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Potions are found all over Lythia, in markets and fairs, on the shelves of apothecaries and physicians, in castles and in hovels. Some potions are well-known, but perhaps only in one region. Others are rare because they are difficult to prepare, have a short shelf life, or include rare or illegal ingredients. Magical effects are claimed for some potions, but most are intended as common rem... [click here for more] |
Columbia Games Inc. |
$19.99 $15.99
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Godstones
Of all the enigmas in the Kethrian family of worlds, none is more puzzling than that of the Earthmasters. Their power was godlike and their nature unknown. All that remains of them are their deserted sites and a precious few of their amazing artifacts, the greatest of which are the Godstones. This article describes the appearance and functioning of the Godstones and pro... [click here for more] |
Columbia Games Inc. |
$3.99
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Real Estate
Everyone has to live somewhere and PCs are no exception. Given free rein, characters usually adopt nomadic lifestyles, staying in inns and carrying their possessions on their backs. This is a rootless, expensive lifestyle that real people would adopt only in dire necessity. If only to give PCs one more headache, GMs should encourage them to establish households, somew... [click here for more] |
Columbia Games Inc. |
$2.99
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Guilds
Guilds are brotherhoods of craftsmen who have banded together to control economic activity in specific or related trades. Throughout Hârn and western Lythia, virtually all significant commercial and professional activities are within the control of powerful international guilds whose monopolistic rights are protected by law. This article outlines the structure of a t... [click here for more] |
Columbia Games Inc. |
$3.99
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Harn Classic
The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting.
Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to... [click here for more] |
Columbia Games Inc. |
$4.99
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Atlas Hârnica map C6 covers the northwestern coast of the Kingdom of Rethem. The map covers a number of major settlements, including Tormau, held by Earl Denyl Lynnaeus, the most dangerous and powerful rival of Rethem's King Chafin III; Bedenes, held by the Warriors of Mameka and the base of that Agrikan fighting order's campaigns against the Kuboran tribes; Ithiko, birthplace of the Morg... [click here for more] |
Columbia Games Inc. |
$6.99
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Atlas Hârnica map D6. ... [click here for more] |
Columbia Games Inc. |
$6.99
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Atlas Hârnica map E7. ... [click here for more] |
Columbia Games Inc. |
$6.99
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Atlas Hârnica map L6 covers the southern portion of Tontury Lake and the Ilmen Marsh, home to the mysterious Ilme meredragons. From the lakeshore, the land rises to the southeast into wild country controlled by the Ruthuba Gargu-Arak. Pagelin villages are found along the Osel and Ilmen rivers in the southwest corner of the map. ... [click here for more] |
Columbia Games Inc. |
$6.99
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A Hârnic Murder Mystery Adventure A stormy day in early winter. Gusts of wind whip up the powdery snow cloaking Ternu Heath in a mantle of white. A lone group of travelers hurries to a remote Laranian abbey to escape the merciless weather. The powers of fate have chosen them to become involved with a series of violent murders at the abbey.
Chendy is an abbey of ... [click here for more] |
Columbia Games Inc. |
$14.99 $11.99
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Trobridge is a fortified trading post on the major trade route between east and west Hârn. The module details the inn and village, and the powerful lords who struggle to control this highly strategic site. An adventure Pepper and Spice for HârnMaster involve players in the struggle.
The article includes details on the inn and local residents, along with a detaile... [click here for more] |
Columbia Games Inc. |
$19.99 $15.99
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The elves of Hârn, their culture, and their cities. Three adventures for HârnMaster take the players deep into Shava Forest, the pristine sylvan kingdom of the elves where strangers are rarely welcome.
Evael includes the elven cities of Elshavel and Ulfshafen as well as the Earthmaster sites, Pesino and Bejist. Elven culture, history and religion are detailed as well. H&acir... [click here for more] |
Columbia Games Inc. |
$24.99 $19.99
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Inns of Hârn is a collection of five detailed inns, suitable for any roleplaying campaign.
Details are provided about each inn’s accommodations and services, as well as its menu, staff, and regular clientele. Additionally, each inn features detailed floor plans and several adventure hooks.Included:
Aranoal’s Inn: A run-down inn in the city of Coran... [click here for more] |
Columbia Games Inc. |
$14.99 $11.99
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Inns of Harn
Although rustic by the standards of more "civilized" parts of Hârn, the Drunken Hake is considered the best inn in Arathel, Orbaal. Its clientele includes mostly Jarin locals and some Ivinians from surrounding settlements. Every fall, Arathel's annual justice-moot brings commoners, criminals, lawspeakers, supplicants, and vendors to town and the Drunken Hake be... [click here for more] |
Columbia Games Inc. |
$3.99
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Kaldor is a feudal kingdom in eastern Hârn. This edition is a major expansion of the original kingdom article.
Kaldor is ripe with adventure possibilties. Characters might become involved in royal succession intrigue, seek ancient Khuzdul ruins, or campaign with the Oselmarch or Chelmarch armies in barbarian territory.
Additional castles and keeps in Kaldor are detailed in... [click here for more] |
Columbia Games Inc. |
$29.99 $23.99
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This module is an expansion of the Tashal articles originally published in Cities of Hârn and Son of Cities. Expanded to 70 pages from 12 pages, the new module contains many additional interior plans and a new color map of the Underground.
New plans include:
Caer Elend (seven floors)
Temple of Halea
Temple of Ilvir
Temple of Larani
Temple of Na... [click here for more] |
Columbia Games Inc. |
$36.99 $29.60
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Olokand is the family holding of Clan Elendsa, the royal clan of Kaldor. It is one of two principal seats held by the king, the other being the city of Tashal. Located on the western bank of the Kald River, Olokand castle guards the Elendsa Bridge and controls the Fur Road, the kingdom's principal trade route with the north.
With a year round population over 800, Olokand is one of ... [click here for more] |
Columbia Games Inc. |
$19.99 $15.99
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Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and anc... [click here for more] |
Columbia Games Inc. |
$19.99 $15.99
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Minarsas is the commercial center of Vemionshire, the easternmost shire of Kaldor. Isolated from the rest of Kaldor by empty hills and trackless fens, and ignored by an ineffective sheriff, the Earl of Vemion rules his vast holdings from Minarsas and nearby Zoben with intelligence and efficiency. He enjoys an autonomy unavailable to the other earls of Kaldor.
Minarsas lies a... [click here for more] |
Columbia Games Inc. |
$19.99 $15.99
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Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article.
Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa.
A... [click here for more] |
Columbia Games Inc. |
$29.99 $23.99
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Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new ar... [click here for more] |
Columbia Games Inc. |
$9.99 $7.99
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Selvos castle is the seat of the Earl of Selvos in northwest Kanday. Seized in 695 from Rethem during Ezar's War, it is a rich fishing port and one of the few safe harbors along the rugged western coast of Hârn.
Although officially at peace with Rethem for over twenty years, raiding and skirmishing continues along the nearby frontier. Agents of Rethem, and political intrigue betwe... [click here for more] |
Columbia Games Inc. |
$10.99 $8.80
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Tesien is an Earthmaster site on Ternu Heath with a sinister reputation far beyond that of its sister constructions located across Hârn.
The original Earthmaster structures have sunk beneath the marsh; the visible ruins are of recent origin. As with all similar sites, the builders seem to have abandoned Tesien 15,000 years ago; its purpose remains an enigma.
... [click here for more] |
Columbia Games Inc. |
$5.99 $4.80
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Karveth is the biggest and wealthiest town on Elnar, a large island in the Indatha Straits that run between Melderyn and Hârn. The town is an important maritime center with a large fishing fleet. It is also the seat of Clan Avona, who have held the Earldom of Karveth for over three centuries. Earl Jannys, the current earl, is the latest in a long line of seagoing nobles.
The ... [click here for more] |
Columbia Games Inc. |
$10.99 $8.80
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Glenoth is an island located midway between the islands of Ikom and Melderyn. The island's only major settlement lies on the east coast of the island.
Around 700 BT, a Jmorvian chantry was established on the island by scholars from Emelrene who wished to study the structures of the enigmatic Henge Culture. There is some evidence that the local basalt is susceptible to receiving and... [click here for more] |
Columbia Games Inc. |
$9.99 $7.99
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Rethem is a feudal kingdom in western Hârn. Founded less than 100 years ago, the Kingdom of Rethem is the latest stage in a bloody evolution that started with Corani imperial conquest and passed through Morgathian revolt, barbarian conquest, Agrikan ascendancy, and a brutal attempt at feudalism by force. The political situation is still far from settled and the threat of civil war looms o... [click here for more] |
Columbia Games Inc. |
$29.99
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Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ... [click here for more] |
Columbia Games Inc. |
$5.99
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Hyen: An imposing keep on Rethem's border with Kanday, Hyen is held by the Order of the Copper Hook, an Agrikan fighting order. Hyen and its surrounding manors are all that remain of the order's once-extensive lands in southern Rethem, the rest having been lost to them a generation ago during Ezar's War. The Copper Hook never recognized the treaty that ended that war and its members continue to... [click here for more] |
Columbia Games Inc. |
$3.99
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Ithiko castle in Rethem's Hohnamshire is the seat of Earl Herrin Barzak. The earl is a loyal supporter of the king and a staunch enemy of the Earl of Tormau to his north. Ithiko was originally built as a fortress on the edge of the Corani Empire and is infamous as the birthplace of the Morgathian prophet Balsha and the rallying point of the Balshan Jihad. Ithiko is a pilgrimage destination for... [click here for more] |
Columbia Games Inc. |
$3.99
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Tormau castle in northwestern Rethem is the principal seat of Earl Denyl Lynnaeus, the most powerful of the kingdom's three tenants-in-chief and the most dangerous rival to King Chafin III. Tormau's location on an island in the mouth of the Denia River and astride the Scarlet Ribbon allows it to control trade with the tribes of the Peran region. Tormau dominates northern Rethem and the earl is ... [click here for more] |
Columbia Games Inc. |
$5.99
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BedenesBedenes is a formidible fortress on the northern frontier of the Kingdom of Rethem. Bedenes Keep and the surrounding lands of Emesa Hundred are held by the Warriors of Mameka, a powerful fighting order of Agrik, god of war and violence. From Bedenes, the Warriors wage war against the Kuboran tribesmen and plunder the riches of the Peran wilderness.
Bedenes also is a semina... [click here for more] |
Columbia Games Inc. |
$12.99
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Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands.The Thardic Republic, commonly called just "Tharda", is bordered to the south by the feudal Kingdom of Kanday and ... [click here for more] |
Columbia Games Inc. |
$29.99
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Wilderness Region
The Sorkin Mountains are one of the wildest areas on Hârn. These granite spires form a forbidding hundred-league mountain chain that walls Kaldor from the Sea of Ivae. The terrain climbs from the lowlands of the Kald Valley to peaks above 7,000 feet. There are higher peaks on Hârn, but few more rugged.
Hardy souls come to the Sorkins mai... [click here for more] |
Columbia Games Inc. |
$3.99 $3.19
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Wilderness Region
This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, ho... [click here for more] |
Columbia Games Inc. |
$4.99
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Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting.
The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern H&... [click here for more] |
Columbia Games Inc. |
$16.99 $13.59
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Dead Weight is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting.
The PCs find themselves on the Sea Hag, a sailing vessel bound for northwestern Kanday, a feudal kingdom in weste... [click here for more] |
Columbia Games Inc. |
$19.99
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Bats is a Bestiary article.
Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats.
The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its ef... [click here for more] |
Columbia Games Inc. |
$0.98
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Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Ch... [click here for more] |
Columbia Games Inc. |
$24.98
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Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent.
Thay offers game masters many opportunities, both as the ... [click here for more] |
Columbia Games Inc. |
$15.98
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Dunir is an isolated keep and small town on the northwestern coast of Kanday, although it gets more traffic than one would expect. The road from Selvos to Menekod enters Rethem and is blocked by Hyen Keep, headquarters of the Agrikan Company of the Copper Hook.
This fighting order once held Selvos, Menekod, and Dunir and has never accepted the Peace of Selvos. Hence, all military traffi... [click here for more] |
Columbia Games Inc. |
$10.99 $8.80
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Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves.
The Dyrisa article describes the town's history,... [click here for more] |
Columbia Games Inc. |
$6.99
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Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.
&... [click here for more] |
Columbia Games Inc. |
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Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic.
T... [click here for more] |
Columbia Games Inc. |
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Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjuga... [click here for more] |
Columbia Games Inc. |
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Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of ... [click here for more] |
Columbia Games Inc. |
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Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness a... [click here for more] |
Columbia Games Inc. |
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Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income.
The Imrium Castle article describes the settlement's history, government, religion, and economics, with special at... [click here for more] |
Columbia Games Inc. |
$11.98
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Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten.... [click here for more] |
Columbia Games Inc. |
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Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerfu... [click here for more] |
Columbia Games Inc. |
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Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment.
Melderyn is an exciting kingdom for your Hârn cam... [click here for more] |
Columbia Games Inc. |
$44.98
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