A multi-sided game system in which the players may choose to belong to either side in a sociological and genetic clash of power. The game is set in a world (maybe Earth, maybe not) that is slightly more advanced than the present-day technologies. Regular shuttles service both space stations and lunar bases. The near planets and asteroids have been visited by manned probes. Giant solar collect... [click here for more]
New rules and two complete adventures for use with Psi World. The original designers of the game offer a new major discipline, several new minor disciplines and two adventures for both psionic and non-psionic characters.
Included in 'The Hammer Shall Strike' are:
New Talents: the animalist major discipline, several new minor disciplines, and the definition of the force shield.
Trans... [click here for more]
Three complete adventures for use with Psi World. All are set in the same locale with the same background to form an interconnected campaign. The background setting can be the basis to an ongoing campaign well beyond the three adventures contained in this book.
Included in 'Underground Railroad are:
The Eigerson Factor: Psis are being rounded up by the authorities and an important sci... [click here for more]
Most readers of Space Opera have probably wondered about one of two things; what more can be added to the already extensive lists of equipment? or what happened to Flamers, Scramblers and other heavy weapons? The answer to both of these questions is in Ground & Air Equipment . When Space Opera was completed, it was decided that the heavy military equipment was only of interest to those pl... [click here for more]