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The Early Years of the Jihad
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.
When the Star League self-des... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
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As Darkness Descends…
In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded f... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
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Peripheral Developments
For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery... [click here for more] |
Catalyst Game Labs |
$4.95
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Heavy Metal Black Ops
For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced w... [click here for more] |
Catalyst Game Labs |
$4.95
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Enter the Republic
The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, f... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
|

THE FRONTIERS OF KNOWN SPACE
The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago.>... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
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What Lies Beyond…
Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.
Once a disorganized collective of hobbyists and academics backed by the idle... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
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On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.
Yet along with the secrets revealed and the spreadi... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
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The War is Over
Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere pr... [click here for more] |
Catalyst Game Labs |
$29.99 $20.00
|
 Centuries-old Secrets Revealed!
Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he's using that knowledge... [click here for more] |
Catalyst Game Labs |
$24.99 $18.00
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Rulers of the Universe!
Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?
As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous tim... [click here for more] |
Catalyst Game Labs |
$44.99 $25.00
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TAKE COMMAND!
Take your own unit through an epic campaign set against the backdrop of the cataclysmic civil war engulfing the two most powerful Houses in the BattleTech Universe.
Now the government of Kaumberg is dissolving beneath the strife that rocks the Inner Sphere...
... [click here for more] |
Catalyst Game Labs |
$15.00 $7.50
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Military Hardware Update

In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the ... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
|

Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost uns... [click here for more] |
Catalyst Game Labs |
$34.99 $25.00
|

The Changing Face of Battle
In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, wh... [click here for more] |
Catalyst Game Labs |
$29.99 $22.00
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UNSUNG WORKHORSES
MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo truck... [click here for more] |
Catalyst Game Labs |
$22.00
|
Chaos Effects: Godlike is a superheroic adventure campaign released for a general OGL & D20 Superhero system supplement introducing a major story event that greatly enhances a character’s super-abilities, with sobering consequences. In the early stages of the arc, the character appears to be in control of her new powers, or at the very least, capable of learning control, but as time w... [click here for more] |
LPJ Design |
$1.99
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The World is Steeped in Magic.It is everywhere and courses through all things.Some claim that Magic is fueled by Ether. Others claim it is a Divine gift granted to those chosen by Providence. Still others claim that Magic is not a gift, but a curse. And some claim that Magic is a tool of the Devil, created to further his Infernal ends on earth.None of these claims comes close to the Whole Truth... [click here for more] |
Rogue Games, Inc |
$10.99 $5.99
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Spring, 1776. Boston is free. The Second Continental Congress works to create a new nation. But as they debate, shadowy forces prepare to strike back.Welcome to Philadelphia.William Penn's model city is one of the richest in the Thirteen Colonies. It stands at the heart of the Revolution. Home to book shops, thinkers, and a growing intellectual class, the city hides those with knowledge of a mo... [click here for more] |
Rogue Games, Inc |
$13.99 $6.99
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The Second Cthulhu Companion
This second Call of Cthulhu companion answers questions common to Call of Cthulhu games, and reveals ancient linguistic traces of the dread Cthulhu cult among various cultures.
It then summarizes all Mythos spells printed in Shadows of Yog-Sothoth, The Asylum, the Cthulhu Companion, The Fungi From Yuggoth, Curse of the Chthonians, Tra... [click here for more] |
Chaosium |
$5.95 $3.27
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The essential tome for GMs!
How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then... [click here for more] |
Guild Companion Publications |
$18.00
|

Hell's Henchmen Chapter 8: Servants of the Succubae features:
10 all-new Hellspawn including Animals and Magical Beasts
Background of the Succubae, demon masters of seduction.
Inside this supplement you will find the following Hellspawn:
Cerberi - three-headed guard dogs of the Succubae.
Draco - siza... [click here for more] |
Aegis Studios |
$0.99 $0.50
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Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead.
A lone, player character cleric will have to be clever, courageous, and more tha... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
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 Containing the first eight of the High Psionics line of supplements, High Psionics Compilation, Volume 1 offers more than 100 pages of new psionic material. With over 100 new feats, 5 new prestige classes, 4 variant classes, 3 organizational specialty classes, 6 learning centers, one new anti-psionic organization, and rules for customized power displays, High Psionics Compilation, V... [click here for more] |
Dreamscarred Press |
$19.95 $9.95
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The easy way to design your planets
Whether your players want to know tide tables and volcanic history or just the percentage of land and sea cover we've got you covered.
Fill out as much or as little as you want, with sections on:Stellar Data: Including Star Type, Luminosity, Stellar Age, Distance from Sol and Habitability Zone. Basic Planetary Data: such as distance from the star i... [click here for more] |
Space Pirate Games |
$7.99 $5.99
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Updated!Whether your players want to know just the basics or every thing that they can about the Star System. This is the product for you.
Fill out as much or as little as you want, with sections on:Star Type: Main Sequence, Super Giants, Giants, Sub Giants, Sub Dwarfs, White Dwarfs, Neutron Stars, Pulsars and Variable StarsSpectral Class: Star Type, Color & TemperatureLuminosity:subdivi... [click here for more] |
Space Pirate Games |
$7.99 $5.99
|
EVERY PLAYER NEEDS AN EDGE. This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page searchable PDF supplement also includes... [click here for more] |
Kenzer & Company |
$19.99
|

Y el viaje es amargoEl fin de la Guerra de la Ascensión nos presenta el exilio de los Maestros de las Tradiciones y la destrucción de sendas mágicas cultivadas durante siglos. Ahora sólo quedan los discípulos, los experimentados pero aún imperfectos practicantes de la magia, para guiar a las masas y a los Aprendices. Descubre su lucha mientras tr... [click here for more] |
LaFactoria |
$23.26 $11.99
|

League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module.
Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleop... [click here for more] |
Guild Companion Publications |
$5.00
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The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no h... [click here for more] |
White Wolf |
$14.00
|
Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you.
This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering cri... [click here for more] |
Wizards of the Coast |
$20.00 $9.99
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Expand Your Psionic Options!Take psionics to the next level with all new character options and rules.With new classes, new options for existing classes, new psionic powers, feats, items, and prestige classes, this book has something for new psionic characters and old!Contained within the pages of Psionics Expanded you will find:• Alternate racial options for all o... [click here for more] |
Dreamscarred Press |
$9.95
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Tap into the mysteries of psionics, using sheer force of will to allow psionic characters to let loose power to rival any physical force or magical energy. Contained in this book, you will find the secrets of psionics, the magic of the mind.
Contained within the pages of Psionics Unleashed you will find:
• Four 20-level psionic base classes: the psion, psychic warrior, soul... [click here for more] |
Dreamscarred Press |
$9.95
|

The world of Contagion is a dark and terrifying place to live...
...and a horrific place to die.
Purgatorio is a sourcebook that describes the existence of ghosts and the realm of Purgatory, which they inhabit. A battleground in the War between Heaven and Hell, angels of the Gregori and Demons of the Chammadi use Purgatory as a grounds for hunting and rec... [click here for more] |
Aegis Studios |
$4.99 $1.99
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How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of t... [click here for more] |
Wizards of the Coast |
$4.99
|
It's not the bruises that kill!
Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
... [click here for more] |
Guild Companion Publications |
$10.00
|
Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.
Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.
Customize your characters using comprehensive background options: statu... [click here for more] |
Guild Companion Publications |
$15.00
|

The World is a danger filled place.Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon T... [click here for more] |
Rogue Games, Inc |
$16.99 $7.99
|
Only your soul is at stake!
From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing g... [click here for more] |
Guild Companion Publications |
$10.00
|
When the sorcerer raises a hand ...
The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, th... [click here for more] |
Guild Companion Publications |
$10.00
|
Open the doors of your mind ...
The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your ... [click here for more] |
Guild Companion Publications |
$10.00
|
Attacks of opportunity are important in many d20 games, as they introduce a strategic element that forces players to consider carefully the consequences of their characters' actions in combat. Unfortunately, this added layer of complexity may prove daunting to some gamers. The mechanic often falls by the wayside as an afterthought, used only with great reluctance, and as a result, many gaming g... [click here for more] |
LPJ Design |
$1.99
|

Like the attack of opportunity, the trip attack is often ignored or underutilized in many d20 games. Many gamers find its value somewhat dubious, choosing instead to focus on other aspects of combat with more immediately obvious benefits. Even among those who do make use of trip attacks, many only bother in dire circumstances, almost as a last resort. This, however, means that... [click here for more] |
LPJ Design |
$1.99
|

This issue of The Rifter® focuses on vampires, magic and adventure for numerous Palladium game settings.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new idea... [click here for more] |
Palladium Books |
$11.95 $5.99
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The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.
... [click here for more] |
Palladium Books |
$11.95 $5.99
|
An invitation to attend the reading of a will finds the heroes trapped in an isolated mansion, plagued by poisonous traps, and hunted by a sadistic villain operating at the behest of a secret cabal known only as... The Murder Club!
The heroes must follow the trail of the Murder Club as it leads through the streets of New York, the pinnacles of High Society, the very halls of justice... ... [click here for more] |
Adamant Entertainment |
$5.00
|
OGL Modern Horror/Urban Fantasy Roleplaying!
You've seen the horrors of the war between the divine and the infernal. You've heard the rumors of the Magi, adored masters of magic. At your side, faithful companions have fought. Now witness as the virulence spreads...Virulence includes:
An expanded history of the world of Contagion
Detailed treatments of the eight Schools of... [click here for more] |
Aegis Studios |
$4.99 $1.99
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