| Product Name ▲ |
Publisher |
Price |

This story sends the characters on a deadly hunt for an ancient and powerful artifact in German East-Africa just before the breakout of the Great War in 1914. Slowly a web of intrigue and deceit will unravel in which seemed a simple job at first. In order to achieve their objectives, the players will have to be resourceful and use every skill they have. But can they even trust each other?
... [click here for more] |
Mask Macabre |
$4.99
|

Who Hunts the Hunters? The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strewn puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, an... [click here for more] |
White Wolf |
$15.00 $9.00
|

This is a Faux Blooded Atlantean Persona; Cynthia Alcott of House Lionnes, the Advocate of House Lionnes of Arkham from the House Lionnes Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a Faux Blooded Atlantean and Lilan Persona; Edward DeLyones of House Lionnes, the Antiquarian and Patriarch of Arkham from the House Lionnes Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a True Blooded Atlantean Persona; Elizabeth D'Aquitaine of House Lionnes, the Magistrate of Arkham from the House Lionnes Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a Faux Blooded Atlantean Persona; Randolph Alcott of House Lionnes, the Praefectus Cohortes of Arkham from the House Lionnes Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a True Blooded Atlantean and Lilan Persona; Maxwell Hollund, the First Citizen of Arkham from the House Ramius Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a True Blooded Atlantean Persona; Salvatore Serrentus, A Centurion and the Inquisitor of Arkham from the House Ramius Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

This is a Thrall Persona from the Undead Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$0.99
|

These are Revenant and Thrall Personas from the Undead Chapter of the upcoming Arkham: City of Secrets setting book.
... [click here for more] |
Stardust Publications |
$2.50
|

The Book of Shadows is a expansion book with all of the Spells and Rituals from the Dark Aeons: The Atlantean Chronicles Roleplaying Game. This book is meant as a play aid in order to free up the core Dark Aeons book during Episodes for Actors that are not playing Sorcerers or Faithful.
... [click here for more] |
Stardust Publications |
$9.99
|
A Beast I Am, Lest a Beast I Become"The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of CaineVampires have ... [click here for more] |
White Wolf |
$5.95 $3.58
|
You live in a fantasy world called 21st century Earth. You are not human; you are one of the ancient people. Your kind built great cities that have never been surpassed long before the world flood mentioned in the Bible. You have survived by blending in with humanity or by living separately from it. For you see, there are plenty of earthly places mere mortals do not know how t... [click here for more] |
Visionary Entertainment Studio |
$36.95 $20.00
|

This is a sheet of 80 Generic Counters for use in any Role-Playing Game that uses the Steampunk genre.All a Game Master needs to do is photocopy this sheet as many times as necessary to produce enough Counters for use in their games. I strongly recommend using card stock for printing out these counters as it makes them more duriable in the long run.
<>... [click here for more] |
Stardust Publications |
$0.50
|
Another night in City of Angels
Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing.
The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film pr... [click here for more] |
White Wolf |
$8.99
|
Close Call is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. It should als... [click here for more] |
Stardust Publications |
$8.00
|
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that wo... [click here for more] |
White Wolf |
$8.99
|
Dark Aeons Extras is a collection of PDF Persona Sheets, Equipment, Weapon, and Armor Cards, the Dark Aeons FAQ, the Dark Aeons Errata, From the Directors Chair 1 and 2, and Stardust Publications Podcasts 3 (Horror 101) and 4 (Creating and Running a successful Live-Action game)
Stardust Publications Podcast Episode 3: Horror 101. Brian J Baker and Joshua D Brice; two of the writers of t... [click here for more] |
Stardust Publications |
FREE
|

This Directors Screen (Games Masters) is a must have for those individuals that plan to be running Dark Aeons: The Atlantean Chronicles. We do have plans for a much prettier Directors Screen coming in 2010, but for now we felt that the Directors that will be running the games needed a Directors Screen to help them run their games. ... [click here for more] |
Stardust Publications |
$7.00
|

This Persona sheet was designed for the Dark Aeons: The Atlantean Chronicles Role-Playing Game; this particular sheet is designed to make it easier for Actors to carry their Persona Sheets with them at Dark Aeons Live-Action (LARP) games. This Persona sheet folds to allow it to be viewed in pamphlet format. ... [click here for more] |
Stardust Publications |
FREE
|

This is a sheet of 25 Life Force Counters for use in the Dark Aeons: The Atlantean Chronicles Role-Playing Game. All a Director needs to do is photocopy this sheet as many times as necessary to produce enough Life Force Counters for their cast. We recommend using card stock for these counters.
... [click here for more] |
Stardust Publications |
FREE
|

Dark Aeons: Reliquaries Part 1 is part of a series of expanions that will add new sorcery tomes and artifacts to the Dark Aeons Universe. Once all of Parts of Dark Aeons: Reliquaries are completed, they will be released as a Print on Demand book. But for now in order to get these new additions out to our adoring fans, we are releasing them in smaller documents. ... [click here for more] |
Stardust Publications |
$2.50
|

Dark Aeons: Vampires Part 1 is part of a series of expanions that will new and revised Advantages and Disadvantages for the Vampires of the Dark Aeons Universe. Once all of Parts of Dark Aeons: Vampires are completed, they will be released as a Print on Demand book. But for now in order to get these new additions out to our adoring fans, we are releasing them in smaller documents. ... [click here for more] |
Stardust Publications |
$2.50
|
Wer hat diese Geheimnisse verborgen?
Fra Niccolo Giovanni aus Venedig ist ein demütiger Mönch, dem das seltene Glück widerfährt, auf eine Karte zu stoßen, die ihm genau den Weg zu dem Aufbewahrungsort eines Fragments des Buchs Nod weist – einem Fragment, das scheinbar wesentlich älter ist, als jedes andere zuvor gesehene. Aber in einem abgelegenen Kl... [click here for more] |
Feder & Schwert |
$13.21 $10.36
|

Dreams of the Deep... is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As... [click here for more] |
Stardust Publications |
$8.00
|

Fire from the Sky is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be used as a stand alone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater... [click here for more] |
Stardust Publications |
$8.00
|
Guess Who's Coming to Dinner is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented h... [click here for more] |
Stardust Publications |
$8.00
|
Traditions and TechnocratsHow does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine.Madmen and Malf... [click here for more] |
White Wolf |
$7.99
|

Age, Treachery, and Master-Cass Disciplines...
Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children..
Because if you're not ready someone else wil... [click here for more] |
White Wolf |
$7.99
|

Prophecies Ancient and TerribleIt is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here>... [click here for more] |
White Wolf |
$9.99
|

The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the ... [click here for more] |
White Wolf |
$7.99
|
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer ca... [click here for more] |
White Wolf |
$7.99
|
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away ... [click here for more] |
White Wolf |
$7.50
|
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No... [click here for more] |
White Wolf |
$7.99
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensi... [click here for more] |
White Wolf |
$8.99
|
A Thousand Eyes in the Night
The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes ... [click here for more] |
White Wolf |
$8.99
|
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past o... [click here for more] |
White Wolf |
$8.99
|
Won't You Come Into My Parlor?The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will i... [click here for more] |
White Wolf |
$8.99
|
From the Rivers Whisper
After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very muc... [click here for more] |
White Wolf |
$6.99
|
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$10.95 $6.58
|
So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed wi... [click here for more] |
White Wolf |
$6.99
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's E... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everythin... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Jou... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind'... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make you... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre c... [click here for more] |
White Wolf |
$7.95 $4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind'... [click here for more] |
White Wolf |
$7.95 $4.78
|
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left BehindThe Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed ... [click here for more] |
White Wolf |
$7.95 $4.78
|
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose... [click here for more] |
White Wolf |
$8.99
|