| Product Name |
Publisher |
Price |
![Toys for the Sandbox: 01-05 [BUNDLE]](images/3977/99393-thumb100.gif)
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Toys for the Sandbox: ApothecaryRegular price: $0.99Bundle price: $0.75
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, th... [click here for more] |
Occult Moon |
$4.95 $3.75
|
In the world since the peak there are only a few places where you can find refuge from the wild. Gramp Fellows’ place is like that. Welcome to The Last Refuge.
The Last Refuge is a secure safe house. In the time before the fall it was a church but now it is a farm, a trading post, a bar, and a hotel. The refuge is just that... [click here for more] |
Occult Moon |
$1.99 $0.99
|
As society has crumbled and all the convenience of the modern age were lost the need for cheap labor grew and with that the slave markets. One of the most effective and feared slavers out there is known as the Black Sparrow. Her slave carts deliver their cargo to the towns, the tech cultists and the cannibals that make the wastes t... [click here for more] |
Occult Moon |
$1.99
|

From above a mound of scrap Nani looks down over the Junkyard, D.A.W.G her loyal mechanical companion by her side, the letters don’t stand for anything but Nani know that in the time before all military hardware had dots between after every letter in their name. From where she stands she can not see the wars the Tyrants son’s are fighting in his absence,... [click here for more] |
Occult Moon |
$1.99
|
The poison jungles along the shore of the glass sea are home to secrets and peaceful tribe men. Some of those secrets may be coming to the surface soon and the cannibal cults of the Shimer Drift are starting to see the tribes of the poison jungle as a delicacy, or maybe even an addiction. Can your team of wasters keep the secrets or uncover them, save the tribes or ... [click here for more] |
Occult Moon |
$1.99
|

In the Red Hills people tell a lot of stories, the talk of a pleasant valley where everything is green and growing, where people have enough water and nobody fights. They all tell stories of a great fiery star crashing to earth during the fall. Some of these stories are true and the people of the Greenvale do seem to have everything they need but lately some of t... [click here for more] |
Occult Moon |
$1.99
|

Cutting through the wastes like a glistening frozen ocean is the glass sea. This vast stretch of glass is filled with sparks and plied by ships which float above the smooth surface on magnetic rails. It is a place where electricity is harvested and cathode city, the biggest port on the glass sea has electric lights all night long. ... [click here for more] |
Occult Moon |
$1.99
|

The burn is a dark and ashy place where few people feel comfortable traveling. The discomfort is caused by more than just the dreary ash covered landscape and the occasional charred skeleton, the burn is stronghold of the cannibal cults. This group of leaderless fanatics roam the burn and surrounding wastes looking for either converts or lunch. ... [click here for more] |
Occult Moon |
$1.99
|

The Vault was built to keep humanity safe but it may just have become a prison. The overseer watches every move and makes sure that everyone does what is best for the future of humanity. There are those that think the future may be now from ambitious free traders to repair technicians that have seen the outside world an survived. ... [click here for more] |
Occult Moon |
$1.99
|

In the days before the world came apart a small group of psychics field a research facility with a special crop of plants. These plants had given them their powers and those powers had shown them what the scientist had in mind for them. Then the world ended but these psychic refuges found a little place to call their own, today the village still grows there ... [click here for more] |
Occult Moon |
$1.99
|

No matter how bad thing get there will always be those things people need, and more importantly the things they want, when they cannot get those things anywhere else they always find themselves coming to Tradertown. It is a rolling city of thieves and merchants, pleasure and wonder, pain and debt. If you need something bad enough chance are someone in Trader... [click here for more] |
Occult Moon |
$1.99
|

Out in the middle of the great Glass Sea there is an island that is home to the old Flint Hills Research Laboratory. This lab survived the events that brought on the fall of civilization and has continued to experiment and research ways to make the world that remained better. Perhaps you have already seen their handiwork over in the psychic village. But not... [click here for more] |
Occult Moon |
$1.99
|
The New Anatolia system produces food for two important industrial colonies. A viral plague sweeps through New Anatolia, and the Galactic Confederation needs your ship to deliver the cure. But how can one virus afflict so many species? Maybe the nearby Carnifex Empire is to blame, or maybe the New Anatolian Independence League. The situation is tense, and many will ... [click here for more] |
Occult Moon |
$2.65
|
The Omnicryses store psionic teachings and wisdom of the ancient Forerunner race. Most puzzling is the incredibly powerful Broken Omnicrys. It holds the peaceful teachings of one Forerunner faction, combined with the aggressive teachings of the faction that caused their downfall.
Now, an insane Nova Templar stole the Broken Omnic... [click here for more] |
Occult Moon |
$2.65
|
The abandoned mining colony on Elkos IV has been ignored for years. Now, however, two ships have vanished in the Elkos system and there are rumors of riches under the coat of ice that cloaks the dead world. Could there be something to those rumors? Or is it simply the activities of the notorious pirate known only as Luraya? The crew are not the only ones looking for... [click here for more] |
Occult Moon |
$2.65
|
Chicago Prime is a major manufacturing world for the Galactic Confederation. But now the robots have rebelled, and in one factory, they're holding hostages. Add an envoy from an AI civilization seeking allies, and a disabled space fleet in a decaying orbit, and you've got adventure!
This Captain's Logs from the Sandbox includes s... [click here for more] |
Occult Moon |
$2.65
|
Ever want to do an all Halfling party, but 6 Halfling thieves just wasn't going to be to your, or your players', satisfaction?
Are you tired of ALWAYS having to play a fighter when you want to be the Dwarf?
Ever want something more than playing a human based class in Elvish body?
... [click here for more] |
Occult Moon |
$2.49
|
Fudge on the Fly is a method of character generation that allows games to begin immediately, with only a few moments required for character generation. It does this by allowing players to select their character's skills during play, when the situation arises which calls for them. This has a number of benefits in addition to its speed - most notably it spares players... [click here for more] |
Occult Moon |
FREE
|
In the hills around the city of Bear's Paw lies a long forgotten outpost that has fallen into ruins. There are many legends told about this hidden landmark, and rumors of treasures lying inside are told around warm fires. Many have made their way into the dark underbelly of this stony memorial seeking fortune and glory, but none have ever returned. Will you be... [click here for more] |
Occult Moon |
$4.99 $1.99
|
![Post Apoc Bundle: 01-05 [BUNDLE]](images/3977/106971-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Apoc Toys: Issue 02 - The Slave Wagon Regular price: $1.99 Bundle price: $1.49As society has crumbled and all the convenience of the modern age were lost the need for cheap ... [click here for more] |
Occult Moon |
$8.95 $6.71
|
A bristling asteroid-based mining colony is ready to be placed in any setting (requires star system). Filled with prisoners, indentured servants and a time warp experiment called the Echo Initiative what could go wrong? Lots of plot ideas that dovetails with any setting from space opera to horror.
The fifth issue of Captain&rsquo... [click here for more] |
Occult Moon |
$2.65
|

A recently discovered system, Anamere, holds a primitive race on a beautiful, tropical water world - that also happens to be well endowed with minerals and biological treasures. Will a simple anthropological survey mission to find out more about the water-loving Anamians remain simple, or will it turn into something quite different? They might even not be as primiti... [click here for more] |
Occult Moon |
$2.65
|
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Captain's Logs from the Sandbox 02: The Broken Omnicrys Regular price: $2.65 Bundle price: $1.49The Omnicryses store psionic teachings and wisdom of the ancient Forerunner race. Most puzzling i... [click here for more] |
Occult Moon |
$9.95 $7.45
|
When a person of potential dies they are sometimes given a chance to prove themselves once more. This time around they are given meaningful choices to determine their fate. The main choice that faces them is whether to belong to the forces of Light or the forces of Darkness. During this second chance, when fate should intervene, they must choose to let chance take i... [click here for more] |
Occult Moon |
$1.00
|
This issue has 7 pages of good stuff, setting information, maps, 6 plot hooks with 3 ways to twist each them, 4 npcs, a random table of rumors and another chock full of things to find in the wizards basement.
... [click here for more] |
Occult Moon |
FREE
|
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounter... [click here for more] |
Occult Moon |
$0.99
|
It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|

It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.
Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, ... [click here for more] |
Occult Moon |
$0.99
|
Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Isl... [click here for more] |
Occult Moon |
$0.99
|
For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ... [click here for more] |
Occult Moon |
$0.99
|
In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainl... [click here for more] |
Occult Moon |
$0.99
|
The Grillina Crossroads is situated between 4 powerful kingdoms, after years of warfare the crossroads sits at the center of a buffer zone. The only permanent structure allowed according to the treaty is the Coachman’s Inn. This has not stopped a slew of less permanent structures from springing up and forming a tent city and bustling market around the inn. ... [click here for more] |
Occult Moon |
$0.99
|
High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak.
... [click here for more] |
Occult Moon |
$0.99
|
From the steamy green of the southern Jungle the long dormant volcanic cone of Mount Nordelith rises. This once fiery mountain holds many secrets including a shipwreck, tales of the Ghost Dragon and a flying squirrel with a problem.
In the 9th issue of Toys for the Sandbox our exploration of this dormant volcano reveals flavor text, maps, 6 adventure hooks with 3 twists, a lis... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead what it is intended to be is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back ally and leave it penniless and bleeding. Each week we present a new ... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location wit... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$0.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|
Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In additi... [click here for more] |
Occult Moon |
$1.99
|