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Roseville, MN based Fantasy Flight Publishing was founded in 1995 by its CEO, Christian T. Petersen. Since the release of its first game product (Twilight Imperium) in 1997, the company has been doing business as Fantasy Flight Games ("FFG"). Since that time, FFG has grown to become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories.
FFG is known for its quality of game components (often enhanced with highly detailed plastic miniatures and beautiful artwork), innovative gameplay, professional dedication to customer service, and a cutting-edge online presence providing information and support for its many products.
FFG's best-known titles include games based on licenses such as Star Wars, A Game of Thrones, and The Lord of the Rings, proprietary titles such as Arkham Horror and Descent: Journeys in the Dark Second Edition, as well as re-releases of classic titles such as Cosmic Encounter, Fortress America, and Dungeonquest.
In 2008, FFG formed an exclusive partnership with industry-leading, UK-Based Games Workshop ("GW"), to represent its acclaimed IPs (Warhammer and Warhammer 40K) in the hobby games market, publishing new versions of classic titles such as Talisman and Warhammer Fantasy Roleplay as well as original games such as Warhammer: Invasion and Only War.
FFG's business is a global one, with the majority of its revenues generated from international sales. |
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The classic setting returns!
FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For cen... [click here for more] |
Fantasy Flight Games |
$49.95 $10.00
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Embrace the darkness of Midnight with this supplement for the award-winning campaignworld. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god!
Whether they play devoted ... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples.
And those f... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins.
In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem.
In the barren Northlands, the earth and sky alike hunger for human blood.
And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow’s armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar’s Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the w... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic.
As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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Sanctuary in the World of Shadow!
In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil.
In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden&rsq... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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A sourcebook for Steel Hill, the dark lord’s foundry and armory
The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Sh... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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The South under the Shadow
The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the ... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen.
Now their only craft is war.
The dwarves have fought more valiantly than any other race against th... [click here for more] |
Fantasy Flight Games |
$14.95 $7.00
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The Imperial city of Sinophia Magna hides a lurking terror. A series of brutal murders have drawn the attention of the Inquisition, and a twisted pattern suggests a connection to the infamous Rogue Trader, Erasmus Haarlock.
Second in a definitive trilogy of epic Dark Heresy adventures.
The Inquisition and the Adeptus Arbites join forces to uncover a conspir... [click here for more] |
Fantasy Flight Games |
$24.95 $12.50
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The infamous Rogue Trader Erasmus Haarlock is set to return, and only the Inquisition stands in the way of his dark revenge...
Dead Stars is the conclusion to The Haarlock’s Legacy Trilogy, a definitive series of epic Dark Heresy adventures that began with Tattered Fates and continued with Damned Cities. Terrible threats stir amongst the wor... [click here for more] |
Fantasy Flight Games |
$24.95 $12.50
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From the mysterious Ragged Oracle of Seedworld AFG-218 to the horrors of the Maletek Stalker, The Radical’s Handbook contains a wealth of background information and game mechanics to enrich your Dark Heresy campaign.
In the pages of this tome, you will find:
More background packages and character options for those Acolytes of a Radical bent... [click here for more] |
Fantasy Flight Games |
$49.95 $25.00
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Magic pervades the Old World, coursing through the Eight Winds. Humansthat learn to harness the energy found in the Winds of Magic canbecome powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of thedark arts.For the GM, Liber Mutatis introduces the Ruinous Power Tzeentch, hisdaemonic minions, and in... [click here for more] |
Fantasy Flight Games |
$5.00
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The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature.
In addition to providing many sessions of exciting adventure, the campaign guide provides detailed information on the town of Stromdor... [click here for more] |
Fantasy Flight Games |
$39.95 $10.00
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Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic canbecome powerful wizards. Or they may succumb to Tzeentch, the Changerof Ways, tempted by his offer of power, knowledge, and mastery of thedark arts. The Winds of Magic is a valuable resource for Warhammer FantasyRoleplay. It provides all players with ... [click here for more] |
Fantasy Flight Games |
$5.00
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