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In fiction and folklore, few monsters are as popular as the vampire. No matter what the time and place, it seems you can find a legend or story of a blood-drinking monster that preys upon mortal men by night. Bloodsucker Rampage is a review of some of the different types of vampires and vampire-like monsters found around the world. For the HERO System 6th Edition. ... [click here for more] |
Hero Games |
$3.99
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The Wild Man archetype described on pages 249-50 of Pulp Hero offers a lot of exciting possibilities for adventure and roleplaying! This Hero Plus Adventure takes a look at the Wild Man, presenting an expanded selection of Templates, other Templates for characters associated with wilderness areas, and additional useful information.
... [click here for more] |
Hero Games |
$2.99
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The quintessential Fantasy base is of course the castle, whether it's an Iron Age hill-fort consisting of little more than a mound protected by trenches and earthen "walls," an early motte-and-bailey castle with palisades and a wooden keep, a High Middle Ages "typical" castle of worked stone, or a massive fortification of the Age of Cannon. Castles & Sieges discusses the many features of ca... [click here for more] |
Hero Games |
$6.99
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The HERO System 6th Edition contains all of the rules you need to create any sort of character, power, gadget, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expanded on those rules, offering more information and options for dedicated HERO System gamers. But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more ne... [click here for more] |
Hero Games |
$17.99
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No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and character... [click here for more] |
Hero Games |
$24.99
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The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures. ... [click here for more] |
Hero Games |
$22.99
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HERO System Skills examines the subject of Skills from numerous perspectives. It addresses Skills not only in general terms - as a major game element within the HERO System as a whole - but specifically, on a Skill-by-Skill basis, with new information and rules about every Skill (and several new optional Skills). As always, all the new and expanded rules in this book are strictly optional. ... [click here for more] |
Hero Games |
$22.99
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Only human is not good enough. Want to be stronger? Faster? Smarter? You can, provided you are willing to pay the price... your humanity.
Cybernetics allow you to punch harder, shoot straighter, run faster, and even think better. And if that's not enough, you can become a full-conversion cyborg, sacrificing mere meat for cutting-edge machine.
You might opt for a genetic upgrade,... [click here for more] |
BlackWyrm Games |
$19.95
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The Crossroads Blues is a voodoo-themed Champions adventure for four to six 400-point characters. It takes place in the mystically-plagued city of Vibora Bay in the Champions Universe setting, though with a few minor changes it could take place in any city the GM chooses.
... [click here for more] |
Hero Games |
$2.99
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The world of the Pulp Era is one with far more unexplored wilderness than modern-day Earth. And in those strange, unknown places — the jungles, the mountain ranges, the deep deserts — there may lurk unusual, undiscovered creatures that are perfect prey for Great White Hunter characters. This Bestiary describes a few such creatures, and... [click here for more] |
Hero Games |
$4.99
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