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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and DeepGame Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"...   [click here for more]
BRW Games  $9.95

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Barrowmaze I

Barrowmaze I


UPDATE (Sept 2012): Barrowmaze has been edited and revised with new internal and back cover art and new maps. Barrowmaze II, the Barrowmaze I and II Illustration booklets, and the poster maps of BM I and II are all now available on RPGnow. Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones....   [click here for more]
Greg Gillespie  $16.66

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Barrowmaze II

Barrowmaze II


Here it is! At last! The sequel to the immensely popular Barrowmaze! Featuring art by former TSR artist Jim Holloway, alongside new old school artists Cory Hamel, Stefan Poag, Stephen Thompson, and others, Barrowmaze II is full of old-timey dungeon crawling for mid and high level characters. Barrowmaze II can be played as part of Barrowmaze I or used independently. Barrowmaze II features an expanded...   [click here for more]
Greg Gillespie  $19.99 $19.99

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Barrowmaze Special Collection Package

Barrowmaze Special Collection Package


This "special collection" product is intended for distribution to Indiegogo backers; it contains in one package - for the same price - the following products (and nothing more), all now available individually on RPGnow: Barrowmaze II Barrowmaze I Illustration Booklet Barrowmaze II Illustration Booklet Barrowmaze I and II (combined) Maps ...   [click here for more]
Greg Gillespie  $73.30

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Crawl! fanzine no. 7

Crawl! fanzine no. 7


Crawl! No.7: Tips, Tricks and Traps! Tips and Tricks for playing DCC RPG! And making Traps more brutal! Run Mazes! Creative Skill Checks! Unique Ogres! A Chaotic Sword! and Crit Tables for Traps! About Crawl! fanzine Crawl! fanzine is...   [click here for more]
STRAYCOUCHES PRESS  $3.95 $2.95

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Crawl! fanzine no. 8

Crawl! fanzine no. 8


Crawl! No.8: Firearms! Rules and tools to introduce firearms to the DCC RPG! Basic Firearms Rules Optional Rules Different Eras of the Firearm Invasion! An adventure tool-kit Crit and Fumble Tables for Firearms A slightly different version of this issue is also available for the Swords & Wizardry game...   [click here for more]
STRAYCOUCHES PRESS  $3.99 $2.99

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Darker Paths 1: The Necromancer

Darker Paths 1: The Necromancer


The necromancer is a master of death and the undead; his spells are centered on dealing with crypts and tombs, creating and treating with the undead, as well as emulating some of the powers of the undead at higher level. The Necromancer is an optional character class suitable for either PC or NPC use, with details on more than 75 new spells. It is suitable for use with any RPG compatible with the...   [click here for more]
BRW Games  $4.95

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Darker Paths 2: The Witch

Darker Paths 2: The Witch


This witch is not a sexy nature-worshipper. Nor is she a misunderstood and unjustly persecuted healer and herbalist. This is the witch of the Brothers Grimm, the Malleus Maleficarum, and Medieval folklore. It features approximately fifty new spells such as Hand of Glory, Blight Field, Candle Magic, and Masse Noire, plus full descriptions of spells that are shared with other classes, so...   [click here for more]
BRW Games  $4.95

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Dungeon Crawl #2

Dungeon Crawl #2


Dungeon Crawl #2, Spring 2013 Contents: Editorial Caverns of Temeluc, Adventure by Wayne Rossi for low-level characters What Trap Charts? - Setting an Ambush by Wayne Rossi The Steel Wheel: an OSR Item by David Przybyla Ready Reference: Random Crypt Contents by Wayne Rossi Ready Reference: Stranger Statues by Wayne Rossi Ready Reference: Save vs. Death Ray! by...   [click here for more]
Initiative One Games  $3.00

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Dungeon Crawl #2

Dungeon Crawl #2


Dungeon Crawl #2, Spring 2013 Contents: Editorial Caverns of Temeluc, Adventure by Wayne Rossi for low-level characters What Trap Charts? - Setting an Ambush by Wayne Rossi The Steel Wheel: an OSR Item by David Przybyla Ready Reference: Random Crypt Contents by Wayne Rossi Ready Reference: Stranger Statues by Wayne Rossi Ready Reference: Save vs. Death Ray! by...   [click here for more]
Initiative One Games  Pay What You Want

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Hack! Firearms

Hack! Firearms


Hack! Firearms! is a supplement compatible with the Swords & Wizardry rules. It features simple firearms rules, an adventure tool-kit for introducing firearms to your campaign and whole bunch more! Basic and optional rules for Firearms. Different eras of firearms and their stats. An adventure tool-kit for adding guns to your campaign. A...   [click here for more]
STRAYCOUCHES PRESS  Pay What You Want

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In the Prison of the Squid Sorcerer

In the Prison of the Squid Sorcerer


The Mermaids from Yuggoth Attack! Your players have ransacked dungeons and slain mighty beasts, rescued the helpless and thwarted the sinister plans of demons. But they have never seen anything like the strange items, blasphemous rituals, or horrors that await within these pages. Lurking herein are twelve short encounters for the Dungeon Crawl Classics roleplaying...   [click here for more]
Mystic Bull Games  $15.00 $6.00

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Many Gates of the Gann

Many Gates of the Gann


Barbarous hyena-men who raid villages and kidnap girl-children? Bah! Unremarkable in our world! But when these raiders retreat safely past ancient sculptures that vaporize intruders, into heretofore unopened vaults believed to hold a weapon of primal terror, and past the gates that guard ancient treasures never beheld by man? Aye! Now these are rumors worthy of adventure! What bold souls will dare...   [click here for more]
Chaotic Henchmen Productions  $6.00

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The Dungeon Dozen

The Dungeon Dozen


What is the Dragon's Formerly Secret Weakness? Why is there an Underworld? Who is the puppet-master behind the man-ape insurgency? What are the uncanny effects of blunt force trauma to the head? What's up with the weird guy in the tavern? What's in the giant's lunchbox? ROLL d12!...   [click here for more]
Jason Sholtis  Pay What You Want

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The God-Seed Awakens!

The God-Seed Awakens!


A Secret Buried for an Aeon is About to Sprout! From beyond our dimension, a living seed has festered here for an aeon. Within it lurks the nascent form of Akavala, the Ravenous Tree, dread ruler of a shattered world and its carefully gathered and subjugated protectors. Two of these powerful creatures escaped into the underworld drawing champions and enemies from the complex societies...   [click here for more]
Mystic Bull Games  $10.00 $6.99

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The Manor Issue #4

The Manor Issue #4


This is the biggest Manor yet and more artwork packed into this issue than the first three combined. This first hald is an adventure, Incident at Butch Creek. The party is asked to assist the Hamlet of Low Ridge to rid the area of a few dangerous predators. But there is something not quite right. There is more to this adventure. A secret. A dangerous secret that could kill them all....   [click here for more]
GM Games  $5.00 $3.50

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The Manor, Issue  #1

The Manor, Issue #1


The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ...   [click here for more]
GM Games  $3.50 $2.50

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The Manor, Issue #2

The Manor, Issue #2


Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. The second half is dedicated to a versitile site, Snugglers Inn. It can be used as a reoccuring place of operations or used as an adventure. This zine is for old school way of thinking or more importantly...   [click here for more]
GM Games  $3.50 $2.50

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The Manor, Issue #3

The Manor, Issue #3


The Manor is back with more old school gaming goodies. Within these pages you'll find: The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. The Baron has not responded. The monks of Ambrose Abbey seemed to have abandon Aberton. Only a group a kick ass adventurers can cure this disease. Pog Nog strolls through the streets with his...   [click here for more]
GM Games  $3.50 $2.50

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The Manor, Issue #6

The Manor, Issue #6


Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures can be satisfied. Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction. I've created...   [click here for more]
GM Games  $4.00 $2.50

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The Treasure of Welthorp

The Treasure of Welthorp


Coming into possession of a treasure map that purports to lead to a cache of treasure hidden by the famous brigand and adventurer Morvan Blackmane, your party sets off on the journey, which lasts several days and is relatively uneventful. When you arrive at the destination, a stream crossing unmistakably marked on the map, you realize something’s very, very wrong. There shouldn’t...   [click here for more]
BRW Games  $2.49

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