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 Title ▲   Publisher    Price  
Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by fabled Scheherasade, enchanted a king for a thousand and one nights. The Al-Qadim campaign will enchant role-players for a thousand and one more You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights....   [click here for more]
Wizards of the Coast  $18.00 $4.99

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ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
Wizards of the Coast  $9.99

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ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or...   [click here for more]
Wizards of the Coast  $5.95 $4.99

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City of Delights (2e)

City of Delights (2e)


Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Crooks!, Second Edition

Crooks!, Second Edition


The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio....   [click here for more]
Green Ronin  $14.00 $10.50

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DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Doomslayers: Into the Labyrinth

Doomslayers: Into the Labyrinth


We Go Places That No One Else Dares Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now. Here's What's Waiting Take a trip into every wraith's worst nightmare...   [click here for more]
White Wolf  $9.99 $7.49

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Earthdawn Companion (Second Edition)

Earthdawn Companion (Second Edition)


During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge...   [click here for more]
FASA  $16.20 $12.15

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Earthdawn Game Master's Guide (Pathfinder RPG Edition)

Earthdawn Game Master's Guide (Pathfinder RPG Edition)


A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We...   [click here for more]
FASA  $17.99 $13.49

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Earthdawn Game Master's Guide (Savage Worlds Edition)

Earthdawn Game Master's Guide (Savage Worlds Edition)


A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We...   [click here for more]
FASA  $17.99 $13.49

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Earthdawn Player's Guide (Pathfinder RPG Edition)

Earthdawn Player's Guide (Pathfinder RPG Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $17.99 $13.49

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Earthdawn Player's Guide (Revised Edition)

Earthdawn Player's Guide (Revised Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together—ready to fight for life...   [click here for more]
FASA  $17.99 $13.49

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Earthdawn Player's Guide (Savage Worlds Edition)

Earthdawn Player's Guide (Savage Worlds Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $17.99 $13.49

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Earthdawn Shards Collection Volume One (Third Edition)

Earthdawn Shards Collection Volume One (Third Edition)


JOURNEY TO LANG An errand along the Serpent River exposes the characters to the dangers of the Scourge. RUNVIR'S TOMB Searching a tomb for magical treasure, the heroes find that not everything evil is dead. KEPT IN THE DARK In the depths of the Servos Jungle, an expedition takes a different direction when the heroes encounter the Therans. PALE RIVER Beneath the Kingdom...   [click here for more]
FASA  $14.99 $11.24

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Earthdawn, Le recueil du joueur

Earthdawn, Le recueil du joueur


Avant la science, avant l'histoire, notre monde a connu une ère de magie. A cette époque, la magie imprégnait librement chaque chose, chaque aspect de la vie des races de donneurs-de-noms. Ce fut un âge de héros, une ère d'exploits fantastiques et d'histoires mythiques. Ce fut un Age de légendes. Le Recueil du Joueur est LE livre référence...   [click here for more]
Black Book Editions  $67.19 $25.58

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Earthdawn, Le recueil du maître de jeu

Earthdawn, Le recueil du maître de jeu


Le Recueil du Maître de jeu est LE livre référence pour tous les maître de jeu de Earthdawn. Cet ouvrage contient tout ce dont vous aurez besoin pour jouer pendant des dizaines d'années, à savoir : -la description complète de la province de Barsaive -toutes les règles de jeu pour gérer les pièges, les poisons et les remèdes...   [click here for more]
Black Book Editions  $67.19 $25.58

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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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HHQ1 Fighter's Challenge (2e)

HHQ1 Fighter's Challenge (2e)


Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore. You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! ...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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HHQ2 Wizard's Challenge (2e)

HHQ2 Wizard's Challenge (2e)


The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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L'Europe des Ombres

L'Europe des Ombres


Un choc des cultures, mon pote. C'est ça l'Europe, point barre. Un jour tu te bats contre des pirates marocains sur les docks de Lisbonne, et le suivant tu te la joues intello avec les élites académiques de Prague. C'est un sacré foutoir de gens et d'endroits, qui vivent ensemble comme une grande famille de tarés. Les Ombres européennes sont dangereuses...   [click here for more]
Black Book Editions  $46.99 $20.20

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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been...   [click here for more]
Catalyst Game Labs  $4.95 $3.71

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Shadowrun: Corporate Security

Shadowrun: Corporate Security


CORPORATE SECURITY Sourcebook [FAS7118] Print Price (1995): $18 File Size: 38 MB Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your toes. The blackest...   [click here for more]
Catalyst Game Labs  $9.00 $6.75

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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth. Just what was that corp willing to do to get that recording? Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing. ...   [click here for more]
Catalyst Game Labs  $4.00 $3.00

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
Catalyst Game Labs  $6.99 $5.24

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Shaman (2e)

Shaman (2e)


The secrets of the spirit world unveiled for the first time! There is a world unseen by mortals, a world filled with invisible beings that whisper words unheard by all—all but the shaman. The shaman alone knows how to listen for the spirits, and the shaman alone knows their secrets. This 96-page AD&D game accessory introduces three new priest classes with unique powers...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Torg: Creatures of Tharkold

Torg: Creatures of Tharkold


From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages....   [click here for more]
Ulisses Spiele  $4.99

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Tournament Troubles: An Earthdawn Shard (Classic Edition)

Tournament Troubles: An Earthdawn Shard (Classic Edition)


FIGHT FOR YOUR RIGHT Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and...   [click here for more]
FASA  $3.99 $2.99

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