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Gilded Cage

Gilded Cage


The Cities are the Kindreds Domain

The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer.

As Well As Their Prisons...   [click here for more]
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Giovanni Chronicles I: The Last Supper

Giovanni Chronicles I: The Last Supper


The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips.

The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the mo...   [click here for more]

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Giovanni Chronicles II: Blood and Fire

Giovanni Chronicles II: Blood and Fire


Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan.

Its members, foul necromancers all, seek nothing less than apotheosis.

Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence.

Note: The...   [click here for more]

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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line.

The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans.

Note: The Black & White print editions of this book are not full-bleed. Beca...   [click here for more]

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Giovanni Chronicles IV: Nuova Malattia

Giovanni Chronicles IV: Nuova Malattia


The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment.

The story takes place in some of the most memorable and exciting periods of American history, from the Roaring '20s to the looming terror of the modern nights.

Players get a chance to help or hind...   [click here for more]

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Giovanni Saga I (WW2098)

Giovanni Saga I (WW2098)


The First Nights

Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side.

The Final Nights

Giovanni Saga 1 compiles...   [click here for more]

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Glimpses of the Unknown

Glimpses of the Unknown


The world is a dark and dangerous place.

It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Som...   [click here for more]

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Goblin Markets

Goblin Markets


Let the buyer beware

Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market....   [click here for more]

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God-Machine Chronicle Anthology

God-Machine Chronicle Anthology


In 2004, the World of Darkness Rulebook introduced a concept that intrigued, tantalized and inspired readers and players, and left them with the question:

What is the God-Machine?

You hold in your hands the book that might answer that question...or might simply complicate it. The...   [click here for more]

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Grails Covenant Trilogy Complete

Grails Covenant Trilogy Complete


The Holy Grail

 

Obsessed with the acquiring the Holy Grail for the Lasombra clan, the vampire Montrovant sets out on a quest that leads him through the establishment of the Knights Templar, the lair of an ancient Egyptian evil, and the deserts of the Holy Land. Dark forces are pitted against him, and each ally must be watched in turn, as treachery leads to deceit and back ...   [click here for more]

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Grails Covenant Trilogy, Book 1: To Sift Through Bitter Ashes

Grails Covenant Trilogy, Book 1: To Sift Through Bitter Ashes


 

The Holy Grail Obsessed with the acquiring the Holy Grail for the Lasombra clan, the vampire Montrovant sets out on a quest that leads him through the establishment of the Knights Templar, the lair of an ancient Egyptian evil, and the deserts of the Holy Land. Dark forces are pitted against him, and each ally must be watched in turn, as treachery leads to deceit and back a...   [click here for more]

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Grails Covenant Trilogy, Book 2: To Speak in Lifeless Tongues

Grails Covenant Trilogy, Book 2: To Speak in Lifeless Tongues


 

The Holy Grail

Still bent on obtaining the Holy Grail generations after his time in the Holy Land, Montrovant receives word that the Knights Templar are about to fall. Whether spurred to action by an old loyalty to the Order that he founded or the rumor that biblical treasures lie hidden in the recesses of the Templars' castle, the vampire known as the Dark One sets off t...   [click here for more]

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Grails Covenant Trilogy, Book 3: To Dream of Dreamers Lost

Grails Covenant Trilogy, Book 3: To Dream of Dreamers Lost


The Holy Grail At last, after centuries of plotting and scheming, the Holy Grail lies within the reach of the vampire Montrovant - or does it? Montrovant has survived the catastrophic fall of the Knights Templars, defeated his supernatural enemy, the guardian Santos, and pursued the remnants of the Order of the Bitter Ashes to their mountain lair in the French Alps, where they have secur...   [click here for more]

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Grimoire of Grimoires

Grimoire of Grimoires


Words of PowerHidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await.Grimoire of Grimoires includes:• 18 new grimoires offering great power and great dang...   [click here for more]

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Guardians of the Caerns

Guardians of the Caerns


Home Sweet Home Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why.

Trespassers Will Be Mauled! Ever wonde...   [click here for more]

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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!

...   [click here for more]
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Guide to the Camarilla

Guide to the Camarilla


The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight.

The New Face o...   [click here for more]

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Guide to the Sabbat

Guide to the Sabbat


The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?

Cast by the Fires of the Packs...   [click here for more]

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Guildbook: Artificers

Guildbook: Artificers


Taste the Hammer and the Flame!

In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you. Guildbook: Artificer...   [click here for more]

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Guildbook: Haunters

Guildbook: Haunters


do yOU WaNt tO PlaY wiTh MadNEsS?

Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.

And All Pandemonium Breaks Loose!...   [click here for more]

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Guildbook: Masquers

Guildbook: Masquers


Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. that's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. Masquers are never the same Wraith twice! Included are rules for use of Moliate, among the most potent wraithly powers known. Also, the history and secrets of the Guild that houses the Un...   [click here for more]
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Guildbook: Pardoners and Puppeteers

Guildbook: Pardoners and Puppeteers


Pardoners

Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.

Puppeteers

Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. ...   [click here for more]

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Guildbook: Sandmen

Guildbook: Sandmen


Where Do Dreams Go When They Die?

So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too. - Malaika Singleton, Night Angel of Philadelphia

Only the Living Can Awaken From T...   [click here for more]

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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.

The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underwo...   [click here for more]

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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again.

Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the f...   [click here for more]

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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone

A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, ...   [click here for more]

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Haunts

Haunts


Shrouded from Mortal Eyes...

Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest as they will.

The Dance of Death Goes On!

From Portugal to Providence, the Restless have ...   [click here for more]

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Havens of the Damned

Havens of the Damned


 

Where the Undead Stay

 

Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story....   [click here for more]

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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts

My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not.

One with Gaia, but a World Apart

If you want to see how the Changing Breeds are different in the E...   [click here for more]

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Heralds of the Storm (Year of the Scarab Trilogy Book 1)

Heralds of the Storm (Year of the Scarab Trilogy Book 1)


The Ghost Storm Rages

Drawn into a struggle against the forces of darkness, Thea Ghandour encounters and enigmatic figure who shares her same immodest goal: the ultimate destruction of evil. Maxwell Carpenter has tracked an entity of incredible power to an obscure temple in the heart of Chicago. Only with the aid of Thea and her fellow hunters can Carpenter hope to stand agains...   [click here for more]

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House of Secrets

House of Secrets


Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.

...   [click here for more]

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House of Tremere

House of Tremere


Throw Open the Gate of Ceoris

High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful a...   [click here for more]

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Houses of the Fallen

Houses of the Fallen


Angels of Wrath

The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they...   [click here for more]

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Hunter Book: Avenger

Hunter Book: Avenger


An Eye for an Eye

Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder ...   [click here for more]

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Hunter Book: Defender

Hunter Book: Defender


The Best Defense

"We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's ...   [click here for more]

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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . .

Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does th...   [click here for more]

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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . .

"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. As...   [click here for more]

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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind

For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Pruden...   [click here for more]

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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs

"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the c...   [click here for more]

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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation

I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the e...   [click here for more]

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Hunter Book: Visionary

Hunter Book: Visionary


Prophets or Madmen

Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of th...   [click here for more]

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Hunter Book: Wayward

Hunter Book: Wayward


The End Is Nigh

Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder,abuse and oppress humanity. They have to be stopped, at anyprice. A new force emerges among hunters, a new creed neverseen before. These chosen are bent on obliterating the supernatural and anyone who gets in their way. Are these wanton killersthe worlds...   [click here for more]

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, ...   [click here for more]

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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth...

Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.

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Hunter: Apocrypha

Hunter: Apocrypha


The End Is Nigh

Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.

...   [click here for more]
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Hunter: Deadly Prey Rulebook

Hunter: Deadly Prey Rulebook


A Deadly Game

Monsters exist in our world, lurking under cover of darkness, hiding their depredations behind a veil of lies. You are an ordinary person, but you have discovered the creatures that prey upon us. Now you search the city for supernatural secrets, gathering weapons, tools and lore in your own personal crusade against the unknown.

Hunter: Dead...   [click here for more]

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Hunter: Fall From Grace

Hunter: Fall From Grace


The Bigger They Are Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human? The Harder They Fall...   [click here for more]
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Hunter: First Contact

Hunter: First Contact


The Hunters Hunted As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all these hunters? And can monst...   [click here for more]

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Hunter: Holy War

Hunter: Holy War


What Monsters Lurk Hunters may have been exposed to the truth of the World of Dakness© - that monsters exist - but they actually learn very little about what stalks the night. Every hunter must answer the call in his own way, according to his own values and beliefs. What other choice does he have? But what if a radically different outlook made the ...   [click here for more]

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Hunter: The Infernal

Hunter: The Infernal


The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the ...   [click here for more]
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