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Artesia #1

Artesia #1


In the Highlands of the Middle Kingdoms, where witchcraft and warlords vie for power, a warrior-priestess named Artesia fights for her king against the rulers of rival citadels. The first issue in the epic Artesia series by Mark Smylie! Look for the complete Artesia series at DriveThruComics.com! ...   [click here for more]
Archaia Entertainment LLC   FREE 

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Artesia Afield: The Book of Dooms Volume 2

Artesia Afield: The Book of Dooms Volume 2


Artesia leads an army out of the Highlands to aid the Middle Kingdoms against the resurgent Empire of Thessid-Gola; the Empire’s legions have swept across the land bringing death by sword and fire, forcing Awain, the High King of Therapoli, to split his army and attempt to relieve besieged cities. As Artesia and her captains seeks to join the northern army led by the High King’s marshal,...   [click here for more]
Archaia Entertainment LLC  $9.99

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Artesia Afire; The Book of Dooms Volume 3

Artesia Afire; The Book of Dooms Volume 3


Artesia, self-proclaimed Queen of the Daradjan Citadel of Dara Dess, has led an army out of the Highlands to aid their neighbors in the Middle Kingdoms against an ancient enemy, the Empire of Thessid-Gola. Their intervention has foiled an Imperial trap for the army of the Grand Duke, Owen Lis Red, and now they march to join forces with Awain, the High King of the Middle Kingdoms. But the Middle Kingdoms...   [click here for more]
Archaia Entertainment LLC  $9.99

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Artesia Compendium

Artesia Compendium


The Artesia Compendium is a collection of all of the background essays and appendixes from the first three Artesia series and graphic novels. Some of the material therein may also be found in full, in part, or expanded upon as part of the histories of the Known World contained in the Artesia: Adventures in the Known World Roleplaying Game. Look for the complete Artesia series at DriveThruComics.com!...   [click here for more]
Archaia Entertainment LLC   FREE 

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Artesia: The Book of Dooms Volume 1

Artesia: The Book of Dooms Volume 1


The Highlands of Daradja are dotted with ancient citadels and castles, held by petty kings and clans that war against each other and the brigand bands that plague the bleak mountains and valleys. Artesia, once a concubine to King Branimir of the Citadel of Dara Dess, has in time risen to become one of his chief war captains; a priestess to dread goddesses; and a magician like her mother once was, controlling...   [click here for more]
Archaia Entertainment LLC  $8.99

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Book of Urgrayne

Book of Urgrayne


The Book of Urgrayne is a collection of the short stories from the first three Artesia Annuals that contain Urgrayne, Witch Queen of the Harath-Éduins, as she tours the Highlands with the head of King Bran: the Epilogue from Artesia Annual #1, Hidden Hands from Artesia Annual #2, and The Throne of Huelt from Artesia Annual #3. Also included is a short three-pager entitled...   [click here for more]
Archaia Entertainment LLC   FREE 

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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
White Wolf  $12.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
White Wolf  $8.99

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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
White Wolf  $17.99

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Iberia by Night

Iberia by Night


A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook...   [click here for more]
White Wolf  $11.99

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Kobold Quarterly Magazine 17

Kobold Quarterly Magazine 17


The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power. The issue also adapts several classic confidence games and swindles...   [click here for more]
Kobold Press  $5.99 $4.49

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $49.99 $19.99

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Midgard Preview

Midgard Preview


Two Short Tales, and the Feathered Folk This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting. The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes. Download yours...   [click here for more]
Kobold Press   FREE 

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Midgard: Player's Guide to the Rothenian Plains

Midgard: Player's Guide to the Rothenian Plains


Ride Hard and Loot Everything! On Midgard’s Rothenian Plain, the dangers are everywhere: slavers, demonic warlocks, raiding centaur bands, prowling bandits, and the inevitable ravenfolk. But on the open grasslands, it is easy to make a life of banditry and adventure as well, for a fresh start is just over the horizon. The centaur shamans, human horsemen, and elvish archers of the Plains...   [click here for more]
Kobold Press  $9.99 $4.99

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Midgard: Player's Guide to the Seven Cities

Midgard: Player's Guide to the Seven Cities


Fall In, Soldier! Plunder and Glory Await! In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and...   [click here for more]
Kobold Press  $9.99 $4.99

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Mouse Guard: Legends of the Guard #4

Mouse Guard: Legends of the Guard #4


Located in the western mouse city of Barkstone, The June Alley Inn is hosting a rousing storytelling competition, and the winner's bar tab will be paid in full! Hear a tale of mad King Avidar, a cruel and cunning leader...and the brave mice who dare oppose him! Legends of the Guard is a limited anthology series (with always the chance for more) with artists and storytellers handpicked by creator...   [click here for more]
Archaia Entertainment LLC  $3.50 $1.99

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Mouse Guard: Legends of the Guard Volume 1

Mouse Guard: Legends of the Guard Volume 1


Inside the June Alley Inn, located in the western mouse city of Barkstone, mice gather to tell tales, each trying to outdo the other. A competition, of sorts, begins. The rules: Every story must contain one truth, one lie and have never been told in that tavern before. With the winner getting his bar tab cleared, fantastic stories are spun throughout the evening. David Petersen handpicked the talents...   [click here for more]
Archaia Entertainment LLC  $19.95 $9.99

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New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)

New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)


Let the Ki Flow Through You—So You Can Kick Ass! Monks and ninjas are characters of hidden depths and mystic power, balancing speed, strength, and a profound understanding of how to master any situation. The Expanded Monk and Ninja expands this field of play for these classes with new options written by Venture Captain Jerall Toi, and refined in the crucible of playtests with PFS players. The...   [click here for more]
Kobold Press  $3.99

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Player's Guide to Fighters and Barbarians

Player's Guide to Fighters and Barbarians


Steel and Savagery War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. Second Essential Player's Guide This sourcebook in the Player's Guide series from...   [click here for more]
Nocturnal & Onyx Path  $23.95 $4.99

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Player's Guide to Wizards, Bards and Sorcerers

Player's Guide to Wizards, Bards and Sorcerers


Legacy and Lore Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. First in the Player's Guide Series This first sourcebook...   [click here for more]
Nocturnal & Onyx Path  $23.95 $4.99

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