| Product Name |
Publisher |
Price |
Warsaw had been nuked, and nuked hard. Nearly everyone there had been killed. But still, the ruins had things to offer - raw materials such as metal and stone, and protection from the marauders who surrounded it. These things drew the settlers, but also drew the Baron Czarny, and his evil army of cutthroats. Ruins of Warsaw is an adventure module for Twilight: 2000. Wa... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
It's like this: there's this bunch down in St. Pete called the New Americans. They're into that "natural aristocrat" stuff about the superior man ruling the rest, and they decide who's superior Urban Guerilla is a module for use with Twilight: 2000, GDW's post-World War III role-playing game. The module takes players into central Florida, now co... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
What does the remote turret on an M1A2 look like? When the Sergeant York air defense gun was withdrawn from production, what happened to the vehicles already built and what replaced it? What were the organization and equipment levels of an armored division? A light infantry division? What was the basis of issue of the LAV-75? The U.S. Army Vehicle Guide is designed to answer these ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic force of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz, whose only weapons are a deep patriotism and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polis... [click here for more] |
Game Designers' Workshop (GDW) |
$7.00 $5.26
|
Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the stru... [click here for more] |
Game Designers' Workshop (GDW) |
$24.95 $18.72
|
American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M... [click here for more] |
Game Designers' Workshop (GDW) |
$0.00
|
For years, I'd heard about the white elephants of Thailand. You know the ones, right? They're considered so sacred that only the king can own them, and even he can't put them to work like normal elephants. They can 't be killed... the only thing you can do with the suckers is feed 'em and breed 'em. I got to see a bunch finally. They aren't white, they're kind of... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
ONLY THE STRONG SURVIVEBEFORE THE WAR, there was growing optimism over the collapse of communism and the opening of eastern Europe. Survivalist organizations were seen as outdated and unnecessary, and their memberships dwindled. Many of the remaining members were labeled crazy and were ridiculed. Then the war came, vindicating their beliefs. Now a small band of survivalists k... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
Information is vital in any military campaign. Without it, armies blindly wander without real objectives, blundering into the enemy by chance, with no opportunity for advance planning or preparation. The East Europe Sourcebook for Twilight: 2000 gives you the information you need to know about the central theater of the Twilight War. Eastern Europe was, w... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
|
The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missle launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Hea... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
The NATO Combat Vehicle Handbook, like its predecessors (the American Combat Vehicle Handbook and the Soviet Combat Vehicle Handbook), supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, from more than six nations (France, Germany, Great Britian, the Netherlands, Turkey, Austria ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol b... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
I thought I was through with surprises after six years in the merc trade. We've been sent on a lot of stuff. Its not unusual for us to be hired by people we never see. It's not out of the ordinary for us to be told to do things we don't understand... "ours not to reason why," and all that. And its par for the course to be sent place we've never been before. I've... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
To the survivors of the US 5th Division, Krakow sounded like a city out of fairy tale… a castle, an evil king, even a flying carpet. More importantly, Krakow sounded like an island of peace in a war-torn world. The reality was different… Rendezvous in Krakow is the first of three adventures forming The Vistula Epic for Twilight:2000 2nd Edition. Kr... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Soviet Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, ranging from the WWII BA-64 armored car and the T-34/85 tank through the latest variations of the T-80 to T-90 FST (future Soviet tank). Vehicles include five versions of the BTR, amphibious GAZ-46 and PT-76, Yu... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
Welcome to the shady world of intelligence work and espionage operations. A world where the enemy is not often clear, and where killing someone doesn't accomplish much except to complicate matters. Where the objective is usually as nebulous as the opponent, and often just part of a larger scheme. A "special operation" can include assassinations, kidnappings, burglaries, sabo... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
Twilight with a TwistWant to wake up jaded players? Drop their characters into on of these adventures and listen to them gasp. Designed for groups looking for the unusual, these Twlight Nightmares are usable in either Twlight: 2000 or Merc: 2000 campaigns, whether as "official" episodes or as momentary diversions. The book includes: The Rumors of Our Extinc... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game m... [click here for more] |
Game Designers' Workshop (GDW) |
$5.50 $4.12
|
The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn c... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
|
Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independen... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|

Journal of the Travellers’ Aid Society. Issue No. 6The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number):06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstell... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00 $1.50
|
Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all requir... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 4- Mercenary. Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on speci... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pa... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 6- Scouts. Scouts addressed in detail the Imperial Interstellar Scout Service: its organization, duties, and operations, plus an expanded star system generation sequence.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pag... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 7- Merchant Prince. Merchant Prince expanded the merchant character generation system, plus a detailed trade and commerce system and with details on how merchant companies are organized.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 6- Robots. Robots addressed an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material in the first three issues of Travellers' Digest, it expanded and elaborated on the concepts.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, exp... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Book 0- Introduction To Traveller. Introduction To Traveller presents basic information about role-playing for the novice player. This book was included in Deluxe Traveller, as well as being sold separately.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on T... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00 $4.50
|
Classic Traveller Adventure 0- The Imperial Fringe.
The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00 $3.76
|
Adventure 1- The Kinunir
The first published Traveller adventure: a series of situations dealing with an imperial Battle Cruiser. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00 $3.76
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium. The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system genera... [click here for more] |
Game Designers' Workshop (GDW) |
$19.95 $14.98
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now c... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $7.50
|
The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen. Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and t... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $11.22
|
Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, ... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who cont... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $5.61
|
The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of i... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then eacape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city\'s treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned pri... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
|
Fight the Good FightIn the Wake of the rebellion, chaos rules over the once proud Imperium. Bands of corsairs stalk the spaceways, crippling the trade that had linked over 11,000 worlds. Without some force to permit the safe passage of trade, interstellar society cannot help but collpase.Even in these dark times, people can still be found to shoulder the burdens of civilization. Among these are... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
"Welcome to Diaspora"is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Corew and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengefu... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
"Tell Norris I'm sorry"This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the en... [click here for more] |
Game Designers' Workshop (GDW) |
$7.50
|
BELTER-- Mining The Asteroids, 2076
One of the last frontiers in the Solar System is certain to be the Asteroid Belt. This frontier is certain be both lawless and bountiful.. . the perfect environment for the classic frontiersman.. the Belter.
The original Belter game includes a game map, two sheets of die-cut counters, and a set of rules and ch... [click here for more] |
Game Designers' Workshop (GDW) |
$18.00 $13.50
|
GDW's modern horror role-playing game.
The details of the Dark Conspiracy game system: a complete list of the component titles with descriptions and illustrations. Guide to Dark Conspiracy provides a comprehensive overview of the first edition of Dark Conspiracy as published by Game Designers' Workshop. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|

The Russo-Japanese War
TWO independent wargames: the naval battles and the land battles of Russo-Japanese War; each game is independent and historically detailed. Play them separately, or join them for a grand resolution of the Russo-Japanese War!
The original Russo-Japanese War board war game from Game Designers' Workshop ... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
Your comprehensive guide to the Licensed Traveller titles published by Judges Guild. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Judges Guild Sector: Ley Sector,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps (15 for Ley Sector). ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|
 Traveller Referee Screen
Four 8.5" x 1 1 " cardstock sheets, printed black-on-green. Loaded with charts recapping basic Traveller personal combat, starship battles, and animal encounters for Classic Traveller, referee's information on one side, and data for the players on the other. Updated with information from Mercenary. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.88
|
Judges Guild Sector: Maranantha Alkahest,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page booklet with individual subsector maps and world UWPs, and (on the back of the sector map) several world surface maps. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $3.00
|