| Product Name ▲ |
Publisher |
Price |
Gamemasters Wanted!
Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears... [click here for more] |
Green Ronin |
$16.00
|
“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” – “Black” Sam Bellamy, Pirate
Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin s... [click here for more] |
Super Genius Games |
$4.99 $4.00
|
Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tool... [click here for more] |
Green Ronin |
$17.00
|
You’re not making a delivery, you’re saving a delivery. There is another Class D ship out there, with some apparently high profile cargo, that has gone dark on the ass end of the Frontier Zone. What was this all important cargo? What happened to the crew of the previous ship? With a lack of detail to the mission specs, the biggest question is are you coming back?
Astrozombie... [click here for more] |
Galileo Games |
FREE
|
Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module al... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
|
This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventu... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
|
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, h... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
|
You’re never more alive than when you’re on the edge of death. Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man — humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 2... [click here for more] |
Crafty Games |
$24.95 $7.50
|
What if James Bond Quit the Service, M couldn't be trusted, and Q worked for the bad guys?
This official Spycraft setting rips back a shroud of conspiracy concealing a century of lies, and presents a thrilling world of incredible movie action, psychic spies, mystic artifacts, and world-spanning criminal organizations, threatening to topple the global order. You play a shadow oper... [click here for more] |
Crafty Games |
$34.95 $10.00
|
 From the unexpected encounters of Fleet Scouts to the murderous inmates of Uru-Nabal, meet the strange, wondrous, and deadly aliens of the Shatterzone universe. Many of them originate from beyond the reaches of the 'zone. They are cunning and trusting, fierce and fantastic, but most of all, they are... alien. Get dozens of new alien species for your Shatterzone campaign, suitable for use as player... [click here for more] |
Precis Intermedia |
$14.95 $6.95
|
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shri... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
|
As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
|
Product History
Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978).
The AD&D Line. Deities & Demigods followed the Monst... [click here for more] |
Wizards of the Coast |
$12.00 $9.99
|
Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles ... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune, and epic battles to make all the Greek poets proud.
Nearby barbarian planets are subdued, mostly, and the city states are at the height of their power. Yet all ... [click here for more] |
Savage Mojo |
$19.99
|
This is a solitaire adventure for Tunnels & Trolls version 7.5 (but it can be used with any version). It is intended for a 4th level or higher humanoid kindred; men, elves, dwarves, goblins, uruks, hobs, keleton-men, etc. It is not for trolls, ogres, giants, centaurs or any of the beast kindreds. Also it is not for wizards, but rogues are ok. This product also contains instructions for usin... [click here for more] |
Flying Buffalo |
$8.95 $4.95
|
"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!
... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part. On this Mars, elegant city-stat... [click here for more] |
Skirmisher Publishing |
$5.99
|
A Guidebook of Creatures Malevolent and BenignThis tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game.
Product His... [click here for more] |
Wizards of the Coast |
$12.00 $9.99
|
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separat... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
|
Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.
This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your s... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
The easy way to design your planets
Whether your players want to know tide tables and volcanic history or just the percentage of land and sea cover we've got you covered.
Fill out as much or as little as you want, with sections on:Stellar Data: Including Star Type, Luminosity, Stellar Age, Distance from Sol and Habitability Zone. Basic Planetary Data: such as distance from the star i... [click here for more] |
Space Pirate Games |
$7.99 $5.99
|

Plus que des esprits et des sorts...
La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveill&e... [click here for more] |
Black Book Editions |
$44.80 $19.25
|
How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of t... [click here for more] |
Wizards of the Coast |
$4.99
|
This is a sneak preview of Rifts® Black Market Sourcebook.
This sneak preview includes the front cover, credits, contents, a Black Market overview, Black Market Factions, and the Shadow Boy power armor.
Rifts® Black Market will be available from Palladium Books in mid-August, 2012. For more information, visit www.palladiumbooks.com. ... [click here for more] |
Palladium Books |
FREE
|
This is a sneak preview of Rifts® World Book 32: Lemuria.
This sneak preview includes the front cover, credits, contents, Lemurian Floating Cities, new Biomancy spell list, Chitin Bio-Armor, and the Panther Shark War Steed.
Rifts® Lemuria will be available from Palladium Books in early April, 2012. For more information, visit www.palladiumbooks.com. ... [click here for more] |
Palladium Books |
FREE
|
This is an advance preview of Rifts® World Book 33: Northern Gun™ One.
This preview includes the front cover, information on Northern Gun's history, attitudes toward magic and D-Bees, corporate espionage, manufacturing, research & development, plus eleven robot and vehicle illustrations from the book.
Northern Gun™ One is scheduled for release by Palla... [click here for more] |
Palladium Books |
FREE
|
This is a sneak preview of the Rifts® Vampires Sourcebook.
This sneak preview includes the front cover, credits, contents, the latest on Doc Reid and his plans for war against the Vampire Kingdoms, an updated map of the Vampire Kingdoms and notable human outposts, the new Bone Werejaguars of Palenque, and experience tables for the O.C.C.s and R.C.C.s found in Vam... [click here for more] |
Palladium Books |
FREE
|
Just when you think you know everything about the World.
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one... [click here for more] |
Onyx Path Publishing |
$17.99 $17.99
|

The World is a danger filled place.Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon T... [click here for more] |
Rogue Games, Inc |
$16.99 $7.99
|
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monster... [click here for more] |
Wizards of the Coast |
$4.99
|
WCP's Monstrous Garage is coming! Don't know what that is? Not a problem. Just pick up this free preview which gives the basics of making 4E monsters with easy variants! Then keep an eye on Escape Velocity Gaming and be ready to grab your wrench and head into the garage to make and modify some monsters! ... [click here for more] |
Escape Velocity Gaming |
FREE
|
Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibil... [click here for more] |
Super Genius Games |
$4.99 $3.99
|

Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don&rsqu... [click here for more] |
Super Genius Games |
$5.99 $3.99
|
Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.
To assist in such efforts, this second volume of The Genius Guide to What’s in M... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The Rifter® Number 50 celebrates twelve and a half years of publication as well as the Rifts® RPG’s Twentieth Anniversary, by presenting an issue filled with official and unofficial source material and adventures from Palladium guest writers.
The Rifter® is your doorway to unlimited imagination and numerous Palladium... [click here for more] |
Palladium Books |
$14.95 $7.49
|
The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.
... [click here for more] |
Palladium Books |
$11.95 $5.99
|
This is a sneak preview of The Rifter® #60.
This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," and brief excerpts from articles for Splicers® and Heroes Unlimited™.
The Rifter® #60 will be available from Palladium Books beginning October 22, 2012. For... [click here for more] |
Palladium Books |
FREE
|

This is a sneak preview of The Rifter® #61.
This sneak preview includes the front cover, credits, contents, "From the Desk of Kevin Siembieda," The Rifter Super-Subscription offer, and the article "Charm and Impress: the Key to Success" in its entirety.
The Rifter® #61 is available now from Palladium Books. For more information, vis... [click here for more] |
Palladium Books |
FREE
|
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|

It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|
Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Isl... [click here for more] |
Occult Moon |
$0.99
|
For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ... [click here for more] |
Occult Moon |
$0.99
|
High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak.
... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location wit... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|