|Enter The Shadowside - DESTINY
In 2012 I set out to create a game...
... that used no math -not even numbers-, but could still have a gamist strategy.
... driven entirely by player decisions, but still forming a cohesive grand story.
... in a modern-day paranormal setting with factions, secrets and politics, but never a "Mother-May-I" moment.
Did I? See the 97-page preview and comic.