In Journal Four we dive deeper into Urvalis culture by looking at the organization of their buildings and just what that means for them as a society. We also discuss why the location of buildings is important to your existing campaigns and just what difference there may be between a town and a city for a party of adventurers.
Journal One takes a look the faith of a fictional aboriginal population called the Urvalis. We also discuss alternative religious design and possible conflicts between competing pantheons.
The Expedition Journals of Amestus Armen is designed to be added to any existing campaign by being presented as an expedition to a new land. It is a serialized, narrative supplement released at ... [click here for more]
Journal Two focuses on the divisions, and cultural nuances, between the Urvalis caste system. We also discuss these things and how that may very well develop in a caste-based society within your own games.
The Expedition Journals of Amestus Armen is designed to be added to any existing campaign by being presented as an expedition to a new land. It is a serialized, narrative supple... [click here for more]
In Journal Three we take a look at the Urvalis' sense of right and wrong, what they consider to be crimes and their division of them. Also we discuss the connection between culture and law, how it can affect the development of a system of justice, and how these things can affect your party.