| Product Name ▲ |
Publisher |
Price |
Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.
In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reig... [click here for more] |
Guild Companion Publications |
$7.00
|

A bestiary of epic proportions!
Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary!
Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike... [click here for more] |
Guild Companion Publications |
$18.00
|
Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. Ther... [click here for more] |
Guild Companion Publications |
$6.00
|
Creatures & Treasures III, in the tradition of the immensely popular C&T and C&T II is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other major role playing systems.
This bestiary presents... [click here for more] |
Guild Companion Publications |
$8.00
|

A classic Shadow World adventure module
The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress fr... [click here for more] |
Guild Companion Publications |
$5.00
|
Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?
Dún Crú is a complete adventure module for Rolemaster (both RMSS... [click here for more] |
Guild Companion Publications |
$7.00
|
The essential tome for GMs!
How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then... [click here for more] |
Guild Companion Publications |
$18.00
|
A classic Shadow World sourcebook
Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may a... [click here for more] |
Guild Companion Publications |
$8.00
|
The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:
"The Temple of the Th... [click here for more] |
Guild Companion Publications |
$8.00
|
The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location:
"Rose Petals and Snow Lions", a double-length Shadow World ... [click here for more] |
Guild Companion Publications |
$8.00
|
The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article:
"The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup... [click here for more] |
Guild Companion Publications |
$8.00
|
![In His Name/The Last Hallowed Place (Multisystem) [BUNDLE]](images/729/109628-thumb100.gif) THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... In His Name/The Last Hallowed Place (OGL Version) Regular price: $8.99 Bundle price: $5.99Format: PDF DownloadSystem: OGLBy Robert J Defendi
". . . if I had to recommend one single line that didn't make t... [click here for more] |
Final Redoubt Press |
$26.97 $17.99
|

Format: PDF DownloadSystem: RolemasterBy Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it."--Jeramy Ware, 2007 ENnies Judge
In His Name:Pages: 166
At His word, the world does tremble.
Veteran game designer Robert J Defendi brings you a wo... [click here for more] |
Final Redoubt Press |
$9.99 $8.99
|

A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized con... [click here for more] |
Guild Companion Publications |
$5.00
|
A classic Shadow World regional module
Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mo... [click here for more] |
Guild Companion Publications |
$5.00
|

Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more.
The Oriental Companion>... [click here for more] |
Guild Companion Publications |
$7.00
|

A classic Shadow World module
Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold an... [click here for more] |
Guild Companion Publications |
$5.00
|
 Rolemaster Classic: A Wedding at Axebridge
Adventure Module for Fantasy Grounds II
Converted from a HARP adventure to work with Rolemaster Classic
As weary travelers you enter the small village of Axebridge just in time for a festival being held in honor of the impending marriage of a young couple. However, there is something sinister lurking, and the bride is struck do... [click here for more] |
SmiteWorks |
$8.00
|
 Rolemaster Classic: Fantasy Weapons module for Fantasy Grounds
A Rolemaster Classic library module for Fantasy Grounds
Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP:
Note: This is not a PDF file and is only usable within the Fantasy Grounds virtual tabletop.
Baw
Chakram
Chegain
Cabis
Dag
Ge
Ikasha
Irgaak
Kalta
Kynac
Long Knife
Long Kynac
Sa... [click here for more] |
SmiteWorks |
$8.00
|
 Rolemaster Classic: Armoury Mod for the Fantasy Ground virtual tabletop
A Rolemaster Classic library module for Fantasy Grounds
Note: This is not a PDF. Please see the requirements below
Give your Hero an edge!
Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and tak... [click here for more] |
SmiteWorks |
$8.00
|
It's not the bruises that kill!
Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
... [click here for more] |
Guild Companion Publications |
$10.00
|
Get Critical!
Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by thenumbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.
Arms Law is a fantasy combat system designed to be us... [click here for more] |
Guild Companion Publications |
$9.00
|
Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.
Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.
Customize your characters using comprehensive background options: statu... [click here for more] |
Guild Companion Publications |
$15.00
|
Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit.
Construct Companion is a fantasy roleplaying sour... [click here for more] |
Guild Companion Publications |
$15.00
|

"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eye... [click here for more] |
Guild Companion Publications |
$16.00
|

...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "
Open your min... [click here for more] |
Guild Companion Publications |
$16.00
|
Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including cent... [click here for more] |
Guild Companion Publications |
$15.00
|

Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!
Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 1... [click here for more] |
Guild Companion Publications |
$15.00
|
Give your Hero an edge!
Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow i... [click here for more] |
Guild Companion Publications |
$8.00
|

Secure your hoard with the Treasure Companion
The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings...
Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-s... [click here for more] |
Guild Companion Publications |
$15.00
|

Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire stru... [click here for more] |
Guild Companion Publications |
$15.00
|

...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...
At last, the ancient priests of forgotten gods have brought forth new information for the ... [click here for more] |
Guild Companion Publications |
$15.00
|
Get Critical
Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here.
Arms Law is a fantasy combat system designed to be us... [click here for more] |
Guild Companion Publications |
$12.00
|
A Classic Returns.
Rolemaster, the greatest RPG system of all time is back.
Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded.
The origin... [click here for more] |
Guild Companion Publications |
$16.00
|
Rolemaster Classic ruleset for Fantasy Grounds
Ver 1.3: See the new user manual for the extensive list of upgrades
Ver 1.2: Now with expanded drag and drop support for weapons, inventory, spells, herbs and transports *
SmiteWorks and Iron Crown Enterprises present the Rolemaster Ruleset for Fantasy Grounds II! Nearly two years in the making, this ruleset features some of the mo... [click here for more] |
SmiteWorks |
$20.00
|
The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle f... [click here for more] |
Guild Companion Publications |
$20.00
|
Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designin... [click here for more] |
Guild Companion Publications |
$18.00
|
Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines.
To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with s... [click here for more] |
Guild Companion Publications |
$15.00
|
Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing.
Why have your grand tales limited by the rules you use? Choose the system which tells your story your... [click here for more] |
Guild Companion Publications |
$20.00
|
Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP:
Baw
Chakram
Chegain
Cabis
Dag
Ge
Ikasha
Irgaak
Kalta
Kynac
Long Knife
Long Kynac
Saren
Shangkana
Typh
Yarkbalka
... [click here for more] |
Guild Companion Publications |
$3.00
|

Have you ever needed a detailed Non-Player or Player character at the spur of the moment, complete with skills, spell lists and background, but did not know where to turn? Wonder no longer, your search is over! Rolemaster Heroes and Rogues is the answer - complete game information for 24 Rolemaster characters at seven different levels. Get your players ready, because your Rolemaster camp... [click here for more] |
Guild Companion Publications |
$8.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #2 Table of Contents
Introduction .................................................................... 1Elementalist Training Package ........................................ 2Spell Lists ......................................................................... 3Elemental Air .......... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #3 Table of Contents
Introduction ..................................................................... 1Fighter Schools ................................................................. 2The Pit Fighting School................................................. 2The Knights-Errant ...... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #4 Table of Contents
Introduction ............................................................... 1Thief Schools ...................................................... 2Avanor’s Urchins ................................................ 2The Confidence Man .......................... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #5 Table of Contents
Introduction .............................................................1Woodsmen Schools ..................................................2Poacher ...............................................................2Trapper ........................................... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #6 Table of Contents
Introduction ...................................................................... 1Clerical Schools ................................................................. 2Monastic Priest .......................................................... 2Pacifist Priest ..... [click here for more] |
Guild Companion Publications |
$3.00
|

Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #7 Table of Contents
Introduction ..................................................... 1Craft Guilds ..................................................... 2Weapon Smiths’ Guild ............................... 2Tanners’ Guild ........................................... 3J... [click here for more] |
Guild Companion Publications |
$3.00
|

Shadow World
...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives...
The long wait is over...
Retu... [click here for more] |
Guild Companion Publications |
$20.00
|
Shadow World
...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives...
The long wait is over...
Retu... [click here for more] |
Guild Companion Publications |
$20.00
|
The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flappin... [click here for more] |
Guild Companion Publications |
$7.00
|