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Book of Battle 2nd Edition
Book of Battle 2nd Edition
by Nocturnal

A Stunning Update to a 5-Star Rated product! With brand new graphics, layout and design.

Deadly, brutal mass mayhem at the behest of his lord is a knight’s duty. When thousands of men gather to kill and die, your knight can now lead the way. Battle is the never-ending scenario, the adventure that is repeated a hundred times, different every time.


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Basilisk!

Basilisk!


The town of Cayhill needs your help... They've been living their lives blindfolded...

Basilisk! is an adventure compatible with Folklore: A Rules-Light Roleplaying Game, but can be used in any game that you prefer!

In the same way that Folklore is a rules-light game, Basilisk! is a light adventure. What that means is that instead of finding intricate ...   [click here for more]

Folklore RPG  $1.00

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Bats

Bats


Bats is a Bestiary article.

Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats.

The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its ef...   [click here for more]

Columbia Games Inc.  $0.98

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Bats in Dabelfry!

Bats in Dabelfry!


Roll up your sleeves and sharpen your fangs, it's time to explore the spooky old attics of Dabelfry Manor! Whatever you find is yours to keep, if it doesn't eat you first...Bats In Dabelfry! is a short, fun and gruesome adventure in poor taste, for a handful of low-level characters. It's written for Tunnels & Trolls version 7.5, but nothing prevents the use of earlier editions o...   [click here for more]

Tavernmaster Games   FREE 

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Battle Book Volume One

Battle Book Volume One


The Queen of the Realm has requested your skills, abilities and power to defend the future of the land - Battle Book seeks you. The system is based on over 10 years of Beta testing (we really didn't want to share) of the various levels of the game. It should take the average player character around six mnoths to learn most of the initial rules.

It is not a simple game nor is it a slow g...   [click here for more]

Games Galore  $49.99 $9.99

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Battle Faction: Flux Horrors (Untold)

Battle Faction: Flux Horrors (Untold)


Flux-twisted horrors and Externals from beyond space and time--these creatures haunt the nightmares of any who contacts them. Monstrosities with the abilities to rend mind, soul, and flesh are packed into this Minion Booster: Corrupters, Hydra Strands, Disciples of Pain and more! Get into Battle with this minion pack!

This host of horrors is everything a GM needs to throw some new reali...   [click here for more]

Ignitus Innovation  $2.00 $0.99

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Battle Faction: NAU Defenders (Untold)

Battle Faction: NAU Defenders (Untold)


The foundation of the North American Union (NAU), this Booster has a squad that is ready to protect the innocent! Locked and loaded, this bunch'a grunts is ready to tackle anything you toss at them: from a Battle scenario with the Undead Infection to a mission in your Untold RPG. Get into Battle with this minion pack!

This pack of NAU military is everything a GM needs to throw some new ...   [click here for more]

Ignitus Innovation  $2.00 $0.99

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Battle Faction: Undead Infection (Untold)

Battle Faction: Undead Infection (Untold)


Dripping, vile, deadly, this infection of undead is ready to rend some soft manflesh! Spreading like a virus, the Infection threatens all life it touches. Now, with this Booster, you can drop this horde into your next Battle, or use them to threaten your party in your Untold RPG! Get into Battle with this minion pack!

This infection of undead is everything a GM needs to throw some new m...   [click here for more]

Ignitus Innovation  $2.00 $0.99

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Battle School

Battle School


Do you know how to fight? Or could a goblin girl with a trident take you down?  Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls.

...   [click here for more]
Flying Buffalo  $5.95 $2.95

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Battle-Troll

Battle-Troll


The world of the sagas is a world of proud and irascible men with touchy tempers and big axes, and about how their bad manners as tourists are matched only by an astonishing inability to get along with the neighbors.

It’s like the Wild West, without the schoolmarm and the preacher, held on a cold windy coastline.

It’s also about blood-feuds, raids, and quarrels, and ...   [click here for more]

Pulp Action Library  $18.00

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.

...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Hector E-Pub

BattleCorps: Fiction: Hector E-Pub


Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregna...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Lion's Roar E-Pub

BattleCorps: Fiction: Lion's Roar E-Pub


Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat.  Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war.David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention.  Singh&rs...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous.  Small settlements means small defense forces.  No wonder the outer worlds often fall prey to piracy.So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him.  But Castor isn’t at all what he appears to be&md...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.

National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors ...   [click here for more]

Catalyst Game Labs  $2.99

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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.

Not even the hundreds of worlds of a Successor State can field an army large enough for their lea...   [click here for more]

Catalyst Game Labs  $2.99

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Battleforce Bravo

Battleforce Bravo


Whether you're taking hill 429 in the Pacific or blasting Luftwaffe from the skies over Europe, whether you're a groundpounder, sailor or flyboy, you are BATTLEFORCE BRAVO!

Pages: 13

...   [click here for more]
Deep7  $3.95 $3.00

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Battlegrid for Destiny CHRPG

Battlegrid for Destiny CHRPG


This is the Battlegrid, used by the GM to set up monsters for Destiny CHRPG. By keeping the battle grid updated frequently, players with always have challenging monster to face. The Battlegrid will guide the GM on monster attributes, HP, MP and other stats. Also the Battlegrid is used to keep stats up to date for summons. On the back of the Battlegrid is a quick reference guide for GMs.  F...   [click here for more]

World Dragon Publishing  $2.00 $1.00

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Battlescenes: Der Panzer Ritter (ICONS)

Battlescenes: Der Panzer Ritter (ICONS)


"The boys in military intelligence have received some disturbing reports about another Nazi super-weapon. This one has a stranger parentage than usual. It’s a collaboration between the Nazi advanced robotics engineers and the cultists of the Thule Society."

"The German defectors we’ve talked to tell us this collaboration is called the “Panzer-Ritte...   [click here for more]

Vigilance Press  $1.00

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Battlescenes: Operation Bookbinder

Battlescenes: Operation Bookbinder


It is late June in 1942, a few weeks after the US Navy decisively defeated the Imperial Japanese Navy in a battle near the Midway Atoll. The PCs are Allied super soldiers who are being transferred to the USS Enterprise in anticipation of a Japanese super soldier attack.

Operation: Bookbinder is a short adventure for WWII supers. It can be used alone or in combination with Vigilance Pres...   [click here for more]

Vigilance Press  $1.00

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Battlescenes: Undead Stormtroopers (ICONS)

Battlescenes: Undead Stormtroopers (ICONS)


As the Allies close in from the East and West, Nazi mad scientists and cultists at Castle Grunerwald have unlocked dark secrets and are raising undead legions to save the Reich from its enemies.

Can your heroes storm Castle Grunerwald, thwart the Nazis and bring their unholy experiments to an end?

The Undead Stormtroopers of Grünerwald! is a Battle Scene; a fleshed out adve...   [click here for more]

Vigilance Press  $1.00

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Battlescenes: Werewolves of the Gestapo (ICONS)

Battlescenes: Werewolves of the Gestapo (ICONS)


We just received word that Jean Fontaine, a high-ranking member of the French Resistance was kidnapped by some new kind of superhuman Gestapo field agents. Our sources inform us that he has been spirited away to a mansion in a wooded area near Stausberg and is under heavy meta-human guard while the Gestapo's best interrogators work him over.

If he breaks, he could compromise the entire ...   [click here for more]

Vigilance Press  $1.00

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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. Full-color, hard-back and coffee-table-sized at over 10" by 12", its 304 pages are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:

An 8-page, detailed treatise on...   [click here for more]
Catalyst Game Labs  $59.99 $20.00

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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK!

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her b...   [click here for more]

Catalyst Game Labs  $4.99

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BattleTech: A Time of War Companion

BattleTech: A Time of War Companion


THE UNIVERSE AWAITS

Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House...   [click here for more]

Catalyst Game Labs  $44.99 $15.00

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BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)

BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2012)


Get Out of Your 'Mech and into the Action!

These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2012, these rule are the perfect way to get starting roleplaying BattleTech.

...   [click here for more]
Catalyst Game Labs   FREE 

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.

A universe torn apart by unending warfare.

A mission, to stand up against t...   [click here for more]

Catalyst Game Labs  $14.95 $5.99

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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.

When the Star League self-des...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Dark Age Turning Points: Vega

BattleTech: Dark Age Turning Points: Vega


For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remain...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Dossiers: The Bounty Hunter

BattleTech: Dossiers: The Bounty Hunter


Notable Warriors

Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. Feared across the Inner Sphere, the enigmatic Bounty Hunter and his lance of MechWarriors prowl the battlefields of the universe for the most dangerous...   [click here for more]

Catalyst Game Labs  $5.99

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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age


Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of ...   [click here for more]

Catalyst Game Labs  $29.99 $18.00

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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded f...   [click here for more]
Catalyst Game Labs  $34.99 $25.00

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BattleTech: Experimental Technical Readout: 1945

BattleTech: Experimental Technical Readout: 1945


Humanity’s Finest Hour Long before mankind reached out for the stars, the nations of Terra waged generations of war against one another. While each conflict underscored the barbarism and technological savvy of the human species, the Second World War stands out as the most epic and critical of them all. Locked in battle on land, sea, and air, World War II spared few as the A...   [click here for more]
Catalyst Game Labs   FREE 

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BattleTech: Experimental Technical Readout: Boondoggles

BattleTech: Experimental Technical Readout: Boondoggles


Critical Errors

For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a f...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects

For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments

For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops

For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced w...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Primitives Vol. III

BattleTech: Experimental Technical Readout: Primitives Vol. III


Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Primitives, Vol. 2

BattleTech: Experimental Technical Readout: Primitives, Vol. 2


Ancient Wonders

Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Experimental Technical Readout: Succession Wars

BattleTech: Experimental Technical Readout: Succession Wars


After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: FedCom Civil War

BattleTech: FedCom Civil War


Brother vs. Sister

For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now, as the dust settles, the full story can be revealed.

The FedCom Civil War sourcebook details the action involving every l...   [click here for more]

Catalyst Game Labs  $24.99 $13.00

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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic

The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, f...   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: Field Manual: Comstar

BattleTech: Field Manual: Comstar


COMSTAR GUARDS THE ENTIREKNOWLEDGE OF MANKIND.

KNOWLEDGE IS POWER.POWER CORRUPTS.

To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrori...   [click here for more]

Catalyst Game Labs  $20.00 $10.00

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BattleTech: Field Manual: SLDF

BattleTech: Field Manual: SLDF


THE GRANDEST ARMY

It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most a...   [click here for more]

Catalyst Game Labs  $39.99 $25.00

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BattleTech: Ghost Bear's Lament (Part One)

BattleTech: Ghost Bear's Lament (Part One)


The Clans: a civilization that worships war.  Soldiers altered in body and mind.  Men and women bent to the blade.  They slash through space, cutting through their enemies like a laser cuts through flesh.No one can stand against them.Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior.  Victory is all he has ever know...   [click here for more]

Catalyst Game Labs  $2.99

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time.  Once he was a rising star, the hero of the Damian disaster.  But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.Two decades later, Bekker is a warrior with an undistinguished history that ...   [click here for more]

Catalyst Game Labs  $2.99

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BattleTech: Handbook: Major Periphery States

BattleTech: Handbook: Major Periphery States


THE FRONTIERS OF KNOWN SPACE

The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago....   [click here for more]

Catalyst Game Labs  $34.99 $25.00

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BattleTech: HexPacks: HexPack Promotion #1

BattleTech: HexPacks: HexPack Promotion #1


An expanded PDF of additional pre-constructed buildings, and DropShip record sheets, based upon the rules sheet found in the DropShip Promotional HexTile connected to HexPack: Cities and Roads.

Check out HexPack: Cities and Roads at the BattleShop!

...   [click here for more]
Catalyst Game Labs   FREE 

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BattleTech: Historical Turning Points: Antallos

BattleTech: Historical Turning Points: Antallos


Rendered mostly barren through centuries of warfare, the world of Antallos is dotted with death zones, long-lost treasure troves of Star League technology, and city-states that once vied for rulership. The rise of Vance Rezak and his Band of the Damned stabilized the ancient pirate haven, creating a power base of terror along the Combine and Alliance borders.

Then came Clan Snow Raven. ...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Historical Turning Points: Luzerne

BattleTech: Historical Turning Points: Luzerne


Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to...   [click here for more]

Catalyst Game Labs  $4.95

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BattleTech: Historical Turning Points: New Dallas

BattleTech: Historical Turning Points: New Dallas


A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost. Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining...   [click here for more]
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