| Product Name |
Editeur |
Prix |

This PDF version includes all the art from the 2011 Traveller Calendar, and features work by Joshua Bell, Vincent Bernard, Andrew Boulton, Jesse DeGraff, Shawn Driscoll, Mark Hirst, Magmagmag, Thomas Peters, and Wayne Peters. All profits from the sale of the Calendar will be donated to the Jennifer Trust for Spinal Muscular Atrophy. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$3.50
|

This PDF version includes all the art from the 2012 Traveller Calendar, and features work by Andrew Boulton, Jesse DeGraff, Mark Hirst, Thomas Peters, Brian Ronnle, and Ian Stead. All profits from the sale of the Calendar will be donated to Loren Wiseman's medical fund. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00
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The annual Traveller Calendar was the brain child of Andrew Boulton, who for the past several years has assem- bled a truly talented band of artists to produce the calendar, proceeds of which went to various good causes.
Sadly Andrew passed away this year and it looked like the next calendar would not happen. But the artists would not let that happen: Ian Stead stepped forward to man... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00
|
The Guide to Paranoia Press Traveller... covers and basic information about the licensed Traveller supplements put out by Paranoia Press 1980 to 1983. Includes cover images for Scouts and Assassins, Merchants and Merchandise, SORAG, The Vanguard Reaches, and The Beyond. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
FREE
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SCOUTS & ASSASSINS
Includes an expanded Scout Service character generation system; the new character class of Assassin; and full size scout ship deck plans. 16 page booklet plus insert.
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00 $3.00
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MERCHANTS & MERCHANDISE
Features an expanded Merchant generation system and over 15 new items of merchandise. 24 page booklet:
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982.
... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00 $3.00
|
SORAG
A detailed description of the secret intelligence branch of the Zhodani in the Vanguard Reaches including character generation, sample charactersand special equipment. 26 page booklet:
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00 $3.00
|
VANGUARD REACHES
Statistical and library data on sixteen new Traveller subsectors. 28 page bookletplus insert: (separate 17x22 sector map as PDF and JPG).
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00 $3.00
|
BEYOND
Statistical and library data on sixteen more new Traveller subsectors. 32 page booklet plus insert: (separate 17x22 sector map as PDF and GIF).
Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.00 $3.00
|
Last Battle is two distinct games:
* A system for resolving combat in the role-playing game Twilight: 2000.
* A stand-alone boardgame.
As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. sta... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
Twilight Encounters
This product is a thorough revision and expansion of the encounter system for Twilight: 2000.
Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly.
The section on combat rules conta... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
|
A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
|
Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign.
As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximiz... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013.
Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources.
Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or i... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.
This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules.Included:
Over 20 new firearms
Stage III Ballistics Data
Rules for Suppressors
Stage III Quirks for Firearms from the Core Rules
... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
FREE
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Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.
This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
|
The greatest guns that never were...For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production inste... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
|
Fine Old World craftsmanship...
The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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Small but mighty...The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightwei... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
|
White Hats and Black Rifles
Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competit... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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The battle does not always go to the big guns...The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assig... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
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This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged RulesIndividual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've writ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$4.88
|
The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the land... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory! Annililik Run is a three-part adventure ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
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Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns. Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them indivi... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss.... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
 Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table, with ev... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer!... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle a... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log.... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems.
Linked to the adventure Long Way Home, Gateway! is completely sel... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
|
Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The mission: a covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$12.95 $9.72
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There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, ho... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Mis... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by descript... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism. Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources,... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems.>... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true tra... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
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The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded befo... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$9.99 $7.50
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Once there was an Empire but now there is desolate ruin, the silence of a trillion unburied dead on a thousand worlds, and a handful of people who will not let the dream of star-spanning civilization die. Coeur "Red Sun" d'Esprit is one of those people committed to returning humanity to the stars. As a survivor of the fallen empire, she remembers better times, but as captain of a Reformation Co... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$5.95 $4.48
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The call to preserve the future of humanity...
does not always come when it is convenient, and is not always delivered to the strong and well-prepared. Sometimes courage alone must take teh place of powerful weapons, for this call cannot be ignored.
An infamous Reformation Coalition criminal h... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$5.95 $4.48
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The TNE Novels GDW commissioned a novel trilogy in support of Traveller: The New Era, and published two of the three before they closed their doors in 1996. Regrettably, the third novel lay forgotten and unpublished in the GDW archives for more than fifteen years. In that time, Traveller designer Marc Miller searched for a conclusion to the story arc. Ultimately, ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$6.95 $5.22
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History is full of stories of societies that, just as they seem to be at the height of their power, fall to depths that their citizens could not have imagined. Some of these falls merely passed the reins of power from the falling empire to a neighboring rising empire, while others brought the downfall of the known world. This fall is one of the latter.
The Third Imperium fell in a frenz... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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The Deluxe Traveller package bundles the core game rules with the Fire Fusion & Steel Technical Architecture sourcebook and a variety of play aids:
Player Aid Cards, RCES Briefing (Player), RCES Briefing (Referee), Spinward Marches map circa 1130, Diaspora Sector map circa 1130 ... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$46.00 $17.25
|

Traveller (THE New Era) Starship Combat
Brilliant Lances includes:-Vector-based movement-Detailed hit location and damage resolution-Lasers, particle accelerators, meson guns, detonation laser missiles, and the systems that defend against them-Extensive ship ratings, including New Era and pre-Collapse warships, from the swift Rampart fighter up to large... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$30.00 $22.50
|
FIRE, FUSION, & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different appr... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$16.00 $12.00
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Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Co... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
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Battle Rider is a stand alone scifi game, maps are compatible with Brilliant Lances.
Battle Rider is the game of squadron and fleet combat in GDW´s Traveller universe.Battle Rider gives you fast-moving fleet combat without the need for roleplaying levels of detail.Interactive game turn sequences and hidden task force rules emphasi... [cliquer ici pour plus] |
Game Designers' Workshop (GDW) |
$30.00 $22.50
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