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" 10,000+ names

" 10,000+ names


This is a list of 10,000+ character names, usable in any game system.basic game resource will be series of files that are aids in creating the world you rpg in currently excess of 11500 names for characters and npc ...   [click here for more]
Troll Hammer Games  $6.95 $1.95

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" A Mega Bundle" - Fantasy Women Clipart [BUNDLE]

" A Mega Bundle" - Fantasy Women Clipart [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
Character Clipart - Barbarian set *Bargain Bin 5 Regular price: $0.95 Bundle price: $0.50
CONTAINS:10 Images - Barbarian Male & Female 1 bonus pose IMAGE FORMATS:TiffsIMAGE SIZE: 700x700 pixel average Dpi:72 DESCRIPTION:Barbarian berserker

...   [click here for more]
Art Fantasies  $35.55 $19.95

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"9252 Calendar daily year 720

"9252 Calendar daily year 720


This calendar repeats ever 9 years, broken down in to 8 day week, 12 months a year. List major hoilidays for the World of Tridor and has blank lines for player or GM notes. other calendars soon to come each month has different numbers days and shows the 4 basic phases of the two moons of tridor add more detail to the normal 2d world. ...   [click here for more]
Troll Hammer Games  $7.95 $1.00

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"a a Dungeon Map, Blank, Numbered

"a a Dungeon Map, Blank, Numbered


This is an example of dungeon maps that will be used in the up coming Endless Dugeons that is on the drawing board. the Endless dungeon will come in section of a story line ranging from 20 to 25 maps with over 400 events, notes or combat. We also will be having Blank Dugeon Packs for a resource for the GM that find themself out of time before a game, having a map can ease the stress for...   [click here for more]
Troll Hammer Games  Pay What You Want

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"a Blank Dungeon Map

"a Blank Dungeon Map


This epub has 10 dungeon maps for the TIME PRESSED game master, use to speed the creation of a characters adventure with these pre made dungeon maps. incert your own encounters to callenge them. same style as the free dugeon map we have offered ...   [click here for more]
Troll Hammer Games  $4.95 $1.00

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"A Dirty World" Cover Poster

"A Dirty World" Cover Poster


The front cover image for "A Dirty World," sized suitable for high-quality printing....   [click here for more]
Greg Stolze   FREE 

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"art001" male norseman

"art001" male norseman


this is a single person art rendering in 2 outfits and 5 posed or shots in high resolution realistic pics great for you PC Blonde, long Hair Blue Gray Eyes good build ...   [click here for more]
Troll Hammer Games  Pay What You Want

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"Bad Elves" (Additions to the Legion of the Lithe)

"Bad Elves" (Additions to the Legion of the Lithe)


Elves, Elves, Elves. Always popular. Always useful. Always colorful? THESE Elves definitely are. Crane Bump Publications brings you its second system-independent fantasy supplement, a discrete dossier covering two additional Elven "races," the Black (Scholar) Elf, and the Blue (Steel) Elf. Thankfully, you won't get any bruises reading this thin tome. What you will get, however,...   [click here for more]
Cranebump   FREE 

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"England Expects..." Bundle [BUNDLE]

"England Expects..." Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... "England Expects..." SCENARIO #1... SPIRIT Regular price: $2.43 Bundle price: $1.99 On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led...   [click here for more]
Studio7aUK  $15.79 $11.96

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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’...   [click here for more]
Studio7aUK  $6.52

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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $2.43

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. *...   [click here for more]
Studio7aUK  $3.25

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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  $3.25

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"Kytheria Calls!"

"Kytheria Calls!"


"Kytheria Calls!" Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms. A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey...   [click here for more]
Storytellers Guild  $1.99

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"Less Scary" Monsters Coloring Book

"Less Scary" Monsters Coloring Book


This coloring book contains 32 beautiful line art creatures suitable for coloring. A picture is worth a thousand words, so check out the sample/preview! The "Less Scary" Monsters coloring book is part of a set of 4 coloring books. (The others are Humanoids, Dragons/Undead & Other Monsters.) In this case we tried to pick friendly and/or not-too-scary creatures. But all children are...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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"Shades of Gray" Fantasy Art [BUNDLE]

"Shades of Gray" Fantasy Art [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Scaldcrow Stockart #1 MSRP: $3.20 BUNDLE PRICE: $2.00 A ready to go 300 dpi .tif image for you to use in your personal and professional publishing projects, all content is subject to the attached license. Artwork...   [click here for more]
Scaldcrow Games  $24.00 $7.00

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"War of the Burning Sky": The Complete Campaign (D&D 3.5)

"War of the Burning Sky": The Complete Campaign (D&D 3.5)


708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20. Witness the terrible face of war in a world of magic... NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white...   [click here for more]
EN Publishing  $64.99 $10.00

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"Zeitgeist" D&D 4th Edition and PATHFINDER Adventure Path Subscription

"Zeitgeist" D&D 4th Edition and PATHFINDER Adventure Path Subscription


ZEITGEISTTM is a critically acclaimed adventure path for D&D 4th Edition and PATHFINDER RPG from EN Publishing, brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline. Free Player's Guide Free Campaign Guide (for GMs/DMs only; includes...   [click here for more]
EN Publishing  $79.99 $40.00

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"ZEITGEIST: The Gears of Revolution" - Act One: The Investigation Begins (4e)

"ZEITGEIST: The Gears of Revolution" - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $34.99 $29.99

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#&%!

#&%!


A social game about curse words. #&%!ing buy it already. Note: This is just the rules. You need pen, paper, and friends to play it with. But that's not my problem. ...   [click here for more]
post world games  $0.99

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
#1 With a Bullet Point: 5 Magic Diseases

#1 With a Bullet Point: 5 Magic Diseases


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order 
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