310) Sea-Steeds and Wave Riders - Ebook Revision (2011). This is the extensive technical and historical work, first published in 1978, designed to add realistic naval conditions to any miniatures, strategic war-game, or fantasy RPG campaign. Suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming hor... [click here for more] |
Judges Guild |
$7.00 $3.00
|
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|

It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|
Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Isl... [click here for more] |
Occult Moon |
$0.99
|
For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ... [click here for more] |
Occult Moon |
$0.99
|
High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak.
... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location wit... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need t... [click here for more] |
Occult Moon |
$1.99
|

A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is le... [click here for more] |
Occult Moon |
$1.99
|
Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Trog... [click here for more] |
Occult Moon |
$1.99
|

Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid bl... [click here for more] |
Occult Moon |
$1.99
|

Hey, you - watch out! That’s the Wreckers’ Wall in front of you. You might have heard it’s the most free place in the world, but just don’t think that means you can cruise right in. Warden Hastings is waiting for you, crafty as 10,000 cats and quick with a blade. You hear that ugly sobbing, like weeping, like pain? That’s the Outcorloig, a monster for sure,... [click here for more] |
Occult Moon |
$1.99
|

Good luck. This one ain’t pretty. Who knows if it was the Emperor of Shiel who kept the powers of darkness at bay? But it for sure is true that once he made a pact with Kryzcazzca, his whole establishment became a roiling production for all kinds of dark powers unhealthy to humanoid types. Now with the Emperor turned into a dark oracle, what hope does an abandoned wife like Disel have... [click here for more] |
Occult Moon |
$1.99
|
Look! Right there! What a marvel! The Egg of Wonder is spinning out. It’s pantomiming something! It’s the future! It’s the past! But don’t watch too closely. You’ll miss the love story playing out at the Vintners Inn in standard, clock-based time. It’s a triangle, really. Who gets the Earl? Will it be the glamorous singing thief?... [click here for more] |
Occult Moon |
$1.99
|

Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their pr... [click here for more] |
Occult Moon |
$1.99
|
Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. S... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavo... [click here for more] |
Occult Moon |
$1.99
|
Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place se... [click here for more] |
Occult Moon |
$1.99
|

If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you... [click here for more] |
Occult Moon |
$1.99
|

Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he&rsquo... [click here for more] |
Occult Moon |
$1.99
|

If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on t... [click here for more] |
Occult Moon |
$1.99
|

Wow! You might not have heard of such a thing, but now there’s a map of the future. It’s right here, issue #63, at the Woodsman’s Inn. Maps of the past - histories - they’re all very well, but now prescient, unaligned folks are tracing the history of the future. It makes sense. Stuff happens one place and astral reverberations shake up everything happe... [click here for more] |
Occult Moon |
$1.99
|