| Product Name ▲ |
Publisher |
Price |
What are heroes without villains? Unemployed, that's what!
Fortunately, Freedom's Most Wanted provides heroes
with corrupt crimes to solve, dastardly plots to unravel, and
sinister super-villainy to defeat. This beautifully illustrated
book offers a collection of all new villains for the
award-winning Freedom City campaign setting for
Mutants & Masterminds. From... [click here for more] |
Green Ronin |
$14.50
|
A detailed guide to the Heroic Earth setting for all your superhero gaming needs! Containing new alien races, new cities, new foreign countries, new planets, new dimensions, new secret societies, a host of new super heroes, and new villains! Halt Evil Doer! contains an in-character guide to crime fighting written by one of the setting’s super heroes and Game Master’s section ... [click here for more] |
Phipps Studios |
$35.00 $15.00
|
NEW superheroic fun for the ICONS game system: Primal Power!
A super-evil super-genius gorilla is attacking a top secret weapons plant -- your heroes must stop him before he can escape with a Doomsday weapon!
Primal Power is a short, fun, fast-playing scenario that is ideal for a quick evening's entertainment or to drop as a set-piece into a longer adventure. ... [click here for more] |
Fainting Goat Games |
$3.00 $2.50
|
It's Back... And Better Than Ever!
It's here because you, the fans demanded it! The
Mutants & Masterminds Annual #2 is a collection
of articles, insights, and exciting adventures for the
World's Greatest Superhero Roleplaying Game. In its
action-packed pages, you will:
Explore new types of M&M games like the
gritty Street Justice of Keith Baker, the mythic real... [click here for more] |
Green Ronin |
$12.00
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on de... [click here for more] |
Green Ronin |
$17.50
|
The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost en... [click here for more] |
Green Ronin |
$17.50
|

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and... [click here for more] |
Green Ronin |
$0.99
|
The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most pro... [click here for more] |
Vigilance Press |
$2.00
|
The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most pro... [click here for more] |
Vigilance Press |
$2.00
|
The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most pro... [click here for more] |
Vigilance Press |
$2.00
|
Wargames reimagines the Iron Age as a time when the flag heroes of the NATO Alliance faced down their spandex-clad Soviet opposite numbers across the Berlin Wall and engaged in a shadow war of a super-powered covert adventures.
You might ask: Why a book about superheroes in the Cold War?
Well....
Because, when you really think about it, wouldn't Red Dawn have been a who... [click here for more] |
Vigilance Press |
$9.95 $1.99
|
Next in our line of retro-tastic 80s-supers themed line for ICONS is: the BATTLE CZAR
In the Soviet Bloc, the renegade super-soldier Battle Czar is often remembered as one of the few good things that came out of the Stalin era: A champion and hero of the people who performed mighty deeds in the cause of good.
Battle Czar is still a major force in Soviet culture, although he has ... [click here for more] |
Vigilance Press |
$1.00
|
A Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information... [click here for more] |
Green Ronin |
$16.95
|
Infinite worlds, infinite possibilities: Freedom City is
an eminently adaptable setting and this book proves it!
Worlds of Freedom presents many visions of Mutants
& Masterminds' most famous metropolis, from the
Revolutionary and Civil War eras to the distant future,
from parallel Earths where the Axis won World War II to a
world of funny cartoon animals, and more!... [click here for more] |
Green Ronin |
$14.50
|