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Mage Translation Guide

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Convention Book: Progenitors

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Scion: Extras (Supplemental Yet Can Be Somewhat Useful On Occasion Scions)

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Left-Hand Path

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Le Livre des Fondations

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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has re...   [click here for more]

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Ascension's Right Hand

Ascension's Right Hand


I'll Stand Beside You

Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation!

Though Heaven and...   [click here for more]

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Autumn People

Autumn People


Changeling's Year of the Hunter book features the Autumn People, perhaps the most dangerous enemy that a changeling can face. Armed not with weapons but with their disbelief, Autumn People are the most feared foes of all. This book provides extensive information on these servants of Banality.

...   [click here for more]
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Axis Mundi: The Book of Spirits

Axis Mundi: The Book of Spirits


Under the World Tree Axis Mundi. The World Tree. The spiritual center of the world. The Garou know it well, for they must place themselves at the Tree, the center of creation, to work their rituals. And in the branches and among the roots, the spirits await, ready to assist those who speak the right words... or to punish those who walk the wrong path.

The Unseen Hosts Gather...   [click here for more]

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Bitter Road

Bitter Road


The Road to Ascension Is Long

A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, bu...   [click here for more]

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Blood Red + Ash Gray (Vampire: The Requiem)

Blood Red + Ash Gray (Vampire: The Requiem)


This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own...   [click here for more]

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Blood Treachery

Blood Treachery


Awash in Blood

Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginni...   [click here for more]

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Book of Chantries

Book of Chantries


Darkness Lives in Lands Beyond...

...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity.

Bearers of the Light Beware!

Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascen...   [click here for more]

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Book of Crafts: Whispers of Dissent

Book of Crafts: Whispers of Dissent


Walking Secrets...

Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance.

Not all magi go to war, my young friend. Many dwell in the Titans\' shade, the shadows of shadows. These so-c...   [click here for more]

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Book of Lost Dreams

Book of Lost Dreams


This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle....   [click here for more]
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Book of Lost Houses: The Second Coming

Book of Lost Houses: The Second Coming


Old Dreams Die

The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again.

New Nightmares Begin

The five sidhe houses left behin...   [click here for more]

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Book of Madness: Whispers Without, Chaos Within

Book of Madness: Whispers Without, Chaos Within


The Darkness has Teeth

Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night:Nephandi, the CorruptersMarauders, the Foot-Soldiers of ChaosDemons, the Renders of SoulsParadox Spirits, the Mage's BaneUmbrood, the Living Mysteries

What are they? Why are they? Can we stand...   [click here for more]

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Book of Shadows: the Mage Players Guide

Book of Shadows: the Mage Players Guide


By My Will, So It Is Done!

"We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks.

"Now if we could only cooperate, we'd be in business!"

- Porthos, Drui'shi Master of the Order of Hermes

Magickal Lore of the Ages

A Book of Shadows is ...   [click here for more]

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Book of Storyteller Secrets

Book of Storyteller Secrets


A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares....   [click here for more]
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Changeling Players Kit

Changeling Players Kit


This kit includes a 15 page full color section containing additional guidelines for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two s...   [click here for more]

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Chaos Factor

Chaos Factor


Samual Haight, arch-enemy of all Garou and target of the Verbena, has latched onto a secret that could begin Gehenna. All over the World of Darkness, mages, Kindred, Garou rush to intercept him. Some would kill him. Others would maim him... This is a multi-level crossover for Vampire, Werewolf, and Mage and includes a sourcebook for Mexico City, backwater of the Technocracy and headquarters of ...   [click here for more]

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE?

Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that wo...   [click here for more]

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Convention Book: N.W.O

Convention Book: N.W.O


Heroes of RealityThe proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves.The Order oversees the Technocratic Union th...   [click here for more]

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Convention Book: N.W.O [Redacted] Preview

Convention Book: N.W.O [Redacted] Preview


Heroes of RealityThe proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves.The Order oversees the Technocratic Union th...   [click here for more]

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union

The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic e...   [click here for more]

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Dead Magic

Dead Magic


Centuries of Magic

Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for...   [click here for more]

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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity...

Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn fro...   [click here for more]

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Denizens of the Dreaming

Denizens of the Dreaming


Born of Nightmare and Hidden Desires

Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.

D...   [click here for more]
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Destiny's Price

Destiny's Price


The Test

The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me."

"At what price such power?" asked Siehchang. And again: "At wh...   [click here for more]

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Digital Web

Digital Web


Silken Threads of Thought...

Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.

Weave Tapestries of Reality

The Traditions, Nephandi and Technocracy wage a cover...   [click here for more]

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Digital Web 2.0

Digital Web 2.0


Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour.

<>...   [click here for more]

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Dragons of the East

Dragons of the East


 

With Words of Thunder

 

Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers of spirits, dragons, feng shui and chi energy.

We Shake the Pill...   [click here for more]
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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.

Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.

Note: The Black & White print editions of this book are not full-bleed. Because of pri...   [click here for more]

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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


 Against the Odds

The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status ...   [click here for more]

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Falling Scales Chapter Two

Falling Scales Chapter Two


For centuries, terrors have existed just outside our understanding. The public may know or even suspect creatures of the night exist, but millions have managed to go on with their lives, focusing on the mundane, the safe. We’ve passed off the truth as a child’s fairy tale or the ramblings of crazed lunatics. We’ve ignored the realityin order to survive.

Thanks to the a...   [click here for more]

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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future

Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, not...   [click here for more]

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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy

From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now th...   [click here for more]

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secr...   [click here for more]

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind

We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone ...   [click here for more]

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive

We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. As...   [click here for more]

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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. 

...   [click here for more]
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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies.

​A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier.

All the charts you need for your Mage chronicle can be found within this fold-out screen incl...   [click here for more]

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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi.

...   [click here for more]
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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle

Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.

Quest's End

The Immortal Eyes trilogy has spanned the glo...   [click here for more]

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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands

Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keep...   [click here for more]

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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City!

Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.

The Elusive Eyes...

The first part of the Immortal Eyes trilogy. The To...   [click here for more]

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.

...   [click here for more]

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Infinite Tapestry

Infinite Tapestry


 The Place of Dead Roads

Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Ev...   [click here for more]

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Iniciados en el Arte

Iniciados en el Arte


Un nuevo mundo te esperaA tu alrededor florece un nuevo mundo. En un instante llevabas una vida cotidiana y deprimente. Al siguiente descubriste la maravilla de un universo que podía deformarse a tu antojo. Pero mejor ser cauto: el poder increíble conlleva un peligro incalculable. Las Tradiciones, la Tecnocracia... incluso vampiros, fantasmas y hombres lobo, todos quieren u...   [click here for more]

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Initiates of the Art

Initiates of the Art


A New World Awaits

All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'...   [click here for more]

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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come.They are spawned of That Which Is Not, and they hunger for That Which Is.There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all ...   [click here for more]
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Isle of the Mighty

Isle of the Mighty


The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the retur...   [click here for more]
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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features A complete look at pookas...   [click here for more]
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La Mano Derecha de la Ascención

La Mano Derecha de la Ascención


Estaré junto a tiLos custos son buenos amigos, los acólitos, familiares, sirvientes y compañeros que siguen a los magos en sus búsquedas místicas. Aunque no iniciados en las artes de la Verdadera Magia, forman una parte esencial dentro de esta sociedad de magos. Estos seguidores son mucho más que simples "aliados": a menudo marcan la di...   [click here for more]

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La Senda Amarga

La Senda Amarga


Y el viaje es amargoEl fin de la Guerra de la Ascensión nos presenta el exilio de los Maestros de las Tradiciones y la destrucción de sendas mágicas cultivadas durante siglos. Ahora sólo quedan los discípulos, los experimentados pero aún imperfectos practicantes de la magia, para guiar a las masas y a los Aprendices. Descubre su lucha mientras tr...   [click here for more]

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Mage Translation Guide

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07.Scion: Extras (Supplemental Yet Can Be Somewhat Useful On Occasion Scions)
08.Yazata: The Persian Gods
09.Falling Scales Chapter Two
10.Mind's Eye Theatre: The Awakening
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