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Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea

Blades of the Buccaneers: Swords, Foils and Cutlasses of the Sea


Arrr, matey! For this talk like a pirate day our friend Old Pete has returned with another book of tales covering the weapons of the sea: The life of a mariner is a dangerous one. Sailors regularly face harsh weather and a tumultuous sea, not to mention the looming threat of sea monsters, pirates and marauding aquan societies. So it is no wonder that a sailor’s best friend is often...   [click here for more]
Healing Fireball  $4.00

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Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts

Blades of the Buccaneers: The Weapons of Captain Red Jack Roberts


The weather-beaten well-tanned old man with a bushy white beard wearing a well worn oil skin and leaning against the shop’s wall takes the charred and beaten old wooden pipe from his mouth and, knocking it out on his palm, clears his throat and startles the children. “Well, lads, I would bet you that that there be the handy work of the infamous pair of Captain Red Jack Roberts and his...   [click here for more]
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Combat Cards: Special Tactics

Combat Cards: Special Tactics


Player: I sunder the barbarian’s axe, disarming him. GM: Alright, just give me a moment as I look this up. (Flips through the book for several minutes.) Player: Nevermind, I’ll just stab him. This is a scene familiar to any Game Master. Your players choose to take a non-standard action and the game grinds to a halt as you look up the rules. Players...   [click here for more]
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Curious Items: Braziers

Curious Items: Braziers


A faded wooden sign that simply reads “Warm Hearts” hangs from the front porch of the lonely one-floor longhouse, built on stilts to keep it off the snow pack. This simple shop is an essential stop for anyone who plans to live in the cold parts of the world, for this shop sells the best heating system available - the brazier. Tired of rewarding players with the same old magic...   [click here for more]
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Curious Items: Child's Play

Curious Items: Child's Play


On the night of the midwinter solstice, the longest night of the year, a kindly old toy maker gives out amazing magical toys to all the children of the village. Need some new treasure to give to players? Want to add some background color to your village? Want a new setpiece that can be easily added to any world? Need a holiday to spice up your players’ time in town? Well, look no further...   [click here for more]
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Just Add Dice: 50 Fantasy Cargos

Just Add Dice: 50 Fantasy Cargos


A shiver ran up Jonathan’s spine as the royal guard brought the gilded ornate chest onboard. The seas of a fantasy or high magic world can be dangerous with huge sea creatures and unfriendly aquatic races but the rewards can be great for a ship that delivers much needed supplies to a thankful magical practitioner or religious groups. In a fantasy or high magic world, it behooves a...   [click here for more]
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Just Add Dice: 50 Modern Ship Cargos

Just Add Dice: 50 Modern Ship Cargos


Rick checked off the names on the cargo manifest as the crates and boxes passed him and went into the hull of his plane. Today more than ever, the ability to ship goods world wide has led to the creation of a new global market place. But with this new surge in shipping, old problems have resurfaced. From pirates to natural disasters to civil unrest, much threatens the shipping routes of today...   [click here for more]
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Just Add Dice: 50 Starship Cargos

Just Add Dice: 50 Starship Cargos


Captain Mitchell sat in his chair and prepared himself for the launch. He scanned the deck taking stock of his crew as they franticly moved around preparing to launch. When humanity takes to the stars, so does its shipping lines. As humans spread through the galaxy, cargo transport becomes even more vital and brave men and women take to the stars to oblige this need. As free transports zoom...   [click here for more]
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Just Add Dice: Random Tavern Generator

Just Add Dice: Random Tavern Generator


“We look for the local tavern so we can have a cold drink…” It’s a statement every game master has heard at least once in their lives and usually quite often. But just what is the local tavern? Is it a high quality place with a wine cellar...   [click here for more]
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The Sages Must be Crazy: Have Some Pie

The Sages Must be Crazy: Have Some Pie


Its time for some pie, but be careful or the joke’s on you. For April Fools' Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Have Some Pie. This treatise targets that favorite device of the jester - the pie and all the magic spells and items that have been invented around it. In its...   [click here for more]
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The Sages Must be Crazy: Let Them Eat Cake

The Sages Must be Crazy: Let Them Eat Cake


Have a slice of cake, but be careful, or the joke's on you! For April Fools' Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Let Them Eat Cake. This treatise again targets those that would corrupt the art of baking with more tasty magic spells and items of an edible bent. In its pages...   [click here for more]
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The Sages Must Be Crazy: The Infamous Mischievous Renaldo Maliauctor

The Sages Must Be Crazy: The Infamous Mischievous Renaldo Maliauctor


The Sages Must be Crazy (or at least a little unhinged)! Tucked down an alleyway, just out of the sight of the bustling marketplace, you find a shop marked with a cheery sign reading The Prankster’s Lair. Inside, the cluttered shop seems jammed full of all variety of strange and unusual devices. As you make your way to the back, pouches of sneezing powder, dribble glasses and a myriad of other,...   [click here for more]
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The Sages Must be Crazy: Tricky Treats

The Sages Must be Crazy: Tricky Treats


Be careful this All Hallows' Eve or there may be more tricks than treats. For Halloween, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Tricky Treats. This treatise targets those that would corrupt the art of candy making and take advantage of the traditions of Halloween, all for their...   [click here for more]
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The Sages Must be Crazy: Weapons of Annoyance

The Sages Must be Crazy: Weapons of Annoyance


Enjoy yourself but beware of the annoying pests. For April Fool’s Day, your friends here at Healing Fireball Publications are proud to give you the latest rant from Ebenezer Killjoy with The Sages Must Be Crazy: Weapons of Annoyance. This treatise targets the most annoying of all the tricksters - the pests, those pranksters that draw enjoyment from the pain and discomfort...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - Breakfast and Brunch

Two Bit Tables: Feasts for All Occasions - Breakfast and Brunch


GM: The manor house is filled with the smells of a breakfast feast. Players: We make our way down to the main dining room. GM: The lord of the house stands and greets you from the other end of a dining table filled with breakfast delights. Player: I'm hungry, what’s on the table? GM: Umm… As discussed in the original...   [click here for more]
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Two Bit Tables: Feasts for All Occasions - More Courses

Two Bit Tables: Feasts for All Occasions - More Courses


GM: The runner hands you the formal invitation to the baron's celebration. Player: Does the invitation say what will be served? GM: Why would that matter? Player: I'm hungry and was wondering if I should stop by the pub first. Eating is one of the few shared experiences that everyone can relate to. We do it to commemorate holidays, mark joyous occasions such...   [click here for more]
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