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Stargate SG-1: First Steps

Stargate SG-1: First Steps


Every adventure begins with one fateful first step...The Stargate links to millions of worlds the SGC has yet to visit. Within this book, your SG team has the chance to discover them. Each of the worlds included in this book is an all-new creation of the AEG team, never-before-seen in any medium, complete with background, history, cultures, characters, and ready-made plotlines. From the e...   [click here for more]
Alderac Entertainment Group  $26.95 $10.79

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T2013- Shall Not Perish

T2013- Shall Not Perish


It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these c...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were...For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production inste...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship...

The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, ...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty...The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightwei...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns...The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assig...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.

Staged RulesIndividual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've writ...   [click here for more]

Game Designers' Workshop (GDW)  $4.88

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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


 

The third edition of Twilight: 2000, now available again.

...   [click here for more]
Game Designers' Workshop (GDW)  $39.99 $15.00

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