| Produktname |
Verlag |
Preis |
A Perfect Town to Live In...Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live, so great, in fact, that you may never want to leave.... A More Perfect Union is the premier adventure for the Paragons campaign setting for the Mutants & Masterminds superhero roleplaying game. When a group of... [Klicken Sie hier für weiteres] |
Green Ronin |
$11.00
|
A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt... [Klicken Sie hier für weiteres] |
Green Ronin |
$14.50
|
The classic Crooks! sourcebook is back for the 2nd
edition of Mutants & Masterminds! More than 50 of
the world's most dastardly supervillains, monsters, power-mad
sorcerers, and would-be conquerors return to the World's
Greatest Superhero Roleplaying Game in this lavishly
illustrated catalog of criminals conceived, written, and
art-directed by Super Unicorn design stud... [Klicken Sie hier für weiteres] |
Green Ronin |
$14.00
|
Join the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game! The DC ADVENTURES Hero's Handbook is a complete super-hero RPG, based on the award-winning Mutants & Masterminds system. Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create y... [Klicken Sie hier für weiteres] |
Green Ronin |
$20.00
|
The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characte... [Klicken Sie hier für weiteres] |
Green Ronin |
$20.00
|
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC ADVENTURES Heroes & Villains. Vol. I covers characters A–K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC ADVENTURES game information, character d... [Klicken Sie hier für weiteres] |
Green Ronin |
$20.00
|
Prefer to try before you buy? We're pleased to present a free DC ADVENTURES Quick Start PDF. The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!
The DC ADVENTURES... [Klicken Sie hier für weiteres] |
Green Ronin |
FREE
|
The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In ... [Klicken Sie hier für weiteres] |
Green Ronin |
$20.00
|
A Heroes Journey Adventure
For Mutants & Masterminds Third Edition
Previously in Emerald City Knights:
Chapter 0 – The Silver Storm (free download!)
Emerald City Knights is a complete Mutants &
Masterminds Third Edition adventure set in Emerald City,
Freedom City's west-coast counterpart. This downloadable product
includes a PDF of Chapte... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|
A Heroes Journey Adventure
For Mutants & Masterminds Third Edition
Previously in Emerald City Knights:
Chapter 0 – The Silver Storm (free download!)
Chapter 1 – Life in the Aftermath
Emerald City Knights is a complete Mutants &
Masterminds Third Edition adventure set in Emerald City,
Freedom City's west-coast counterpart. This d... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|
A Heroes Journey Adventure
For Mutants & Masterminds Third Edition
Previously in Emerald City Knights:
Chapter 0 – The Silver Storm (free download!)
Chapter 1 – Life in the Aftermath
Chapter 2 – Out of Their League
Emerald City Knights is a complete Mutants &
Masterminds Third Edition adventure set in Emerald City,
Freedom ... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|
A Heroes Journey Adventure For Mutants & Masterminds Third Edition
Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power Play
Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|

A Heroes Journey Adventure For Mutants & Masterminds Third Edition
Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power PlayChapter 4 – Sea Change
Emerald City Knights is a complete Mutants & Masterminds... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|

A Heroes Journey Adventure For Mutants & Masterminds Third Edition
Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their LeagueChapter 3 – Power PlayChapter 4 – Sea ChangeChapter 5 – Rise of the Masterminds
Emerald City Knights is a ... [Klicken Sie hier für weiteres] |
Green Ronin |
$3.99
|
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamem... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures set i... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the city of heroes. ... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
Freedom City Atlas 1: Pyramid Plaza
The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants &
Masterminds. In this series, we "zoom in" to
look at different facets of Freedom City in detail,
providing you with all the information you need to know
about them to mak... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
A Hometown Worth Saving from Evil!
The award-winning Mutants & Masterminds superhero RPG gives you the power to become a superhero. Freedom City gives you a world to rescue from the forces of evil! Called "the greatest superhero setting ever," Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many... [Klicken Sie hier für weiteres] |
Green Ronin |
$19.95 $9.99
|
What are heroes without villains? Unemployed, that's what!
Fortunately, Freedom's Most Wanted provides heroes
with corrupt crimes to solve, dastardly plots to unravel, and
sinister super-villainy to defeat. This beautifully illustrated
book offers a collection of all new villains for the
award-winning Freedom City campaign setting for
Mutants & Masterminds. From... [Klicken Sie hier für weiteres] |
Green Ronin |
$14.50
|
Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:
New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisd... [Klicken Sie hier für weiteres] |
Green Ronin |
$14.00
|
They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, eng... [Klicken Sie hier für weiteres] |
Green Ronin |
$13.50
|
Ten Exchange Students For Your Hero High Game.
A Mutants & Masterminds Supplement
Written by Michael Hammes
Created by Ronin Arts
Produced by Green Ronin Publishing
This Mutants & Masterminds supplement offers
Gamemasters a total of ten possible exchange students for
their Hero High game. Each student is built at
PL8/120 pp making them both ready-t... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of r... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
Ten Characters Ready for Class!
Inside the Hero High Yearbook GMs will find a total
of ten new students for their Hero High game. Each
student is built at PL8/120 pp, making them ready-to-play
characters for players in Hero High, teen hero
archetypes, or potential fellow NPC students under the GM's
control.
The following students are present in this s... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
Legions of Heroes!
The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game.
With Instant Superheroes at hand ... [Klicken Sie hier für weiteres] |
Green Ronin |
$15.00
|
The Best at What They Do...
...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game.
In this book you'll find a history of the Iron Age of c... [Klicken Sie hier für weiteres] |
Green Ronin |
$14.50
|
Iron Age:
Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the in... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary
So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course!
Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the f... [Klicken Sie hier für weiteres] |
Green Ronin |
$12.00
|
Say Hello to the New Meat!
Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign.
Each inmate is presented on two pages -- including an il... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
How much trouble can a bunch of kids be? Quite a lot,
when those kids were once the members of the world-famous
Freedom League and they still have their amazing array of
super-powers! Even more when the "kid" in
question is the extradimensional imp known as Quirk, who's
looking to play a dangerous new game with the heroes of
Freedom City.
Little League is a Freedom ... [Klicken Sie hier für weiteres] |
Green Ronin |
$2.99
|
The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and ... [Klicken Sie hier für weiteres] |
Green Ronin |
$16.50
|
It's Back... And Better Than Ever!
It's here because you, the fans demanded it! The
Mutants & Masterminds Annual #2 is a collection
of articles, insights, and exciting adventures for the
World's Greatest Superhero Roleplaying Game. In its
action-packed pages, you will:
Explore new types of M&M games like the
gritty Street Justice of Keith Baker, the mythic real... [Klicken Sie hier für weiteres] |
Green Ronin |
$12.00
|
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Android - a machine in human guise that combines the best qualities of both.
Bulk -the unstoppable force and the immovable o... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Agent - skilled and experienced enough to take on anymission.
Angel - divine purpose desce... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Amphibian ? at home both above and below the sea.
Archer ? Robin Hood's spiritual (or perh... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1,... [Klicken Sie hier für weiteres] |
Green Ronin |
$13.95
|
Mutants & Masterminds Character Stand-Ups is a pack of 60 full-color character stand-ups that can be printed out and used today in your Mutants & Masterminds game. Use these stand-ups during combat situations to help track the battle's progress, moving the stand-ups to show the other players where your character is at during a fight. The stand-ups in this pack represen... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|

Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use to... [Klicken Sie hier für weiteres] |
Green Ronin |
$1.29
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on de... [Klicken Sie hier für weiteres] |
Green Ronin |
$17.50
|
The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The Mutants &... [Klicken Sie hier für weiteres] |
Green Ronin |
$10.00
|
The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost en... [Klicken Sie hier für weiteres] |
Green Ronin |
$17.50
|
A Super Sheet for Your Superhero!
Your mighty superhero deserves deluxe treatment and that's where the Mutants & Masterminds Second Edition Character Record Folio comes in. Say goodbye to cramming your notes and super powers onto a single character sheet. The folio is designed to handle your superhero for the entire campaign. Its 16 pages include great add-ons, like record sheets for ... [Klicken Sie hier für weiteres] |
Green Ronin |
$5.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street... [Klicken Sie hier für weiteres] |
Green Ronin |
$4.95
|