| Product Name |
Publisher |
Price |
Edited by Marc Schmalz (editor of Thieves' Quarter) with contributions from many popular and rising RPG authors.
Interior Art by Jacob Elijah Walker.
Cover art by Clarence Harrison.
Legendary weapons are artifacts that grow in power with characters. Whether it is a family heirloom, the sacred icon of a religious order, or the masterpiece of a long-dead artisan, a GM ca... [click here for more] |
The Game Mechanics |
$6.60
|
By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Gary Astleford.
Interior Art by Pete Schlough.
Cover art by Clarence Harrison.
Eighty Pages of Power!
In fantasy literature, in the movies, and in our own imaginations, magic rings, gems, crowns, amulets, bracelets, are the repositories of phenomenal eldritch power... [click here for more] |
The Game Mechanics |
$12.00
|
By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Cartography by Christopher West, regular contributor to Dungeon and Dragon magazines.
Interrior and cover art by Clarence Harrison.
Behind high walls and guard posts, a converted sanatorium houses a secret research facility delving into "alter... [click here for more] |
The Game Mechanics |
$6.60
|
By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual.Interrior and cover art by Clarence Harrison.
"Cromagh judges goblins, hobgoblins, and bugbears by the same standards he applies to everyone else: Are they stronger than Cromagh? And, if so, does that mean Cromagh will need help carrying their treasure when he loots their ... [click here for more] |
The Game Mechanics |
$1.99
|
A modern d20 System adventure by JD Wiker.
Now boarding!
What begins with a simple phone call becomes a battle of wits with a shadowy organization determined to pursue an arcane agenda with the fate of the world at stake. In Flight 23, the heroes probe deeper into a corporate plot with its roots in a centuries-old conspiracy.
Flight 23 is a stand-alone modern d20 ... [click here for more] |
The Game Mechanics |
$1.99
|
By Gary Astleford (Thieves' World Player's Manual), Neil Spicer, and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Ben Wootten.
If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities.
While the d20 System core rul... [click here for more] |
The Game Mechanics |
$6.60
|
By Gary Astleford (Thieves' World Player's Manual) and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Clarence Harrison.
If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities.
While the d20 System core rulebooks g... [click here for more] |
The Game Mechanics |
$6.60
|
By Gary Astleford (Thieves' World Player's Manual), Neil Spicer, and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Pete Schlough.
If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities.
While the d20 System core r... [click here for more] |
The Game Mechanics |
$6.60
|
Winner of two Gen Con EN World RPG Awards for Best Free Product or Web Enhancement!
Initiative Cards have been updated! This new version—Initiative Cards v2.0 (Fantasy)—has had a graphic re-design and now also includes form fields in the PDFs. Now you can print and save your completed cards!
In his home games, JD Wiker likes to use 3x5 cards to track comba... [click here for more] |
The Game Mechanics |
FREE
|
Conceived and written by JD Wiker. Designed and developed by Marc Schmalz.
Combat, Only Faster!
Keeping track of initiative in games using the d20 System can get complicated. Every GM has a method that he or she favors, but which sometimes lacks in versatility or utility. Initiative Cards provides GMs both with an easy way to keep track of initiative, and a handy reference for a... [click here for more] |
The Game Mechanics |
$4.99
|
Conceived and written by JD Wiker. Designed and developed by Marc Schmalz.
Combat, Only Faster!
Keeping track of initiative in games using the d20 System can get complicated. Every GM has a method that he or she favors, but which sometimes lacks in versatility or utility. Initiative Cards provides GMs both with an easy way to keep track of initiative, and a handy reference for a... [click here for more] |
The Game Mechanics |
$4.99
|
By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Cover art by James Ryman.
Interrior art by Clarence Harrison.
Martial Arts Mayhem, Volume One is the first of a two-volume modern d20 System martial arts supplement. It's written by Rich Redman, a designer on the original d20 Modern Roleplaying Gam... [click here for more] |
The Game Mechanics |
$6.60
|
By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Interrior and cover art by Clarence Harrison.
Martial Arts Mayhem, Volume Two stands alone, or can be used with Volume One of this modern d20 System martial arts supplement. It's written by Rich Redman, a designer on the original d20 Modern... [click here for more] |
The Game Mechanics |
$6.60
|
By Eric Cagle (Urban Arcana Campaign Setting, d20 Menace Manual), Mike Montesa (Land of the Rising Dead, Shiki), and Mat Smith (Modern Magic, Volume One).
Interrior art by Pete Schlough, Jacob Elijah Walker, and Cheyenne Wright.
Cover art by Cheyenne Wright.
Magic is an ancie... [click here for more] |
The Game Mechanics |
$6.60
|
By
Eric Cagle (Urban Arcana Campaign Setting, d20 Menace Manual),
Rich Redman (d20 Modern Roleplaying Game, Dungeon Master's Guide v3.5),
Mat Smith (Modern Magic, Volume One),
and Stan! (Urban Arcana Campaign Setting, Modern Player's Companion).
Interrio... [click here for more] |
The Game Mechanics |
$6.60
|
Do You Know The Secret Password?
The modern world is filled with groups--social clubs, unions, political parties, professional organizations, and even secret cabals. Name any topic, occupation, or creed has and it is sure to have its own organization, perhaps several. The Modern Organizations PDF series details dozens of organizations that heroes are likely to encounter in just about any... [click here for more] |
The Game Mechanics |
$5.00
|
By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.
Interrior and cover art by Clarence Harrison.
Close in on Your Character Concept
Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether at character creation or when... [click here for more] |
The Game Mechanics |
$6.60
|
By Stan!, co-designer of the d20 Modern Roleplaying Game and developer of the Urban Arcana Campaign Setting.
Interrior and cover art by Clarence Harrison.
Keep Zeroing In on Your Character Concept
Character building never ends. Every time you level up, your dice and decisions help you add detail and definition your character. The more options you have... [click here for more] |
The Game Mechanics |
$6.60
|
PATHFINDER INITIATIVE CARDS: RANDOM ENCOUNTERS
SET 1: LOW-LEVEL DUNGEONS
Initiative Cards are back, and better than ever! Because now, they're specifically designed to be compatible with the Pathfinder Roleplaying Game!
The Game Mechanics present the latest addition to our Initiative Cards! Random Encounters, Set 1 includes all of the monsters from the Pathfinder Bestiary's random enc... [click here for more] |
The Game Mechanics |
$0.99
|
 PATHFINDER INITIATIVE CARDS: RANDOM ENCOUNTERS
SET 2: MID-LEVEL DUNGEONS
Initiative Cards are back, and better than ever! Because now, they're specifically designed to be compatible with the Pathfinder Roleplaying Game!
The Game Mechanics present the latest addition to our Initiative Cards! Random Encounters, Set 2 includes all of the monsters from the Pathfinder Bestiary's random enc... [click here for more] |
The Game Mechanics |
$0.99
|
 PATHFINDER INITIATIVE CARDS
SET 3: HUMANOIDS & MONSTROUS HUMANOIDS
Initiative Cards are back, and better than ever! Because now, they're specifically designed to be compatible with the Pathfinder Roleplaying Game!
The Game Mechanics present the latest addition to our Initiative Cards! Set 3 includes all of the monsters from the Pathfinder Bestiary's lists of humanoids and monstrou... [click here for more] |
The Game Mechanics |
$1.99
|
 THE GAME MECHANICS ARE BACK!
The Game Mechanics have been pretty quiet for a long while now, but all that's about to change! We're back, and we've gotten our hands on the Pathfinder Roleplaying Game, and, being the Mechanics, we just can't resist tinkering with it!
And what better way to start than with the indispensable game accessory that introduced The Game Mechanics to the world of... [click here for more] |
The Game Mechanics |
FREE
|
 THE GAME MECHANICS ARE BACK!
The Game Mechanics have been pretty quiet for a long while now, but all that's about to change! We're back, and we've gotten our hands on the Pathfinder Roleplaying Game, and, being the Mechanics, we just can't resist tinkering with it!
And what better way to start than with the indispensable game accessory that introduced The Game Mechanics to the world of... [click here for more] |
The Game Mechanics |
FREE
|
 THE GAME MECHANICS ARE BACK!
The Game Mechanics have been pretty quiet for a long while now, but all that's about to change! We're back, and we've gotten our hands on the Pathfinder Roleplaying Game, and, being the Mechanics, we just can't resist tinkering with it!
And what better way to start than with the indispensable game accessory that introduced The Game Mechanics to the world of... [click here for more] |
The Game Mechanics |
FREE
|
 HALF THE MAN HE USED TO BE!
The Game Mechanics present the Torso monster template, for use with the Pathfinder Roleplaying Game.
The Torso monster template turns any bipedal construct or undead into a smaller creature by removing its useless legs, leaving behind a monster that crawls slowly and deliberately along the ground. A Torso is actually a weaker monster than the base creature i... [click here for more] |
The Game Mechanics |
FREE
|
By Rodney Thompson (co-author of Dragon Magic and Crisis in Freeport).
First things first: The only other books you need to run this adventure are the Core Rulebooks. No other product from The Game Mechanics is required. While the adventure is set in the same city of Liberty detailed in the City Quarters Series, all the material required to run Ring of T... [click here for more] |
The Game Mechanics |
$0.99
|
A modern d20 System adventure by Rich Redman.
Yo! Taxi!
In the big city, people go missing all the time. Some victims still move among us, unable to ask for our help.
Slave Drivers is a stand-alone modern d20 System adventure that also serves as the introduction to the new Bronze Head Campaign. Eritten to include modern FX rules, additional material is included so that... [click here for more] |
The Game Mechanics |
$6.60
|
By Rich Redman, co-author of the d20 Modern Roleplaying Game and the 3.5 Dungeon Master's Guide.
Interrior and cover art by Clarence Harrison.
The mightiest wizards, and many other heroic figures of legend, often carry a magical staff upon which to lean. More than mere canes or cudgels, they contain eldritch powers unleashed by the will and might of those ... [click here for more] |
The Game Mechanics |
$6.60
|
By JD Wiker, co-author of the Star Wars Roleplaying Game and the d20 Menace Manual. Interrior and cover art by Clarence Harrison.
Epic tales are filled with mythic figures and their mighty blades. The fates and fortunes of these bold heroes are irrevocably entwined with the enchanted weapons they carry ever at their sides.
Magic swords in d20 Syste... [click here for more] |
The Game Mechanics |
$1.99
|
A modern d20 System adventure by JD Wiker.
The End is Nigh!
Are these the end times? Plague and pestilence have appeared all over the world, and nations are at each other's throats. And is Ogdoad Research somehow behind this apparent apocalypse? An Ogdoad insider wants to meet with the heroes--but the heroes' hands are tied as a congressional investigation into Department-7's activitie... [click here for more] |
The Game Mechanics |
$2.99
|
Winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold)!
By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) and Christopher West. Cartography by Christopher West, regular contributor to Dungeon and Dragon magazines. Interior Art by Toren Atkinson, Clarence Harrison... [click here for more] |
The Game Mechanics |
$4.99
|
By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.
Arcane Quarter: A City Quarters Sourcebook is the third volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World RPG Awards... [click here for more] |
The Game Mechanics |
$4.99
|
By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.
Nominated for two 2005 Gen Con EN World RPG Awards: Best Cartography and Best Supplement!
Temple Quarter: A City Quarters Sourcebook is the second volume of the award-winning City Quarters series, ... [click here for more] |
The Game Mechanics |
$4.99
|