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#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Advanced Options: Witches' Hexes

Advanced Options: Witches' Hexes


Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which...   [click here for more]
Rogue Genius Games  $3.99

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Codex Draconis: Green Menace of the Woodlands

Codex Draconis: Green Menace of the Woodlands


Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasure hoards,...   [click here for more]
Rogue Genius Games  $4.99

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Codex Draconis: White Terrors of the North

Codex Draconis: White Terrors of the North


Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99

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One Night Stand: The Forgotten Tomb of Felgar the Goblin King

One Night Stand: The Forgotten Tomb of Felgar the Goblin King


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived...   [click here for more]
Rogue Genius Games  $3.99

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Pandemonio

Pandemonio


THE LAST WAR HAS BEGUN Demons feed on innocent souls while angels obliterate cities. Humans are caught in the middle: possessed, devoured, judged, damned. The world needs a hero. Unfortunately, there aren't any, so what the hell, you might as well give it a try. You're a Disciple, a supernatural warrior on the front lines. Wielding bizarre magics like Sexpletive, Death Panel,...   [click here for more]
Neoplastic Press  Pay What You Want

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Realms of Beltora Campaign Gazetteer

Realms of Beltora Campaign Gazetteer


In a world of powerful wizards, fiendish foes, lost treasures, and evil beats a new age is being forged. Only great heroes can shape its fate. Are you such a hero? If so open this tome and discover the lands of adventure as the Campaign Gazetteer takes you on a guided tour through the Realms of Beltora! Realms of Beltora Campaign Gazetteer is a must have companion to use with The Pathfinder Roleplaying...   [click here for more]
Red Dragon Tavern Games  $19.95

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Realms of Beltora Dead Man's Secret

Realms of Beltora Dead Man's Secret


There is trouble in the Hamlet of Weston. Foul creatures haunt the graveyard guarding a secret that has been lost for ages. Only brave adventurers can rid the hamlet of their troubles and discover the lost secret! So arm yourself with your sword and shield, and prepare to discover the Dead Man's Secret! Realms of Beltora: Dead Man's Secret is a fantasy adventure for use with The Pathfinder Roleplaying...   [click here for more]
Red Dragon Tavern Games  $6.95

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Road of the Dead

Road of the Dead


A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs by Creighton Broadhurst Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their...   [click here for more]
Raging Swan Press  $6.99

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Road of the Dead Collector's Edition

Road of the Dead Collector's Edition


A Pathfinder Roleplaying Game adventure for four 3rd-level PCs by Creighton Broadhurst This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience. Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s...   [click here for more]
Raging Swan Press  $6.99

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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder...   [click here for more]
Rogue Genius Games  $12.99

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The Forgotten Tomb of Felgar the Goblin King [4e]

The Forgotten Tomb of Felgar the Goblin King [4e]


Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King of the Goblins! He did not cower before the pink-skinned humans. He did not flee from the hammers of the dwarves. He never bent his knee to the elf lords in their treetop kingdoms.  ...   [click here for more]
Rogue Genius Games  $8.00

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The Genius Guide to Apprentice-Level Characters

The Genius Guide to Apprentice-Level Characters


When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Apprentice-Level...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divination Magic

The Genius Guide to Divination Magic


The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Earth Magic

The Genius Guide to Earth Magic


Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Exalted Domains of Storms and Savagery

The Genius Guide to Exalted Domains of Storms and Savagery


Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character....   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Metamagic

The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Spellcasting

The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting! New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability....   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Subterfuge

The Genius Guide to Feats of Subterfuge


Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults - some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero feats...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Ice Magic

The Genius Guide to Ice Magic


It's winter! Time for a cold spell! Of all the damage types, fire and lightning seem to get all the best coverage. Maybe it's because fireball and lightning bolt are quantum leaps forward in the offensive arsenals of low-level sorcerers and wizards, or just that there's a limited amount of space in any core rulebook, that an idea like an Ice cleric domain or a Cold wizard specialty...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 3: Hot Rods

The Genius Guide to Loot 4 Less Vol. 3: Hot Rods


Welcome to the third volume in the Loot 4 Less line, in which we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume 3: Hot Rods, we're specifically looking only at magic items that are longer than they are wide. Think of it as the Freudian...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots

The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots


Welcome to the seventh in our line of Loot 4 Less books, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic equipment, Chariots of Apollo, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot)...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Rune Staves and Wyrd Wands

The Genius Guide to Rune Staves and Wyrd Wands


Welcome to the first Genius Guide product to present a whole new class of magic items, the titular rune staves and wyrd wands. In many ways this book is an offshoot of our Loot 4 Less line of magic item books, the main difference being the items presented in Rune Staves and Wyrd Wands aren't restricted to a 2,500 gp limit. Indeed, rules included here can be used to create items...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Simple Monster Templates

The Genius Guide to Simple Monster Templates


You can never have too many monster options. It's a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely want a broad range of thematic choices from which to draw. It's not enough to have just a few CR 5 choices. Instead, these gamers want a few CR choices for every type, theme, and role a monster might...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Archon

The Genius Guide to the Archon


The Archon is a new core class, designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the barbarian,...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Death Mage

The Genius Guide to the Death Mage


The death mage is a new core class, designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Dragonrider

The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Dragonrider,...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing,...   [click here for more]
Rogue Genius Games  $3.99

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