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The Chains of Time Adventure Path [Data]

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New Implements for casters: a 4th edition supplement

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DM's Sandbox

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Steampunk Emporium

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Brass & Steel Quickstart: The Case of the Croquet Mallet

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The Bell

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White Wolf Magazine #27

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The Art of Dee Direslough

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The Ultimate Adventure Generator

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Cities of the Inner Kingdoms

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Antagonists (Mind's Eye Theatre Classic)

Antagonists (Mind's Eye Theatre Classic)


Who Hunts the Hunters? The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strewn puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, an...   [click here for more]

White Wolf  $15.00 $9.00

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Arcanum Imperii: A Script for Cthulhu Live 3rd Edition

Arcanum Imperii: A Script for Cthulhu Live 3rd Edition


TOGA! TOGA! TOGA! But life in ancient Rome isn’t just one big party. The Second Triumvirate has been shattered and Rome is embroiled in civil war once again. Octavian has declared Marc Antony and his Egyptian queen, Cleopatra, enemies of Rome and the legions march south toward Alexandria. The situation seems dire for Marc Antony following destruction of his fleet at the Battle of Actium, but...   [click here for more]
Skirmisher Publishing  $5.99

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Book of the Damned

Book of the Damned


A Beast I Am, Lest a Beast I Become"The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of CaineVampires have ...   [click here for more]
White Wolf  $5.95 $3.58

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Book of the Fantastical

Book of the Fantastical


You live in a fantasy world called 21st century Earth. You are not human; you are one of the ancient people. Your kind built great cities that have never been surpassed long before the world flood mentioned in the Bible. You have survived by blending in with humanity or by living separately from it. For you see, there are plenty of earthly places mere mortals do not know how t...   [click here for more]

Visionary Entertainment Studio  $36.95 $20.00

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Brass & Steel Quickstart: The Case of the Croquet Mallet

Brass & Steel Quickstart: The Case of the Croquet Mallet


You are cordially invited!

Lord Rocksavage will be hosting a country house weekend at Houghton Hall, Norfolk, seat of his father George, 4th Marquess of Cholmondeley.  While Mum and Dad are on an airship journey through the Orient, His Lordship and his lovely wife Sybil are having a get-together for the younger set. 

Then, with a "Whack!" and a "Thud!&qu...   [click here for more]

Pamean Games  $0.00

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But Nobody Loses An Eye!

But Nobody Loses An Eye!


It was supposed to be the greatest day of your life, the pinnacle, you doubted it could ever be cooler than this; you were invited to a birthday party. But now you're here you're not so sure: someone's widdled in their shoe, the little kid next door is hyped on sugar, the birthday boy is crying, and now you all have to play Pass the Parcel. Just pray they don't get round to Cha...   [click here for more]

Flying Monkeys  $5.00

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Cities of the Inner Kingdoms

Cities of the Inner Kingdoms


For the DM who has everything,  we now bring thee a plethora of cities ready to drop into any campaign.  The descriptions illuminate entire areas in but a brief few paragraphs, but shall leave lasting impressions for years and sessions to come.

...   [click here for more]
phoenix eye games  $5.25 $2.50

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City in the Sand (Mind's Eye Theatre)

City in the Sand (Mind's Eye Theatre)


Another night in City of Angels

Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing.

The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film pr...   [click here for more]

White Wolf  $8.99

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE?

Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that wo...   [click here for more]

White Wolf  $8.99

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Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic

Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic


Miskatonic University, that ivy league institution of higher learning that has produced many a fine young adult ready to shape the world the way they see fit. With diversecourses such as Peruvian Basket Weaving, Modern Occult Legends, and Ancient Languages, Miskatonic has a class for any student. And with the award-winning sports team, the Fighting Cephalopods, even the athletic scholar can f...   [click here for more]

Skirmisher Publishing  $2.99

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Dieties in the Age of Mysts

Dieties in the Age of Mysts


Herein  lay a handful of new deific power sure to vex the most staltworth of adventurers.  ye shall find detailed their pantheons, dogmas, temples and attitudes.  A fine addition to drop into any campaign.

...   [click here for more]
phoenix eye games  $4.25 $2.00

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DM's Sandbox

DM's Sandbox


New options to bring a bit of realism to your game,  a must have to spice up game night.

...   [click here for more]
phoenix eye games  $2.50 $1.50

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House of Pain: A Script for Cthulhu Live 3rd Edition

House of Pain: A Script for Cthulhu Live 3rd Edition


Welcome to the New World Order.It’s the autumn of 1991, and the world isn’t what it used to be. Saddam Hussein’s army lies in smoldering ruins. The Soviet Union is suffering its death throes. Germany has been reunified. Africa is aflame with small bush wars. Across the world, the balance of power is shifting. Old powers are dying out and the playing field of the future will ...   [click here for more]

Skirmisher Publishing  $6.99

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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and TechnocratsHow does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine.Madmen and Malf...   [click here for more]

White Wolf  $7.99

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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines...

Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children..

Because if you're not ready someone else wil...   [click here for more]

White Wolf  $7.99

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Laws of Judgment

Laws of Judgment


Prophecies Ancient and TerribleIt is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]

White Wolf  $9.99

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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the ...   [click here for more]

White Wolf  $7.99

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control

They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer ca...   [click here for more]

White Wolf  $7.99

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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away ...   [click here for more]

White Wolf  $7.50

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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No...   [click here for more]

White Wolf  $7.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?

Under Tonight's Streetlights

This book combines new Thaumaturgy paths with extensi...   [click here for more]

White Wolf  $8.99

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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1


A Thousand Eyes in the Night

The Garou are not Gaia's only children.  Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet.  While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows.  From the coyotes ...   [click here for more]

White Wolf  $8.99

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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past o...   [click here for more]

White Wolf  $8.99

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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor?The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will i...   [click here for more]

White Wolf  $8.99

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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper

After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very muc...   [click here for more]

White Wolf  $6.99

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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls


Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
White Wolf  $10.95 $6.58

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed wi...   [click here for more]

White Wolf  $6.99

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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's E...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everythin...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Jou...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind'...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make you...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre c...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind'...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left BehindThe Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed ...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy...

The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose...   [click here for more]

White Wolf  $8.99

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Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition

Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition


For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he ...   [click here for more]

Skirmisher Publishing  $6.99

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New Implements for casters: a 4th edition supplement

New Implements for casters: a 4th edition supplement


New and bizare implements toapply to outdated casters.  Breathe some new life into old characters.

...   [click here for more]
phoenix eye games  $6.50 $3.50

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Prince's Primer

Prince's Primer


Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer.  It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.

"My only payment for the secrets I give you is your success, ...   [click here for more]

White Wolf  $10.95 $6.58

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Races of the World in the Age of Mysts

Races of the World in the Age of Mysts


Balanced within here tome there be a small trove of new races to add spice to any game.  The one you choose sets forth new roads, new possibilities, and new dangers to face. 

...   [click here for more]
phoenix eye games  $4.25 $2.00

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Rapier's Edge: Adventures in Théah

Rapier's Edge: Adventures in Théah


Tis a fair wind that rises when adventure is calling your name!Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And les...   [click here for more]

Alderac Entertainment Group  $24.95 $9.99

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Sea Dracula Wave 2

Sea Dracula Wave 2


The dancing animal lawyer game returns! Sea Dracula Wave 2 features the same fantastic game with a brand new cover by Jake richmond. As a special bonus, this pdf includes a cover gallery featuring all 9 variant covers from the print edition of the game!

What is Sea Dracula?

Animal City is a magical town full of hardworking talking animals with crazy names and silly opinions...   [click here for more]

Atarashi Games  $1.00

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Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd Edition


Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror.

Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check in...   [click here for more]

Skirmisher Publishing  $4.99

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Steampunk Emporium

Steampunk Emporium


Embark on a most extraordinary expedition

Creating Fantastical Jewelry, Devices and Oddments from Assorted Cogs, Gears and Curios

Make haste and pack your bags right away — you're not going to want to delay this charming adventure! Whilst perusing the pages of Steampunk Emporium, the harrowing antics of Miss Emily Ladybird will engage you in the mos...   [click here for more]

F+W Media  $27.99 $11.99

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The Art of Dee Direslough

The Art of Dee Direslough


This work is dedicated to a truly special artist.  Upon the request of the artist,  if using the artwork within, please credit Dee Dreslough for the Artwork she has so painstakingly provided. As well,  the art work for my other works was also provided by Dee Dreslough, not Dee Dismar.  We apologize for any confusion.  Thank...   [click here for more]

phoenix eye games  $5.25 $3.50

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The Bell

The Bell


You wake up with your memories fracturing around you. You're going somewhere, and there's something wrong, and you know these people here with you, or maybe you only think you do. All you really know for sure is that you can hear this Bell.

This is a science fiction suspense live roleplaying game inspired by The Fountain (Darren Aronofsky), Five-Twelfths of Heaven...   [click here for more]

Flying Monkeys  $8.00

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The Black Hart of Camelot

The Black Hart of Camelot


The Black Hart of Camelot is a larp set in the legendary age of King Arthur, bringing together the lords and ladies of Camelot for a gathering that will shape the fate of the Kingdom of Britain.

The scenario features 24 characters including Arthur, Guinevere, Lancelot, Morgan le Fay, Tristan and Isolde, Merlin, the Lady of the Lake, the Fisher King and many more. The charac...   [click here for more]

Ryan Paddy  $8.99 $4.99

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The Book of Props

The Book of Props


Where Time Has No Boundaries...

Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub.

 

Bring Your St...   [click here for more]

White Wolf  $15.00 $9.00

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The Chains of Time Adventure Path [Data]

The Chains of Time Adventure Path [Data]


Herein is pure test data from a homebrew campaign sure to spark the imagination into creating bold new adventures of all type.

...   [click here for more]
phoenix eye games  $12.50 $6.00

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The Elder's Revenge

The Elder's Revenge


Canceled

The Prince: America in Three Acts. One of the year's most eagerly anticipated theatrical openings. Then, suddenly, it was canceled without warning. Backers pulled out, actors had "accidents," and playwright Andre LeRoux was told he had one night to leave the city.

 

But now LeRoux is ready to unveil the secrets hidden in his script o...   [click here for more]

White Wolf  $10.95 $6.58

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