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Sundered Skies: The Ice Tower

Sundered Skies: The Ice Tower


A Mysterious Tower of Ice Waiting to be Explored!

Across the hostile waters of The Draining Sea lies a frozen island which is the location of the mysterious Tower of Ice. Legends tell of fabulous relics and riches hidden within this cold dark tower. The businessman and adventurer Skiller, requires the help of your heroes to explore the tower.

He has an old map which&n...   [click here for more]

Triple Ace Games  $7.99

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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended!

Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys.

It may also be played using the sample musketeers found in the All For One rulebook.

Our heroic musketeers find themselves involved in a seemingly minor dispute be...   [click here for more]

Triple Ace Games  $9.99

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All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2

All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2


Evil Curses & Evil Deeds in the Abbey!Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a m...   [click here for more]

Triple Ace Games  $9.99

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All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3

All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3


Evil Curses & Evil Deeds in the Abbey!Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a m...   [click here for more]

Triple Ace Games  $9.99

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All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4

All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4


All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4

The Grande Finale... Revenge is a Dish Best Served Cold!

Le Mousquetaire Final is the fourth and final adventure in the Le Mousquetaire Déshonoré campaign.

In Le Mousquetaire Final the characters finally face Delmar Boulanger, the former musketeer responsible for the deaths of several m...   [click here for more]

Triple Ace Games  $9.99

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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique.

This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life.

In short, Paris Gothique provides the Game Master with everything nee...   [click here for more]

Triple Ace Games  $19.99

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All for One: Régime Diabolique Player's Guide

All for One: Régime Diabolique Player's Guide


THIS IS THE PLAYER'S GUIDE EBOOK VERSIONThe year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’...   [click here for more]

Triple Ace Games  $14.99

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Daring Tales of Adventure #04 - The Talons of Lo-Peng

Daring Tales of Adventure #04 - The Talons of Lo-Peng


In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet, an artefact sought by a Chinese mystic by the name of Lo-Peng.

A year later in someone has stolen the relic from Boston Museum. A strange Chinese pictogram left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan, onto Venice, and finally to China and the tomb ...   [click here for more]

Triple Ace Games  $6.99

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Daring Tales of Chivalry #01: A Knights Tale

Daring Tales of Chivalry #01: A Knights Tale


When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one. To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking sout...   [click here for more]
Triple Ace Games  $4.99

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Daring Tales of Chivalry #02 - Death at the Joust

Daring Tales of Chivalry #02 - Death at the Joust


WELCOME TO THE JOUST. WELCOME TO A MURDER MOST FOUL!

The tilts are alive with the sound of jousting! The clash of swords and the thunder of charging horses is mixed with the sound of the excited crowd cheering on their favoured champion. All seems well at this popular tournament but foul deeds are about to be commited!

Sir David and his illustrious band of heroic fighters enter...   [click here for more]

Triple Ace Games  $7.99

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Daring Tales of Chivalry #03: The Danbury Curse

Daring Tales of Chivalry #03: The Danbury Curse


In an ancient land lie dark secrets!

Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons. All is not what it seems as our heroes discover an oasis of good weather keeping the Danbury lands in permanent summer. They soo...   [click here for more]

Triple Ace Games  $6.99

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Daring Tales of Chivalry #04: Castle Fairstone & The Madness

Daring Tales of Chivalry #04: Castle Fairstone & The Madness


Treachery, Feuds, Fae, and Madness

Triple Ace Games are proud to present the fourth in their Daring Tales of Chivalry series, and present two fully detailed adventures.

Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival a...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure #15: The Ice Fiend & Other Tales

Hellfrost Adventure #15: The Ice Fiend & Other Tales


The Ice Fiend & Other Tales is a set of four fantastic Hellfrost mini-adventures for seasoned characters. In The Ice Fiend our heroes are asked to hunt a savage wolf that is terrorising a local farmer's sheep stock. But nothing is ever that simple! If your heroes want to bathe in Glory then A Brief Encounter is for them! Hired as mercenarie...   [click here for more]

Triple Ace Games  $7.99

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Hellfrost Adventure: #01 - Lair of the Vermin Lord

Hellfrost Adventure: #01 - Lair of the Vermin Lord


The specter of famine stalks the northern Hearthlands.With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery. But things are never that simple.What begins as a ro...   [click here for more]

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Hellfrost Adventure: #02 - The Dark Seed

Hellfrost Adventure: #02 - The Dark Seed


The balance of nature is tipping!Animal life was not always dominant in Rassilon. Eons ago, before the balance of nature was established, sentient plants were the superior life form. Among their number was a particularly vile species which sought the extermination of all animal life. Although long thought extinct, one of their seed pods has lain dormant, silently waiting for the right ti...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #03 - Shadow of Darkness

Hellfrost Adventure: #03 - Shadow of Darkness


Something Stirs In The Icebarrier  MountainsJoining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains.To...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #04 - Pirates of the Crystalflow

Hellfrost Adventure: #04 - Pirates of the Crystalflow


Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow!

The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared. Several ships have been found devoid of crew and stripped bare of their valuable cargoe...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #05 - The Siege of Watchgap Fort

Hellfrost Adventure: #05 - The Siege of Watchgap Fort


War Has Come to Watchgap Fort!With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal. Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort!This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent ...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #06 - The Lost City of Paraxus

Hellfrost Adventure: #06 - The Lost City of Paraxus


A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes...Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people.This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover Paraxus. The heroes have to p...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #07 - Descent Into Madness

Hellfrost Adventure: #07 - Descent Into Madness


MADNESS STALKS THE LAND

Insanity has struck the citizens of Rassilon!

Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity....   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #08 - The Heart of Winter

Hellfrost Adventure: #08 - The Heart of Winter


THE DEATH OF SUMMER LOOMS! Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature of terrible cold plots and plans the destruction of the world. Through the awesome power of the winter god, Thrym, the servant of evil plans to b...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #09 - Against the Elements

Hellfrost Adventure: #09 - Against the Elements


Uncover the Power of the Ancients!Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever. Recently one establishment has been rediscovered, one which the Convocation would like explored and looted. For five centuries the school has lain untouched by the o...   [click here for more]

Triple Ace Games  $7.50

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Hellfrost Adventure: #11 - Sins of the Father

Hellfrost Adventure: #11 - Sins of the Father


Should freedom come at any price?A caravan of slain refugees isn't an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious "white men" of which the lone survivor speaks?Fate has drawn heroes into a race to uncover the secrets of the past, secrets which have been deliberately concealed for centuries. A terrible crime...   [click here for more]

Triple Ace Games  $8.99

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Hellfrost Adventure: #12 - The Blood of Godhammer

Hellfrost Adventure: #12 - The Blood of Godhammer


BLOOD IS THICKER THAN WATER

For generations, two families have been engaged in a bitter blood feud with distant kin in northern Nordmark over possession of a supposed relic, Stormhammer. Though geographical separation has prevented open bloodshed, a war o...   [click here for more]

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Hellfrost Adventure: #13 - The Eostre Festival

Hellfrost Adventure: #13 - The Eostre Festival


Spring is in the air! The start of spring is marked by numerous festivals to Eostre, and this year is no different. Jarl Cuthwulf is hosting a grand, week-long festival, combining religious activities with five tests of skill, stamina, and ingenuity. Rich or poor, young or old, brave or cowardly, all may enter in the hope of taking away one of the fabulous prizes on offer! This adventure takes...   [click here for more]

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Hellfrost Adventure: #14 - The Frost Giant's Hold

Hellfrost Adventure: #14 - The Frost Giant's Hold


THE END IS NIGH! Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished the jarl's minions. But now the Norns have decreed the final act must play out between might frost giant and mortal adventures. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores of White Lake battle must be taken to...   [click here for more]

Triple Ace Games  $9.99

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Hellfrost Adventure: #16 - The Blood Tide

Hellfrost Adventure: #16 - The Blood Tide


The time of the prophecy nears!Literally hundreds of prophecies were made during the Blizzard War.One such prophecy was in regards to “The Blood Tide.”Written down in fragments by a priest of Neorthe, it told of the sea turning red with blood, a monstrous force which would drive the races from the oceans, and an unstoppable tide surging from the sea to devour those who dwelt on the ...   [click here for more]

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Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade

Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade


The Fey Tower - is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. These ravenous crustaceans raid on the land and steal cattle, sheep, and the occasional passing human. The crabs have driven most of the fish away and the villagers now barely catch enough to survive. They have come to te...   [click here for more]

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Hellfrost Adventure: #18 - Death in the Mire

Hellfrost Adventure: #18 - Death in the Mire


Death is only the beginning....

The village of Drayton is beset by plague. Seemingly abandoned by their healer, the villagers now turn to strangers for help. But there is more to the illness than appears, for the hand of the Norns is at work.

Three centuries ago they laid down a prophecy to the lord of Drayton, a prophecy that spelled disaster for his descendants. That time has ...   [click here for more]

Triple Ace Games  $8.50

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Hellfrost Adventure: #19 - Tales of Darkness

Hellfrost Adventure: #19 - Tales of Darkness


Dare you venture into Darkness?

The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this ...   [click here for more]

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Hellfrost Adventure: #20 - Clash of Steel

Hellfrost Adventure: #20 - Clash of Steel


LET SLIP THE DOGS OF WAR!

Through Edges and Glory rewards, Hellfrost allows the heroes to become leaders of men. The playground for such characters is not the “dungeon” environment, but the open battlefield. They lead companies to death or glory beneath fluttering banners, not skulk in dark shadows searching moldy corpses for a few coins. The call to arms has been issued, bu...   [click here for more]

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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows y...   [click here for more]

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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where ...   [click here for more]

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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presente...   [click here for more]

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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier.

Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to...   [click here for more]

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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly ex...   [click here for more]

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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin.

This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social struc...   [click here for more]

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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana.

...   [click here for more]
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Hellfrost Region Guide #10: Heligioland

Hellfrost Region Guide #10: Heligioland


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins.

This supplement details over a dozen new locations, provides more deta...   [click here for more]

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Hellfrost Region Guide #11: Ertha's Realm

Hellfrost Region Guide #11: Ertha's Realm


Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with ...   [click here for more]

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Hellfrost Region Guide #12: Witchwood

Hellfrost Region Guide #12: Witchwood


Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend fa...   [click here for more]

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Hellfrost Region Guide #13: Royalmark

Hellfrost Region Guide #13: Royalmark


The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a chan...   [click here for more]

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Hellfrost Region Guide #14: Veermark

Hellfrost Region Guide #14: Veermark


Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen.

Explore Veermark in greater...   [click here for more]

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Hellfrost Region Guide #15: Crystalflow Confederacy

Hellfrost Region Guide #15: Crystalflow Confederacy


The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs.

Expl...   [click here for more]

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Hellfrost Region Guide #16: Alantaris Isle

Hellfrost Region Guide #16: Alantaris Isle


Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes.

This product delves into the culture of the old empire's heartland, explores new sites, introdu...   [click here for more]

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Hellfrost Region Guide #17: The Great Swamp

Hellfrost Region Guide #17: The Great Swamp


In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart.

This product explores the dan...   [click here for more]

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Hellfrost Region Guide #18: The Freelands

Hellfrost Region Guide #18: The Freelands


The Freelands are a sea of grassy hills and small woods, its scattered communities are islands of civility in a land plagued by orcs, giants, and undead. It is a land where mighty heroes can carve out a fief and be master of their own destinies, for no sovereign holds sway over the Freelands; or meet a painful death at the hands, teeth, and claws of the many horrors that haunt the land be...   [click here for more]

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Hellfrost Region Guide #19: The Unclaimed Lands

Hellfrost Region Guide #19: The Unclaimed Lands


Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This s...   [click here for more]

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Hellfrost Region Guide #1: Sacred Places

Hellfrost Region Guide #1: Sacred Places


Across the northern continent are many places of wonder. Some are geological, carved by wind and etched by rain over the eons. Others are architectural splendors, worked by living hands. A small few are elemental loci, concentrated places of magical energy for one of the four elements. This supplement is concerned with a fourth category—sites inh...   [click here for more]

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Hellfrost Region Guide #20: The Mistlands

Hellfrost Region Guide #20: The Mistlands


Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again.

This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed land...   [click here for more]

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