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1948: Organizations, Agencies and Secret Societies

1948: Organizations, Agencies and Secret Societies


This supplement contains descriptions of nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can also be used seamlessly with any WWII campaign setting, such as Hell on Earth (1939-1945). They can also be used with any other sort of RPG dealing with the early 20...   [click here for more]

Bloodstone Press  $2.50 $1.35

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Bits of the Wilderness: Into the Mountains

Bits of the Wilderness: Into the Mountains


Bring out the majesty and the danger of the mountains! Tabletop Adventures provides 160 ways to tell your players more than “It’s really steep.” This product provides both expansive vistas and menacing details for the use of the Harried Game Master, suitable for nearly any fantasy mountains regardless of the gaming system.

Lull your adventurers with forested tra...   [click here for more]

Tabletop Adventures, LLC  $9.25

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Cerulean Seas: Azure Abyss

Cerulean Seas: Azure Abyss


The azure abyss, the underdeep, the inky wastes, and the midnight realm are but a few names afforded to those depths considered too deep by the common races of the Cerulean Seas. Though these pitch-black depths comprise the vast majority of the endless sea, these realms have been labeled by most as unfathomable reaches. This tome intends to shed some light on these mysterious waters, the creatures...   [click here for more]
Alluria Publishing  $19.95 $14.95

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Cerulean Seas: Indigo Ice

Cerulean Seas: Indigo Ice


The lands of eternal ice and snow have always held a special place in our minds. We know these frosted realms for their amazingly resilient wildlife, including adorable seals, titanic walruses and playful penguins. When we consider this realm, our imaginations take us to a spectacular setting filled with exotic danger and heroic survival. Indigo Ice is the first gaming sourcebook that attempts to ...   [click here for more]
Alluria Publishing  $19.95 $14.95

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Cerulean Seas: Waves of Thought

Cerulean Seas: Waves of Thought


Alluria Publishing in association with Dreamscarred Press bring psionics into the fantastic world of undersae adventuring. In these pages you will find aquatic rules for six new races, a new psionic core class (the Aquanaut), new feats, powers, and psionic items, as well as a score of psionic sea monsters to terrorize your undersea denizens. This book requires Cerulean Seas Campaign Setting (Allu...   [click here for more]
Alluria Publishing  $19.95 $14.95

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HeroQuest: ILH1 - Imperial Lunar Handbook v1

HeroQuest: ILH1 - Imperial Lunar Handbook v1


The Lunar Empire

The Imperial Lunar Handbook is the essential guide to the vast Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides, and the S...   [click here for more]

Issaries  $15.95 $4.95

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Hobb Sized Adventures!

Hobb Sized Adventures!


     Hobb Sized Adventures are solitaire adventures written in 20 paragraphs or less(with one exception) designed for use with Tunnels & Trolls 7.5 or above.

     They have been coined “Hobb sized” because of their diminutive stature, being sometimes comical, and at times just nasty as their namesake.

...   [click here for more]

Rarr! I'm A Monster Publishing  $6.00 $3.50

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Lore: Forgotten Mythos

Lore: Forgotten Mythos


 

Lore: Forgotten Mythos is a collection of stories, places, monsters and people within the world of Ave Molech, written by aspiring authors and fans of the game. Each of these additions is designed to flesh out the world and will continue to help GM’s and players of Ave Molech with ideas for their own campaigns. 

While the book can be read without having extensi...   [click here for more]

Morbidgames  $2.00 $1.00

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Straight Out of Bedlam: Savage Worlds Edition

Straight Out of Bedlam: Savage Worlds Edition


Welcome back to Bedlam! Here's the stuff that didn't fit in the first book. Enough vicious mayhem and hopeless bleak despair to satisfy even the most jaded enthusiast.

In this volume we have new places to shop, a handy guide to the price of illegal drugs, information on the hazards of the spirit world around Bedlam, new supervillains, heaps more non-powered NPCs, and lots of adventures...   [click here for more]

Plain Brown Wrapper Games  $20.00 $9.95

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Strange Magic-Savage Worlds Edition

Strange Magic-Savage Worlds Edition


Author: Roy M. Mikesell

Page Count: 159

Product Type: Savage Worlds Superhero Adventure

A Lurid Tale of Crime!

Unparalleled in the annals of abomination! A madman holds the city in his grip! Weird and unspeakable things walk the streets! Can your PCs defeat a super-team of freaks and monstrosities before the diabolical Mr. Mandrake’s fiendish plan is...   [click here for more]

Plain Brown Wrapper Games  $14.95 $9.95

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The Monkey's Key (Mini Six)

The Monkey's Key (Mini Six)


The cult of the monkey-demon hid away their treasured idol. Your job is to brave the ancient dangers and find it. 

In The Monkey's Key, adventurers embark on a dangerous trek through a fantasy jungle in order to retrieve a long lost relic from a dead religious order. 

Swat deadly, fever ridden mosquitos. Tackle the massive river ...   [click here for more]

Protagonist Games  $7.99 $2.99

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Wayfarers Guild Journal #2

Wayfarers Guild Journal #2


Wayfarers Guild Journal is a semi-periodical containing optional variations and supplements for the Wayfarers Roleplaying Game.

The Journal is co-created by the YOGC staff and YOGC community members.

Issue #2 includes:Random Treasure Determination: by Jimmy SwillRefereeing Proficiency Checks: by Jimmy SwillOptional Rule for Non-proficient Check...   [click here for more]

Ye Olde Gaming Companye  $2.85 $1.95

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[PFRPG] Paths of Power II: Paths of Blood Subscription

[PFRPG] Paths of Power II: Paths of Blood Subscription


Sometimes Destiny Chooses You

A path to power begins at birth. Destiny guides the upbringing of those it chooses. Whether dwarf or elf, human or tiefling, a character’s heritage is their first defining feature. It is their racial makeup, their bloodline, their familial heritage. It often dictates where they are going, and sometimes offers them strange and odd powe...   [click here for more]

4 Winds Fantasy Gaming  $19.99 $10.98

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