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Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

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Slayer's Guide to Hobgoblins

Slayer's Guide to Hobgoblins


The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war.

Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowin...   [click here for more]

Mongoose  $9.95 $3.99

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Slayer's Guide to Kobolds

Slayer's Guide to Kobolds


Kobolds are a common sight in many campaign worlds; deemed by most adventurers to be a minor nuisance at best. Certainly, most experienced adventurers would question the need to study kobolds in any great depth, but then, few have faced the full might of a kobold clan and lived long enough to warn others of the peril they offer. The Slayer’s Guide to Kobolds offers insight to all adventur...   [click here for more]

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Slayer's Guide to Kraken

Slayer's Guide to Kraken


Nearly all monsters are shrouded in some mystery. Even the so-called ‘common’ beasts that plague the intelligent races are in some ways unknown despite efforts to probe their secrets. Many become increasingly familiar to us as we constantly ask of our friends and allies, and from this information we piece together what we can. However, there are some creatu...   [click here for more]

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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postula...   [click here for more]

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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur.

...   [click here for more]

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Slayer's Guide to Mist Elves

Slayer's Guide to Mist Elves


Mist Elves. Every elf believes that his particular people were the original elves, the oldest of the old. Mist elves are no different – except that they may actually be right! Mist elves call themselves ‘the daoine’ and, like grey and wild elves, point to themselves as the true first elves. They are a mystery even to their brethren, combining the arts and traits of most of th...   [click here for more]

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Slayer's Guide to Ogres

Slayer's Guide to Ogres


The common ogre stands nine to ten feet tall, smells like a dung heap and avoids direct confrontations. The merrow resemble their land-bound cousins but breath water and swim like fish. Finally we have the ogre mage, a creature somehow related to the common ogre but remarkably different; although they share a similar physical appearance the ogre mage represents a much greater threat than an ogr...   [click here for more]

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Slayer's Guide to Orcs

Slayer's Guide to Orcs


Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little m...   [click here for more]

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Slayer's Guide to Rules Lawyers

Slayer's Guide to Rules Lawyers


Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been aroun...   [click here for more]

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Slayer's Guide to Sahuagin

Slayer's Guide to Sahuagin


For those that live far from the sea the sahuagin are unknowable creatures of the deep, used by parents as bedtime cautions to wilful children. Or perhaps they are told of around the campfires by adventurers, their tongues and imaginations loosened by mead, in electrifying deeds of bravado. These deeds are the product of an alert mind and an ear for a good story, for few away from the gentle la...   [click here for more]

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Slayer's Guide to Scorpionfolk

Slayer's Guide to Scorpionfolk


What are scorpionfolk and where do they come from? This is a question that many have asked; what is known is that they are brutal and destructive. But who are they really, and how can they be so savage and yet still exist? Surely they would all have killed one another in an orgy of violence; so there must be more to the scorpionfolk than meets the eye. The Slayer’s Guide to Scorpionfolk w...   [click here for more]

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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of...   [click here for more]

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Slayer's Guide to Troglodytes

Slayer's Guide to Troglodytes


Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a const...   [click here for more]

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Slayer's Guide to Trolls

Slayer's Guide to Trolls


The Slayer’s Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into th...   [click here for more]

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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detai...   [click here for more]

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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate.

Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a w...   [click here for more]

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Slayer's Guide to Yuan-Ti

Slayer's Guide to Yuan-Ti


The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any c...   [click here for more]

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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you i...   [click here for more]

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Soldier's Companion

Soldier's Companion


One Step At A Time

This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. W...   [click here for more]

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Solomani Rim

Solomani Rim


The Solomani Rim sector is an old, highly civilised sector with more than 400 settled worlds including Terra, the original home of mankind. It bears the weight of thousands of years of history and is the front line of the centuries-long conflict between the Imperium and its bitter rival, the Solomani Confederation. The Solomani Rim contains a history and description of this sector. A perfect ...   [click here for more]

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Special Supplement 1: Biotech Vehicles

Special Supplement 1: Biotech Vehicles


Science fiction is full of biotech vehicles, from the whale subs of East of Eden to the living ships of Vorlons and Shadows in TV’s Babylon 5. 2300AD for Mongoose Traveller also features the heavy use of biotechnology by the alien Pentapod race, including vehicles and starships.

Since the Traveller vehicle design rules found in Supplement 5-6: Vehicle Handbook...   [click here for more]

Mongoose  $2.99 $2.39

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Special Supplement 2: Deadly Assassins

Special Supplement 2: Deadly Assassins


This Special Supplement for Traveller introduces three schools of assassins, careers to create characters from them, the equipment they use and some sample agents to use in your games.

There are many schools of assassins scattered throughout the galaxy, but only three large enough and powerful enough to become known to more than a few specialists and historians. These are the schools of...   [click here for more]

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Special Supplement 3: Vehicle Upgrade Manual

Special Supplement 3: Vehicle Upgrade Manual


Special Supplement 3: Vehicle Upgrade Manual adds many new design options to Supplement 5-6: Vehicle Handbook.

Three brand new chassis types are on offer; ekranoplans, rocket planes and ornithopters.  Also in this book are rules for vehicle maintenance, design flaws, new modifications, and new weapons. A system for creating ultra-heavy vehicles is also present, suitab...   [click here for more]

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Spinward Encounters

Spinward Encounters


Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play.

With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains ...   [click here for more]

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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The ...   [click here for more]

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Spinward Marches Map Pack

Spinward Marches Map Pack


The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map!

Includes a full key to aid navigation.

 

...   [click here for more]
Mongoose  $9.99 $4.79

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Spinward Salvage LIC

Spinward Salvage LIC


This adventure details a small corporation operating at the Coreward end of the Spinward Marches – Spinward Salvage LIC (Licensed Imperial Corporation). The company got its start after the 3rd Frontier War salvaging wrecks and bases left behind from that war. Spinward Salvage is a company with a reasonable reputation, but it has been known to employ freelancers of somewhat more dubious re...   [click here for more]

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Spirit Magic

Spirit Magic


A free,100% Open Content add-on module for Legend, introducing Spirit Magic into the game.

...   [click here for more]
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Starports

Starports


The Starport is the central base of operations for many Traveller adventures - but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations.

Packed with information on what facilities, characters, and business...   [click here for more]

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Starship Troopers - Starship Troopers Floorplans

Starship Troopers - Starship Troopers Floorplans


Starship Troopers: The Roleplaying Game puts players into the dangerous and exciting story of a struggle for species survival. The various Starship Troopers stories are set on planets as diverse as the water planet Hydora, the Jungles of Tesca and the terrifying Klendathu itself, home of the Arachnid menace.

This exciting boxed set containing Eight full colour terrain maps on four dou...   [click here for more]

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Starship Troopers - The Roleplaying Game

Starship Troopers - The Roleplaying Game


STARSHIP TROOPERS: THE ROLEPLAYING GAME TRANSPORTS YOU TO A TERRIFYING FAR-FUTURE WHERE MANKIND BATTLES THE RAPACIOUS ARACHNIDS IN A STRUGGLE FOR SUPREMACY, IN A GAME OF HIGH-OCTANE EXCITEMENT, DANGER AND GLORY ON THE BATTLEFIELDS OF FAR-FLUNG STAR SYSTEMS.

IN STARSHIP TROOPERS: THE ROLEPLAYING GAME, YOU TAKE ON THE ROLE OF A MOBILE INFANTRY TROOPER, A MEMBER OF HUMANITY'S MOST ADVA...   [click here for more]

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Starship Troopers Modelling and Painting Guide

Starship Troopers Modelling and Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet.

Mongoose brush maes...   [click here for more]

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Starship Troopers Painting Guide

Starship Troopers Painting Guide


Welcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will find loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you t...   [click here for more]
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Starship Troopers: Miniatures Game (Hardback Edition)

Starship Troopers: Miniatures Game (Hardback Edition)


Containing all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides.

...   [click here for more]
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Starship Troopers: Mobile Infantry Army Book

Starship Troopers: Mobile Infantry Army Book


The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is in need of such soldiers. Enemies press in on all ...   [click here for more]
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Starship Troopers: Pathfinders Army Book

Starship Troopers: Pathfinders Army Book


The Pathfinders Army Book is a rules supplement for the Starship Troopers miniatures game. The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With s...   [click here for more]
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Starship Troopers: Skinnies Army Book

Starship Troopers: Skinnies Army Book


The Skinnie Hegemony has mobilised for war and now aims to bring its own brand of civilisation to every corner of the Federation. Utterly alien, their society and technology is anathema to everything the Mobile Infantry stands for, and peace can never exist between the two species while the borders of their great empires clash. The Skinnie Army Book reveals this race as never before. Once th...   [click here for more]
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Starship Troopers: The Arachnid Army Book

Starship Troopers: The Arachnid Army Book


Up to now, Mankind has thought it had the measure of the Arachnid threat. Now the bugs unleash their full strength! The Arachnid Army Book is an essential update of the Starship Troopers miniatures game, giving bug players all the tools they need to defeat a weak Citizens' Federation and sweep the Mobile Infantry before them. This book contains an updated timeline showing just what the Arach...   [click here for more]
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Starship Troopers: The Klendathu Invasion

Starship Troopers: The Klendathu Invasion


The first major supplement for the Starship Troopers miniatures game, the Klendathu Invasion provides everything you need to expand your games to include the disasterous Klendathu campaign, Mankind's first strike against the Arachnid's homeworld. Included in this book, you will find; * The complete history of the invasion, including SICON reports on estimated bug strength and the changes made i...   [click here for more]
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Starship Troopers: The Roughnecks

Starship Troopers: The Roughnecks


Featured on recruitment adverts throughout the Federation, the Roughnecks have grown into a legend. From their first encounter with the Arachnids on Pluto to the Klendathu Invasion and beyond, the men and women of the Roughnecks have defended the Federation with their lives. Always at the centre of a campaign, the Roughnecks are a veteran unit of the Mobile Infantry. Adept at fighting Arachnids...   [click here for more]
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Strontium Dog

Strontium Dog


Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the ‘norms', mutants were forced to grow up in ghettos and take the only job open to them - bounty hunting. These Search/Destroy Agents hunt ...   [click here for more]

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Supplement 10: Merchants and Cruisers

Supplement 10: Merchants and Cruisers


Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee's looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this book is individually illustrated and presented with a high resolution deck plan.

From the tiniest of fighters to powerful cruisers, this book provide...   [click here for more]

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Supplement 11: Animal Encounters

Supplement 11: Animal Encounters


Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, ...   [click here for more]

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Supplement 12: Dynasty

Supplement 12: Dynasty


A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events drivin...   [click here for more]

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Supplement 1: 760 Patrons 2nd Edition

Supplement 1: 760 Patrons 2nd Edition


Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.

Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned...   [click here for more]

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Supplement 3: Fighting Ships

Supplement 3: Fighting Ships


Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships.

From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - ...   [click here for more]

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Supplement 4: Central Supply Catalogue

Supplement 4: Central Supply Catalogue


Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sectio...   [click here for more]

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Supplement 5: Civilian Vehicles

Supplement 5: Civilian Vehicles


Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible - take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands.

...   [click here for more]
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Supplement 6: Military Vehicles

Supplement 6: Military Vehicles


Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies.

...   [click here for more]
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Supplement 7: 1,001 Characters

Supplement 7: 1,001 Characters


A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personali...   [click here for more]

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