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A More Perfect Union

A More Perfect Union


A Perfect Town to Live In...Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live, so great, in fact, that you may never want to leave.... A More Perfect Union is the premier adventure for the Paragons campaign setting for the Mutants & Masterminds superhero roleplaying game. When a group of newly awakened...   [click here for more]
Green Ronin  $11.00 $8.25

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Emerald City Knights Adventure Series

Emerald City Knights Adventure Series


Emerald City Needs Heroes! NOTE: This product is available as part of a larger set, also available on this site. The adventures in this product are also available individually. Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald...   [click here for more]
Green Ronin  $10.00 $7.50

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Fate Worlds: Worlds in Shadow

Fate Worlds: Worlds in Shadow


Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion. Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six...   [click here for more]
Evil Hat Productions, LLC  $7.50

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Here Be Dragons

Here Be Dragons


Far beyond the known realms of Europe lie the vast wildernesses of Libya, Ethiopia, Persia, and far-off India. Little is known about these lands, other than they are inhabited by strange and monstrous creatures. All that the learned men of England, France, and Italy can say about them is summed up in the phrase "HC SVNT DRACONES" or "Here Be Dragons." Here Be Dragons...   [click here for more]
D3 Adventures  $7.95 $5.96

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
Green Ronin  $14.50 $10.88

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Monster Island

Monster Island


MONSTERS, MINIONS, AND MARAUDERS! Located just a hundred miles from Japan is a strange and deadly island — a place where gigantic alien monsters battle one another for supremacy, evil entities search for artifacts of power, and villainous organizations scheme and collaborate. This is Monster Island, where even the boldest, strongest superheroes come face to face with enemies powerful enough to...   [click here for more]
Hero Games  $21.99 $11.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin  $17.50 $13.13

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NGS: The Narrative Game System

NGS: The Narrative Game System


The Narrative Game System has a rules-light engine that allows you to collaborate and create without limit. Any world or character imaginable can be developed quickly and easily. NGS offers a toolset of simple guidelines you and your friends can use to build your perfect game together; from creation of the world, through the exploration of the narrative and even the awarding of experience, everything...   [click here for more]
Venture Land Games  $29.99 $9.99

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Paragons

Paragons


Do the Impossible! Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal people with paranormal powers, the world of Paragons. This setting sourcebook...   [click here for more]
Green Ronin  $23.00 $17.25

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Player's Guide to Emerald City

Player's Guide to Emerald City


Emerald City Needs Heroes! NOTE: This product is available as part of a larger set, also available on this site. Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new...   [click here for more]
Green Ronin  $10.00 $7.50

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Secrets of Emerald City

Secrets of Emerald City


Emerald City Needs Heroes! NOTE: This product is available as part of a larger set, also available on this site. Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new...   [click here for more]
Green Ronin  $15.00 $11.25

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The Monster Hunter International Employee Handbook and Roleplaying Game

The Monster Hunter International Employee Handbook and Roleplaying Game


Vampires, werewolves, zombies, and other horrors have plagued our world unchecked for far too long. Now you can help put an end to these monsters, and many others, with The Monster Hunter International Employees Handbook and Roleplaying Game! Based on the best-selling "Monster Hunter International" novels by Larry Correia, the MHIEHRPG is your official guide to Monster Hunter International...   [click here for more]
Hero Games  $25.00

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Wild Cards

Wild Cards


Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1985, the first book in the Wild Cards...   [click here for more]
Green Ronin  $22.95 $17.21

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Wild Cards: Aces & Jokers

Wild Cards: Aces & Jokers


With well over a dozen books and more on the way, the Wild Cards fiction series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants...   [click here for more]
Green Ronin  $11.00 $8.25

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Wild Cards: All-In

Wild Cards: All-In


Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, and the Great and Powerful Turtle, and give your aces and...   [click here for more]
Green Ronin  $11.00 $8.25

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Worlds of Freedom

Worlds of Freedom


Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds...   [click here for more]
Green Ronin  $14.50 $10.88

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