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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects

For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s...   [Klicken Sie hier für weiteres]

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BattleTech: House Kurita: The Draconis Combine

BattleTech: House Kurita: The Draconis Combine


HOUSE KURITA: THE DRACONIS COMBINE (PDF)[FAS1620p]

Print Price (1987): $15.00File Size: 60.9 MB

On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man...

And Kurita became the most feared name in the Inner Sphere.

To control his people, the Coordinator of the Draconis C...   [Klicken Sie hier für weiteres]

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BattleTech: House Steiner: The Lyran Commonwealth

BattleTech: House Steiner: The Lyran Commonwealth


HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF) [FAS1621p] Print Price (1987): $15.00 File Size: 55.3 MB Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Ste...   [Klicken Sie hier für weiteres]
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BattleTech: McCarrons Armored Cavalry

BattleTech: McCarrons Armored Cavalry


MCCARRON'S ARMORED CAVALRY (PDF)[FAS1669p]

Print Price (1992): $8.00File Size: 15.5 MB

Colonel Marcus Barton commands the Second Regiment of McCarron's Armored Cavalry, also known as Barton's Regiment, and he is a man obsessed. He has waited forty years to avenge his father's dishonor at the hands of Lester J. Otto. He blew his first chance, but he swears he will not make anothe...   [Klicken Sie hier für weiteres]

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BattleTech: Periphery (1st Edition)

BattleTech: Periphery (1st Edition)


THE PERIPHERY (PDF) [FAS1629p] Print Price (1988): $15.00 The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States. Yet the Periphery holds more...   [Klicken Sie hier für weiteres]
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BattleTech: Quick-Strike Cards: Technical Readout 3039

BattleTech: Quick-Strike Cards: Technical Readout 3039


Quick-Strike Cards: Technical Readout 3039 (PDF)[CAT35661p] $5.99

Tools for the Quick-Strike Commander

The year is 3039, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. On the battlefields of a thousand worlds, the warlords who reign supreme fight to reclaim the mantle of the fallen Star League in the name of ...   [Klicken Sie hier für weiteres]

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BattleTech: Quick-Strike Cards: Technical Readout 3050 Unit Cards

BattleTech: Quick-Strike Cards: Technical Readout 3050 Unit Cards


Quick-Strike: Technical Readout: 3050 Unit Cards (PDF)[CAT35662p] $5.99

Tools for the Quick-Strike Commander

The year is 3050, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. From the Deep Periphery comes a new and powerful invader: the Clans!

Quick-Strike: Technical Readout: 3050 Unit Card...   [Klicken Sie hier für weiteres]

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BattleTech: Quick-Strike Cards: Technical Readout 3060

BattleTech: Quick-Strike Cards: Technical Readout 3060


 

Tools for the Quick-Strike Commander

 

Quick-Strike: Technical Readout: 3060 Unit Cards provides players with easy-to-handle-and-store data cards featuring all the vehicles, BattleMechs and ProtoMech designs from Technical Readout: 3060. Each card includes the ‘Mech’s image and gameplay stats for use in BattleTech minia...   [Klicken Sie hier für weiteres]

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BattleTech: Record Sheets: 3039 Unabridged

BattleTech: Record Sheets: 3039 Unabridged


The Succession Wars

In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a ...   [Klicken Sie hier für weiteres]

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BattleTech: Record Sheets: 3050 Upgrades Unabridged—Inner Sphere

BattleTech: Record Sheets: 3050 Upgrades Unabridged—Inner Sphere


Technological Renaissance

Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost uns...   [Klicken Sie hier für weiteres]

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BattleTech: Record Sheets: 3085 Project Phoenix

BattleTech: Record Sheets: 3085 Project Phoenix


In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With ...   [Klicken Sie hier für weiteres]

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BattleTech: Record Sheets: Operation Klondike

BattleTech: Record Sheets: Operation Klondike


Record Sheets: Operation Klondike (PDF)[CAT35230a] $2.99

In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen y...   [Klicken Sie hier für weiteres]

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BattleTech: Rhonda's Irregulars

BattleTech: Rhonda's Irregulars


RHONDA'S IRREGULARS (PDF) [FAS1643p] Print Price (1991): $8.00 File Size: 18.7 MB In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 year...   [Klicken Sie hier für weiteres]
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BattleTech: Technical Readout: 3039

BattleTech: Technical Readout: 3039


THE SUCCESSION WARSIn 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow ...   [Klicken Sie hier für weiteres]
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Faction War (2e)

Faction War (2e)


SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, temp...   [Klicken Sie hier für weiteres]

Wizards of the Coast  $19.95 $9.99

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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, d...   [Klicken Sie hier für weiteres]

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Shadowrun: First Edition

Shadowrun: First Edition


 The Year is 2050

The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the "jack up" reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, ...   [Klicken Sie hier für weiteres]

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Shadowrun: Seattle Sourcebook

Shadowrun: Seattle Sourcebook


Visit Beautiful Seattle, An Interesting Place to Live

A modern frontier town, sandwiched between the Elven nation of Tir Tairngire and the Native American Nations, Seattle is a place where cultures mix—often with explosive results.

A City of Opportunity

Megacorps with private armies trade in technology and information. Crime bosses rule the underworld...   [Klicken Sie hier für weiteres]

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Shadowrun: Shadowbeat

Shadowrun: Shadowbeat


The beat's on the street, and that's where you have to be if you wanna be in on what's happenin'.

Shadowbeat makes it easy by dishing out the scoop on music, media, sports and entertainment in the 2050s. Discover the best way to stardom in the sims.

Learn how to get the dirt on the stars. Get down and dirty as an Urban Brawler. All this, and the toys that make it hap...   [Klicken Sie hier für weiteres]

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Shadowrun: The Neo-Anarchist's Guide to North America

Shadowrun: The Neo-Anarchist's Guide to North America


See the sights!

Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget.

The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shado...   [Klicken Sie hier für weiteres]

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