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 Title ▲   Publisher    Price  
Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
White Wolf  $16.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -...   [click here for more]
White Wolf  $18.99

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe...   [click here for more]
White Wolf  $16.99

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Lines of Power (Mage: The Awakening)

Lines of Power (Mage: The Awakening)


Even Mages are Afraid of Someone Breaking into their Home A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying...   [click here for more]
White Wolf  $6.99

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Mouse Guard: Legends of the Guard #3

Mouse Guard: Legends of the Guard #3


The June Alley Inn, located in the western mouse city of Barkstone, is lively tonight-a throng of mice are excitedly spinning fantastic yarns in a storytelling contest! The tall tales in this issue include: a mouse raised by foxes must come to terms with what he really is; a mouse artist is taught a lesson after a critic is motivated by one of his owl paintings; a Guardmouse employs an unusual method...   [click here for more]
Archaia Entertainment LLC  $1.99

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Player's Guide to Clerics and Druids

Player's Guide to Clerics and Druids


The Pious and the Primal Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements!...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Player's Guide to Fighters and Barbarians

Player's Guide to Fighters and Barbarians


Steel and Savagery War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. Second Essential Player's Guide This sourcebook in the Player's Guide series from...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Player's Guide to Monks and Paladins

Player's Guide to Monks and Paladins


The Dedicated and The Devoted "Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary. Concluding the Player's Guide Series This...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Player's Guide to Rangers and Rogues

Player's Guide to Rangers and Rogues


The Vigilant and the Villainous None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign. The Way of Stealth and Shadow This is...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Player's Guide to Wizards, Bards and Sorcerers

Player's Guide to Wizards, Bards and Sorcerers


Legacy and Lore Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. First in the Player's Guide Series This first sourcebook...   [click here for more]
Nocturnal & Onyx Path  $23.95 $9.99

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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that...   [click here for more]
White Wolf  $16.99

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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
White Wolf  $14.99

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Serpent Amphora Cycle Book 3: The Serpent Citadel

Serpent Amphora Cycle Book 3: The Serpent Citadel


The Cycle Concludes A ritual gone horribly awry leads to a pursuit through the warped Hornsaw Forest, where the Serpent Mother herself was torn asunder. With nothing but their own might and the assistance of some unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormo's children, lest they resurrect the dread titan. Usable alone or...   [click here for more]
Nocturnal & Onyx Path  $10.95 $4.99

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The Abedju Cipher (Mage: The Awakening)

The Abedju Cipher (Mage: The Awakening)


Who do you trust?<o:p></o:p> A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than...   [click here for more]
White Wolf  $6.99

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Vigil Watch: Secrets of the Asaatthi

Vigil Watch: Secrets of the Asaatthi


Feared Warriors of the Arcane A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Cold. Cunning. Masters of sword and spell. Such words describe the serpent-folk known as the asaatthi, yet still little is known of their ancient history, their rich culture, their once-influential role in the world and their plans for the future. The Children...   [click here for more]
Nocturnal & Onyx Path  $21.95 $8.99

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