| Product Name ▲ |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a f... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Never Cast the Same Spell Twice!
1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster.
From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at... [click here for more] |
Rite Publishing |
$39.99 $19.99
|
Think you've seen it all?
It's a big, scary world out there, and for your players, it's gotten nastier. 101 Not So Simple Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any PFRPG monster.
Enjoy simple templates like cowardly creature who just wa... [click here for more] |
Rite Publishing |
$5.99
|
Not every treasure belongs in a hoard, not every bauble is traded for coin.
Sometimes you want to reward your player characters with the favor of the local townsfolk, with a ship captain's gratitude, or a city watchman's respect. But just what does a caravan leader's respect earn your heroes at the end of the day? Now the answer is easy with 101 Boons! Building on the concepts first disc... [click here for more] |
Rite Publishing |
$5.99
|
Purple Duck Games is pleased to announce the newest collaboration of Stefen Styrsky and Mark Gedak. A Score of Trapped Chests provides you with twenty chests and containers that possess mechanical, magical or monstrous aspects. This collection contains art by Carlos “Celurian” Torreblanca, Marc Radle and Michael Scotta.
On top of the twenty new traps there is ... [click here for more] |
Purple Duck Games |
$2.00
|
Are you ready for adventure?
Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to o... [click here for more] |
Rite Publishing |
$19.99 $9.99
|
 Are you ready for adventure?
Welcome to the inaugural subscription of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we ha... [click here for more] |
Rite Publishing |
$39.96
|
Think You've Seen It All?
It's a big, scary world out there, and for your players, it's gotten nastier. The Book of Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any Pathfinder monster.
Enjoy innovative templates like The Bloody Maw who consumes ma... [click here for more] |
Rite Publishing |
$24.99 $12.99
|
The Crimson Caves are a local landmark, so named for the reddish veins of hematite running through the natural rock formations inside the hill. Rusty water wells up from the earth when it rains, and the local goblins—always a nuisance but never a serious threat—use the same iron pigments for their crude cave paintings.
But behind the goblin nuis... [click here for more] |
Purple Duck Games |
$6.00
|
Encounter Pages II contains twenty-two short scenarios of mostly low or mid-level encounters ranging from levels 1-15 that can be used as side-treks for PCs who need a little extra experience, to liven-up the downtime between major adventures or when the GM just needs something on the fly. Though written as stand-alone items, there are also suggestions for incorporating the e... [click here for more] |
Purple Duck Games |
$4.99
|
"I am an explorer, a man of action, and foiler of nefarious plots. Come read my book, Evocative City Sites, as I, Owain Northway, take you to the graveyard of heroes, where the blue-bloods who would rule this city are... [click here for more] |
Rite Publishing |
$2.99
|
"In your dreams."
Dreams can be both beautiful and cruel, and no denizen of the Tarnished Souk exemplifies both those qualities as devastatingly as Belladonna. As the stunning proprietor of the Nightshade Palace, the Coliseum Morpheuon's premiere nightspot, she is a master of others' vices and desires, providing drinks and indulgences only possible in the realm of the unreal. ... [click here for more] |
Rite Publishing |
$2.99
|
"Now you will die, and your dream dies with you."
When tyrants wish to silence troublemakers, it isn't enough just to kill the man - they have to kill his dreams as well. So the evil and oppressive hire Nix Ra Bael, the assassin of aspirations, to solve their problems with a bolt between the eyes. Struck blind and twisted by the failure of his quest for "ultimate truth&qu... [click here for more] |
Rite Publishing |
$2.99
|
Meet Lucky. He's the eidolon.
Nothing is what it seems in the fractured and fevered realms of Dream, and the innocent-looking bard plucking lute-strings on the street corner is no exception. “Laughing Lucky, the Vanishing Bard of Bedlam” is but a figment of an even stranger monster's dream, borne of alien hopes and aberrant aspirations for something unattainable for the abnormal: n... [click here for more] |
Rite Publishing |
$2.99
|
This is the face of nightmare. (It ain't pretty.)
The words “that witch” are too nice to describe the walking calamity that is The Mad Wench Maelgatryx. She's a voodoo-practicing master of hexes, the booze-slinging proprietor of The Rotgut Cauldron, and a miscreant so outrageous she could make even the Khan of Nightmares blush. Whether she brings ruin to a party by unl... [click here for more] |
Rite Publishing |
$2.99
|
Fehr's Ehtnology: Zendiqi profiles the zendiqi race for the Pathfinder Roleplaying Game.
The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. ... [click here for more] |
Purple Duck Games |
$1.60
|
How Deep Does It Go?
There is more to Coliseum Morpheuon than the Khan of Nightmares and the one hundred wishes of the Damnation Epoch. The Tarnished Souk brings souls from across the planes to its questionable market in search of riches and power. Groups vie for influence and advantage on and off the sands of the arena. Beneath the surface and hidden within the intrigues of... [click here for more] |
Rite Publishing |
$5.99
|
Forgotten Encounters: Underground is a spin-off product from our popular Encounter Pages and Tricky Owlbear Publishing's Forgotten Foes.
Within this issue of Forgotten Encounters you will find five easy to use encounters featuring creatures from Forgotten Foes that live underground.
This issue features:
- Crypt Thing- Decapus- Delver- Destr... [click here for more] |
Purple Duck Games |
$2.50
|
Magic is power and magic items are the physical distillation of that power. No wonder so many people are seeking to gather and claim them.Can you defend your Dragon Claw Staff from all comers? Can your magic stop the Golem Helmed warriors of the Lady of the Ebon Way? Will the Black Banner help you to lead the People to freedom? Or will the slavers armed with their Whi... [click here for more] |
Purple Duck Games |
$4.49
|
We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential.
Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character.
Each blade is featured on two page... [click here for more] |
Purple Duck Games |
$3.00
|
We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potention.
Within this product you will find 15 legendary armors that will grow in power alongside your Pathfinder Roleplaying Game character.
The time for disposabl... [click here for more] |
Purple Duck Games |
$4.00
|
Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items.
Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contra... [click here for more] |
Purple Duck Games |
$1.49
|
The Advanced Player's Guide presented alternate racial traits for all core player races, as well as new benefits for taking a level in a PC's favored class.
Monstrous Races takes the opportunity to stand on the shoulders of giants by expanding this material to cover the non-traditional player races. Inside you will find at least eight alternate racial traits... [click here for more] |
Purple Duck Games |
$4.00
|
![Of Angels & Demons [Min-Campaign Setting]](images/3461/114095-thumb100.jpg)
Mini-Campaign Guide
We are doing a line of min-campaign guides to whet your palate. These small 5-8 page supplements are designed to give you a brief glimpse into a world you might not otherwise explore. Some call them, "Campaign Inspirations" or "Min-Worlds" but we call them good fun!
"Of Angels & Demons"<>... [click here for more] |
Little Red Goblin Games |
$0.99
|
Ploys and Plots offers ways to spice up games with cinematic flair. Use your skills in new ways and discover new feats that enable you to use clever tricks that grant major advantages, memorable schemes based on reading foes’ movements like a book, and words that can strike at an opponent’s very core. The feats and new skill uses contained in this colle... [click here for more] |
Purple Duck Games |
$2.99 $2.98
|
Purple Mountain III: The Feasting is a Pathfinder Roleplaying Game compatible module designed for four 3rd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel.
Purple Mountain III: The Feasting
Purple Mountain III... [click here for more] |
Purple Duck Games |
$5.99
|
Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a majo... [click here for more] |
Super Genius Games |
$8.99 $6.98
|
The skies are filled with Skyships of all kinds and conflict between the powers is most often fought in the skies between their lands. Pirates and privateers swoop down upon merchantmen and warships alike to destroy and plunder all that they can, to build their own fleets and carve out their niche in the world. Power stems from the thunder of your cannons, the skill of your crew and the reputat... [click here for more] |
LPJ Design |
$3.99
|
Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outsid... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make ... [click here for more] |
Super Genius Games |
$5.99 $3.99
|

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t... [click here for more] |
Super Genius Games |
$5.00 $2.98
|
Fire has fascinated mankind throughout the ages. From the time it was discovered, our minds focused on using fire in a number of ways. Beyond the apparent applications of cooking our food and keeping warm at night, fire has captured our imaginations. We have applied fire, and heat by extension, to the display of strong emotions with descriptions like “hot-headed”, “hot under t... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestiona... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Gui... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
In April of this year, I launched a search for writers to contribute to an open Pantheon. This tome is the result of the hard work of over a dozen writers who stepped up to help us create a twenty-seven god pantheon that can be used as open game content in our products and the products of any other publisher that wishes to use them without restriction.
This tome features:... [click here for more] |
Purple Duck Games |
$6.00
|
“You will not just give the inquisitor what he wants, but what you imagine might please him!”
The Secrets of the Inquisitor offers 6 new archetypes, 5 new inquisitions, 36 new feats for solo tactics and 11 new judgements so that the vision you have of your inqusitor can easily be obtained an explored. It offers the Heron of the Fountain, so you can prohibit the so... [click here for more] |
Rite Publishing |
$3.99
|
The Sinister Secrets of Silvermote
A hellish 64 page dungeon crawl designed for the Pathfinder RPG and scales for characters of 7th-12th level--an adventure not for the faint of heart! This is the first ever full-length adventure by Total Party Kill Games!
The setting of this adventure is a place called Silvermote, the underground lair of our latest villain in the ... [click here for more] |
Total Party Kill Games |
$7.99
|
The Sinister Secrets of Silvermote (FREE TEASER PDF)
In this nefarious "dungeon crawl," the players (suitable for 7th through 12th level) must hunt for the lair of the half-mad elven lich alchemist Temerlyth the Undying. Be it fame, fortune, glory or revenge, the path to his secrets is wrought with peril. As always, TPK Games delivers a unique and fun ... [click here for more] |
Total Party Kill Games |
FREE
|