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 Title ▲   Publisher    Price  
Adventure! d20

Adventure! d20


The d20 System Game of Pulp Action! A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure! Heed the Call to Adventure! Requires...   [click here for more]
Onyx Path Publishing  $34.99 $20.99

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Adventure! Rulebook

Adventure! Rulebook


The Dawn of a New Age In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of...   [click here for more]
Onyx Path Publishing  $25.95 $15.99

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Cairo by Night

Cairo by Night


Ancients in an Ancient City Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindreds issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens. A Six-Thousand-Year...   [click here for more]
White Wolf  $11.99

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Damnation City

Damnation City


*Please Note: This is a very large book and the file size is very large. The PDF is also in two parts.* Look, it's simple: See that fat lick over there? With the backpack? When he steps onto the black asphalt of the parking lot, he's mine. Until then, he's in the fields, where any vampire can take him. I am the lord of this ground, and the penalty for poaching from me is you must...   [click here for more]
White Wolf  $39.99 $23.99

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Orpheus: Haunting the Dead (Novel)

Orpheus: Haunting the Dead (Novel)


Deals with the Dead Death is no longer absolute - the men and women of Orpheus can see past the veil into the underworld. Their numbers include mediums, spirit-talkers and even actual ghosts. For a price, they'll cross the veil for you, to resolve lost causes or quiet restless spirits. But be careful, for the dead aren't to be trifled with, and in the end your payment may come in blood. Four...   [click here for more]
White Wolf  $6.99 $2.99

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Orpheus: Shadow Games

Orpheus: Shadow Games


When God Tore the Sky It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living. Queen of the Dead Shadow Games, the next episode in the...   [click here for more]
White Wolf  $14.00

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Vampire: Prince of the City Rulebook

Vampire: Prince of the City Rulebook


Do you have what it takes to rule the secret and Machiavellian world of the undead? Since time immemorial, the Kindred - vampires - have stalked unseen by the mortal masses upon whom they prey. Their world is a xenophobic, neo-feudal nightmare, and each city is ruled by a Prince, the most powerful and influential Kindred of them all. The Prince's word is inviolate and his actions are unquestionable....   [click here for more]
White Wolf   FREE 

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World of Darkness Rulebook

World of Darkness Rulebook


Where the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome...   [click here for more]
White Wolf  $14.99

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World of Darkness: Antagonists

World of Darkness: Antagonists


Deep in the Shadows The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger… and some defy definition altogether. Monsters...   [click here for more]
White Wolf  $14.99

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World of Darkness: Asylum

World of Darkness: Asylum


You people! You people! Listen to me! I know all about this — I know what is going on here. You aren't healers — you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't...   [click here for more]
White Wolf  $16.99 $16.99

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In...   [click here for more]
White Wolf  $14.99

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