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Glories of the Most High: Luna

Glories of the Most High: Luna


The Secrets of the Incarnae Revealed

The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.

A PDF-Exclusive ...   [click here for more]

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Glories of the Most High: The Maidens of Destiny

Glories of the Most High: The Maidens of Destiny


The Secrets of the Incarnae Revealed

The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.

A PDF-Exclusive ...   [click here for more]

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Glories of the Most High: The Unconquered Sun

Glories of the Most High: The Unconquered Sun


The Secrets of the Incarnae Revealed

The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.

A PDF-Exclusive ...   [click here for more]

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Goblin Markets

Goblin Markets


Let the buyer beware

Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market....   [click here for more]

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Grimoire of Grimoires

Grimoire of Grimoires


Words of PowerHidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await.Grimoire of Grimoires includes:• 18 new grimoires offering great power and great dang...   [click here for more]

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Guardians of the Caerns

Guardians of the Caerns


Home Sweet Home Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why.

Trespassers Will Be Mauled! Ever wonde...   [click here for more]

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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!

...   [click here for more]
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Guide to the Camarilla

Guide to the Camarilla


The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight.

The New Face o...   [click here for more]

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Guide to the Sabbat

Guide to the Sabbat


The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs...   [click here for more]

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [click here for more]

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [click here for more]

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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again.

Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the f...   [click here for more]

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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. 

...   [click here for more]
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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone

A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, ...   [click here for more]

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Haunts

Haunts


Shrouded from Mortal Eyes...

Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.

The Dance of Death Goes On!

From Portugal to Providence, the Restless have ...   [click here for more]

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Havens of the Damned

Havens of the Damned


 

Where the Undead Stay

 

Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story....   [click here for more]

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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts

My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.

One with Gaia, but a World Apart

If you want to see how the Changing Breeds are different in the E...   [click here for more]

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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies.

​A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.

All the charts you need for your Mage chronicle can be found within this fold-out screen incl...   [click here for more]

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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi.

...   [click here for more]
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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


REQUIRES THE USE OF THE DUNGEONS & DRAGONS® PLAYER'S HANDBOOK, THIRD EDITION, PUBLISHED BY WIZARDS OF THE COAST®. Sword and Sorcery™ books are published under the Open Gaming License and are 100% compatible with 3rd edition rules. A WOOD AWASH IN BLOOD Mormo, Lady of Serpents, was defeated at the height of the Divine War. He...   [click here for more]
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Hot Rods and Gun Bunnies

Hot Rods and Gun Bunnies


Hot Rods and Gun Bunnies - the ideal supplement for running Big Eyes, Small Mouth campaign adventures within the "guys-with-cars and girls-with-guns" Japanese anime and Hong Kong action film genre. Specific genre character types include police officers, army personnel, bounty hunters, skip tracers, drivers, pilots, government agents, hackers, private detectives, thieves...   [click here for more]
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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris

High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful a...   [click here for more]

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Houses of the Fallen

Houses of the Fallen


Angels of Wrath

The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they...   [click here for more]

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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth...

Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.

click here for more]

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Hunter: Apocrypha

Hunter: Apocrypha


The End Is Nigh

Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.

...   [click here for more]
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Hunter: Fall From Grace

Hunter: Fall From Grace


The Bigger They Are Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human? The Harder They Fall...   [click here for more]
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Hunter: First Contact

Hunter: First Contact


The Hunters Hunted As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all these hunters? And can monst...   [click here for more]

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Hunter: Holy War

Hunter: Holy War


What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the ...   [click here for more]

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Hunter: The Infernal

Hunter: The Infernal


The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the ...   [click here for more]
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Hunter: The Moonstruck

Hunter: The Moonstruck


Beasts That Walk as Men

They lurk in the wild places where people fear to tread. They stalk the cities and prey upon the unsuspecting human masses. Man-beasts, shapechangers, werewolves. The name doesnt matter. Theyre abominations, a part of and a violation of both man and nature. Thats why hunters set out to prove whos the real king of the beasts, once and for all.

Never Cry Wolf ...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal


The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light - daylight. ...   [click here for more]
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Hunter: The Spellbound

Hunter: The Spellbound


Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out ...   [click here for more]
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Hunter: The Walking Dead

Hunter: The Walking Dead


Behold a Pale Horse. . . Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death Hunter: The Walking Dead explores and explains the proliferation ...   [click here for more]

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Hunter: Urban Legends

Hunter: Urban Legends


It Was on a Night Just Like This... The stalker with a hook for a hand. The old witch in the woods. The giant alligator in the sewers. Horror stories pervade modern culture, springing from myths, folklore, conspiracy theories and urban legends. But what if these stories were true? What if these imaginary monsters were real? What if they stalked the world and preyed upon humanity? Wh...   [click here for more]
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Hunter: Utopia

Hunter: Utopia


Living the Dream When hunters are first awakened to the supernatural, all they know is terror, paranoia and chaos. The unseen world is a nightmare. But the imbued have a dream. They imagine a paradise free from monsters' grip, a world of humanity's own. And they set out to achieve it, even if it means sacrificing everything they - and mankind - hold dear. Free at Last Hunter: Utopia ex...   [click here for more]
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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle

Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.

Quest's End

The Immortal Eyes trilogy has spanned the glo...   [click here for more]

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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands

Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keep...   [click here for more]

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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City!

Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.

The Elusive Eyes...

The first part of the Immortal Eyes trilogy. The To...   [click here for more]

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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream

During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming e...   [click here for more]

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

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Inherit the Earth

Inherit the Earth


Taking Back the Night Unknown to most humans, the world is largely ruled and directed by supernatural forces they do not even suspect.  Werewolves once herded humans as humans now domesticate animals.  Vampires still refer to humans as their herd, and there are mages who, though mortal themselves, consider most others to be "mundane" for their lack of insight a...   [click here for more]
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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come.They are spawned of That Which Is Not, and they hunger for That Which Is.There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all ...   [click here for more]
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Invite Only

Invite Only


Singular vampires are so many terrible things.

Why should it be any different when many vampires get together? It isn't. In fact, it's exponentially worse. Kindred are designed to be solitary predators.

Why they gather in such large groups is a complicated issue. Are they lonely? Do they need to keep enemies within arms' reach? Do they need to understand the other creatures that&n...   [click here for more]

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Isle of the Mighty

Isle of the Mighty


The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the retur...   [click here for more]
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Keys to the Supernal Tarot

Keys to the Supernal Tarot


The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as a...   [click here for more]

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Kindred of the Ebony Kingdom

Kindred of the Ebony Kingdom


Domains Long Hidden

Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Still Children of Caine?

Created in the ...   [click here for more]

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Kinfolk: Unsung Heroes

Kinfolk: Unsung Heroes


Blood of my Blood

We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin.

How Sharper than a Serpents Tooth

Kinfolk: Unsung Heroes deals wit...   [click here for more]

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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features A complete look at pookas...   [click here for more]
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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines...

Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children..

Because if you're not ready someone else wil...   [click here for more]

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