Adventure Pack #1 is the third adventure product in the Larrgn Steelehart's Deadly Encounters series for Creatures & Chaos. This product is a reprint of the first two adventures in the series for those customers that either want to own them in one volume or would like to own them in an actual print version. Each of these adventures has a belongs to a "things that go bump in the night"... [click here for more]
Every adventurer about to go out into the world to make a name for himself needs something to help in the quest for greatness. This handbook will help you in that endeavor. Inside you will find new and unique descriptions for many things to liven up your d20 gaming experience. Among the things offered to you in this first publication of the Creatures & Chaos line are: 9 new races, including a... [click here for more]
This small collection of ten magical items are the result of the Mad Wizard Shadmar's insane attempt at power. Each of these items has its own unique power, as well as its own individualistic history and curse. Along with a few of these items are adventure hooks to aide the Campaign Master in his endeavor to add these paraphernalia to his current game. They are sure to add a different twist to your... [click here for more]
In the realm of magic there are items that are created for both good and evil. At times, whether it is due to a degree of ineptness or just pure greed the outcome of some of these items are not quite what was intended. These items are considered to be cursed.
This collection of magical items is the continuing legacy of the Mad Wizard Shadmar. Shadmar was both full of greed with a lust for power and... [click here for more]
Is the master of the house in?
Over two hundred cycles ago in a remote town, a lord and his family mysteriously died in their manor. At least, that's how the story goes. The only thing known for certain is that one day they entered the estate, and they simply never came out. Ever since then, strange noises coming from the old estate have been heard by the inhabitants of Daroksville. The... [click here for more]
Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially... [click here for more]
Tír Tairngire Wants You!
Tír Tairngire has changed. The predominantly elven nation has an ork at its head, and the residents have become more welcoming to outsiders, in the sense that they don’t always immediately threaten to shoot them when they come in sight.
There is enough wealth and power in Tír Tairngire to make even the slightest crack in the nation’s... [click here for more]