| Product Name ▲ |
Publisher |
Price |
Starships aren't built in a studio; they're forged in the Ironworks.
Welcome to Hot Spots, the latest release from DSL Ironworks. Hot Spots are designed to be quick locations used in your Traveller games. Need a bar for a shady meeting in a hurry? Perhaps a desert outpost, a landing bay, starport concourse, or an ancient ruin? ... [click here for more] |
DSL Ironworks |
$3.00
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Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns. Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them indivi... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle a... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log.... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism. Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources,... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems.>... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true tra... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
FIRE, FUSION, & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different appr... [click here for more] |
Game Designers' Workshop (GDW) |
$16.00 $12.00
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