| Product Name |
Publisher |
Price |
A detailed treatment of aircraft and the characters that fly them in MegaTraveller. This 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organization and the operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who cont... [click here for more] |
Game Designers' Workshop (GDW) |
$14.95 $5.61
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The Imperial Navy never planned for the worst of all possible contigencies: a far-flung Rebellion that would shatter the empire into squabling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of i... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life. And Earth's cities hold surprises to rival those found on alien worlds. The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
|
Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home. The Ground Vehicle Guide presents 34 veh... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00 $6.00
|
Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds. Earth and its many colonies ha... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $7.50
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What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss.... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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 Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table, with ev... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
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The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer!... [click here for more] |
Game Designers' Workshop (GDW) |
$22.95 $17.22
|
FIRE, FUSION, & STEEL The Traveller Technical Architecture...
puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different appr... [click here for more] |
Game Designers' Workshop (GDW) |
$16.00 $12.00
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Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Co... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00 $10.50
|

In order to re-build a universe, first you need the right tools...
The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most importatnt equipment, weapons, and vehicle... [click here for more] |
Game Designers' Workshop (GDW) |
$20.00 $15.00
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Sword and Shield
For centuries, the mighty Third Imperium was defended by the most powerful, sophisiticated fighting vehicles ever created by humanity. These vehicles of the Imperial Army and Marines provided security and reassurance as humanity expanded to bring life to the stars, and defended them when those stars instead returned death. The Third Imperium did not win all of its wars, bu... [click here for more] |
Game Designers' Workshop (GDW) |
$12.00 $9.00
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