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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r...   [click here for more]

Super Genius Games  $1.50 $1.00

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Abomination

Abomination


What demonic force brought this monster to existence? Maybe it is a work of a necromancer, or it just escaped the deepest circles of hell, but beware, it's an ABOMINATION! RPG artwork for personal projects only! You may only use this artwork for personal projects. Usage in public releases is forbidden. You may not post this image on the web, without written permission.  Your download con...   [click here for more]
Black Hand Source   FREE 

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Ancient buildings 1

Ancient buildings 1


The lone tower - building maps 

The lone tower is an rpg supplement for personal or commercial gaming projects. It can be used for adventures or more complex products where detailed building maps are needed. There are many features to make the use of these maps more convenient. Illustrations of the building (lineart and colored), levels with color and letter code, tiled blueprint to know ...   [click here for more]

Black Hand Source  $2.50

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Ancient cities 1

Ancient cities 1


Ancient cities 1 - city map for personal or commercial use

Ancient cities is an aid to help GM's creative process or it can be used as a part of any rpg product where detailed city maps are needed. If you are a GM then you may find useful the features witch were planned to save you hours while you set up a town where your latest adventure takes place. It can also be a...   [click here for more]

Black Hand Source  $3.50

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Ancient cities 2

Ancient cities 2


Ancient cities 2 Slavers city - maps for personal or commercial use

Ancient cities is an aid to help GM's creative process or it can be used as a part of any RPG product where detailed city maps are needed. If you are a GM then you may find useful the features which were planned to save you hours while you set up a town where your latest adventure takes place. It can also be a great help if yo...   [click here for more]

Black Hand Source  $3.50

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Ancient Cities Special edition

Ancient Cities Special edition


Dwarven Kingdom

   Ancient Cities Special edition is still basically a map product but you will find several innovative aspects like the brief history of this cavern system and illustrations of NPCs and enemies. How you use the given material is entirely up to you. Nothing carved in stone so you can change the history or you can define the sections of this map yourself. With these op...   [click here for more]

Black Hand Source  $4.50

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Equipment Cards

Equipment Cards


A collection of one hundred unique items ready to print and cut out for your heroes! Among them you will find a variety of armor, swords, axes, daggers, and other miscellaneous weapons. If you are lucky, you may also stumble upon a magic item... be it a mystical sigil, blasphemous book, or something less obvious. From now on, newfound treasure doesn't have to be just an entry on your character ...   [click here for more]

GRAmel  $4.99 $1.69

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Fantasy illustrations pack

Fantasy illustrations pack


Stock art for personal or commercial use.

Six high resolution (300dpi) grayscale TIF images. Size of each picture: A4.

These images can be used as part of any printed or e-books. They cannot be resold as stock art or on they own. If you decide to color the lineart provided and use the altered version in your product please take note that the original image has been modified. You...   [click here for more]

Black Hand Source  $6.00

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Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outsid...   [click here for more]

Super Genius Games  $5.99 $3.99

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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make ...   [click here for more]

Super Genius Games  $5.99 $3.99

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The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t...   [click here for more]

Super Genius Games  $5.00 $2.98

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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Gui...   [click here for more]

Super Genius Games  $4.00 $2.98

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The lost files

The lost files


The lost files - art pack This product contains eight images of unfinished projects. I made them to be part of upcoming stock packages so the style and theme shows variety. Sometimes the project was too ambitious, sometimes I drew a figure about four times and I got tired in the process :). Anyway, I choosed carefully developed pictures to be part of The lost files, so if you need some art for ...   [click here for more]
Black Hand Source   FREE 

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[PFRPG] Krazy Kragnar's Black Market Magic Items

[PFRPG] Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was sh...   [click here for more]

Super Genius Games  $4.00 $2.98

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[PFRPG] The Genius Guide to Divine Archetypes

[PFRPG] The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the to...   [click here for more]

Super Genius Games  $4.00 $2.98

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[PFRPG] The Genius Guide to Feats of Runic Might II: Runebinding

[PFRPG] The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the...   [click here for more]

Super Genius Games  $4.00 $3.99

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[PFRPG] The Genius Guide to Fire Magic

[PFRPG] The Genius Guide to Fire Magic


Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the fir...   [click here for more]

Super Genius Games  $4.00 $2.98

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[PFRPG] The Genius Guide to the Templar

[PFRPG] The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in diffe...   [click here for more]

Super Genius Games  $4.00 $2.98

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