Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
White Wolf Publishing Fantasy Flight Games
Wizards of the Coast Mongoose
Catalyst Game Labs Margaret Weis Productions









Artist
Richard Luschek   Remove Search Term
Advanced Search >


Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent...   [click here for more]
Columbia Games Inc.  $3.99

Add to DriveThruRPG.com Order 
Agrik: Herpa the Mace

Agrik: Herpa the Mace


Hârn is home to many clerical orders devoted to Agrik, the dark god of war and violence, but none is more mystical than the Order of Herpa the Mace, whose priests are known for their ability to foresee the future with remarkable clarity. Although village soothsayers may claim similar prophetic talents, the Herpans are reputed to gain their powers by feeding the appetites of the V'hir,...   [click here for more]
Columbia Games Inc.  $3.99

Add to DriveThruRPG.com Order 
Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the...   [click here for more]
Columbia Games Inc.  $2.99

Add to DriveThruRPG.com Order 
Agrik: Red Shadows of Herpa

Agrik: Red Shadows of Herpa


The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the clerics...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order 
Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth,...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order 
Aquatics

Aquatics


Bestiary Article Mariners oft tell tales of ferocious beasts they have faced, whilst plying their trade. It is rumored that terrors such as the wrecan and daranog guard the skeletons of sunken ships. Gigantic whales are killed for their ivory, blubber and oil but, occasionally, the hunters are the victims. The smaller dolphins are dashing friends of all sailors since they have been known...   [click here for more]
Columbia Games Inc.  $2.99 $2.40

Add to DriveThruRPG.com Order 
Arathel #10: Haakapik Inn

Arathel #10: Haakapik Inn


Inns of Hârn The Haakapik Inn is on the bleak, rocky shores of Arathel, a small island off the northwest coast of Orbaal. Visitors include merchants and ships' crews seeking rest after a long voyage. The inn is an important hiring hall for sealing captains seeking additional help or replacing injured hands during the spring and summer months. The Haakapik Inn serves mostly...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order 
Arcane Lore

Arcane Lore


Arcane Lore The Guild of Arcane Lore is a loose association of scholars whose study and practice involve esoteric knowledge. Some study magical phenomena, while others practice magic; many are only students in obscure but mundane fields. The differences are sometimes unclear. This article describes the origins and development of the guild and its organization, ranks, and subgroups. Details...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order 
Astrology

Astrology


Harn Classic Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts. ...   [click here for more]
Columbia Games Inc.  $5.99

Add to DriveThruRPG.com Order 
Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster....   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order 
Bears

Bears


Bestiary Article Bears are powerfully built. They are covered with long, rough fur, usually of one color, although some have white marks on the chest or face. A bear paw has five digits, each ending in a strong, curved unretractable claw. Bears have an excellent sense of smell, but their eyesight and hearing are not as good. A bear can smell at 100 feet what a human can smell at 10 feet....   [click here for more]
Columbia Games Inc.  $1.99 $1.60

Add to DriveThruRPG.com Order 
Bedenes

Bedenes


Bedenes Bedenes is a formidible fortress on the northern frontier of the Kingdom of Rethem. Bedenes Keep and the surrounding lands of Emesa Hundred are held by the Warriors of Mameka, a powerful fighting order of Agrik, god of war and violence. From Bedenes, the Warriors wage war against the Kuboran tribesmen and plunder the riches of the Peran wilderness. Bedenes also is a seminary for the...   [click here for more]
Columbia Games Inc.  $12.99

Add to DriveThruRPG.com Order 
Birds

Birds


Bestiary Article Birds are ubiquitous across Hârn and familiar to all. They are found in cities and keeps, in fields and hedgerows, in the wilds, forests, mountains, and shores. They range in size from the small wren with a wingspan of six inches to the northern eagle, which reaches nearly 20 feet tip to tip. This bestiary article describes how birds are used by man (including falconry)...   [click here for more]
Columbia Games Inc.  $9.99

Add to DriveThruRPG.com Order 
Cats

Cats


Bestiary Article Cats are graceful, silent, masterful hunters. This article contains rules pertaining to cats and their abilities in combat and hunting. Eight species are represented: Cheetah Cougar Dejerka Domestic Cat Dracofelas Lynx Lion Tiger ...   [click here for more]
Columbia Games Inc.  $4.99 $3.99

Add to DriveThruRPG.com Order 
Cattle

Cattle


Bestiary Article Cattle are indigenous to Hârn and most parts of the Lythian continent. Domestic cattle are used for milk and labor and are slaughtered for hides, meat, and tallow. Herds of wild cattle roam the grasslands and river valleys in great numbers. This article describes the domestic breeds of cattle common to Hârn as well as wild breeds such as the huge, aggressive...   [click here for more]
Columbia Games Inc.  $2.99

Add to DriveThruRPG.com Order 
Chimerae

Chimerae


Bestiary Article A Chimera is a creature composed of the parts of multiple animals. This article contains details and statistics for two such species: the Griffin, half lion and half eagle, and the fiercely territorial Hirenu, half equine and half eagle. ...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order 
Chimerae: Centaur

Chimerae: Centaur


The centaurin are a race of creatures with a blend of humanoid and equine features, frequently described as having the torso of a man atop the body of a horse. Although the centaurin live in many places on Hârn, they are rarely seen. They are nomadic and avoid areas of human occupation; they do not welcome intruders. Although they are virtually unknown in civilized Hârn, their ranges intersect...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order 
Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order 
City of Aleath

City of Aleath


Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new artwork and...   [click here for more]
Columbia Games Inc.  $9.99 $7.99

Add to DriveThruRPG.com Order 
City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
Columbia Games Inc.  $26.46

Add to DriveThruRPG.com Order 
City of Golotha

City of Golotha


City of Golotha Golotha is the principal settlement of the Kingdom of Rethem and the political heir to the infamous Theocracy of Tekhos. Strategically located at the mouth of the River Thard, the city was founded in the fourth century on ground reclaimed from a misty swamp. It is still plagued by morning fogs. Golotha is a city of secrets and dark places. Its narrow streets are dangerous...   [click here for more]
Columbia Games Inc.  $17.99 $14.39

Add to DriveThruRPG.com Order 
City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City...   [click here for more]
Columbia Games Inc.  $26.46

Add to DriveThruRPG.com Order 
City of Tashal

City of Tashal


This module is an expansion of the Tashal articles originally published in Cities of Hârn and Son of Cities. Expanded to 70 pages from 12 pages, the new module contains many additional interior plans and a new color map of the Underground. New plans include: Caer Elend (seven floors) Temple of Halea Temple of Ilvir Temple of Larani Temple of Naveh Red Fox Inn Galopea's...   [click here for more]
Columbia Games Inc.  $36.99 $29.60

Add to DriveThruRPG.com Order 
City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
Columbia Games Inc.  $17.46

Add to DriveThruRPG.com Order 
Clord #20: Woodcrafter

Clord #20: Woodcrafter


Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free. This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order 
Deer

Deer


Bestiary Article Many varieties of deer can be found on Hârn. The Hârnic tribesmen hunt them as a source of food, hide, antlers, and sinew, while the nobles of the island's kingdoms also hunt them for sport. This bestiary article includes descriptions and statistics for three classes of deer. The Northern Deer, the largest indigenous species, prefers the colder climate of the...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order 
Dogs

Dogs


Bestiary Article Dogs play an important role among all levels of Lythian society. They are companions, trackers, guards, shepherds, fighters, and friends. There are four broad classes of Lythian dogs. Dogs are selectively bred by dog trainers to preserve and propagate the best traits. Most dogs are of mixed parentage; those specially bred to type are expensive and rare. Attack Dogs:...   [click here for more]
Columbia Games Inc.  $4.99 $3.99

Add to DriveThruRPG.com Order 
Dragons

Dragons


Dragons is a Bestiary article (expanded from the 2002 release). Dragons are the fire-breathing fiends of a thousand travelers' tales, the most feared of the fantastical beasts said to roam the Hârnic wilderness. Legends tell of the Great Wyrm that emerges from its lair to devour an entire village or just one helpless maiden. While many such tales can be discounted as the ravings of madmen or...   [click here for more]
Columbia Games Inc.  $8.99

Add to DriveThruRPG.com Order 
Dunir Keep

Dunir Keep


Dunir is an isolated keep and small town on the northwestern coast of Kanday, although it gets more traffic than one would expect. The road from Selvos to Menekod enters Rethem and is blocked by Hyen Keep, headquarters of the Agrikan Company of the Copper Hook. This fighting order once held Selvos, Menekod, and Dunir and has never accepted the Peace of Selvos. Hence, all military traffic and most...   [click here for more]
Columbia Games Inc.  $10.99 $8.80

Add to DriveThruRPG.com Order 
Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living. The...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order 
Field of Daisies (w/Quickstart Rules)

Field of Daisies (w/Quickstart Rules)


Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting. The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern Hârn. Falkath's...   [click here for more]
Columbia Games Inc.  $16.99 $13.59

Add to DriveThruRPG.com Order 
Fishing

Fishing


Fishing is an unguilded occupation. The fishing article details the fisherman's methods and equipment as well as the common types of fish and methods of preservation. Fishing has great economic and social importance to all coastal communities. The sea provides raw materials such as whale oil, mother of pearl, and ambergris. Fishermen are unguilded and the majority are unfree. Most have very...   [click here for more]
Columbia Games Inc.  $1.99 $1.60

Add to DriveThruRPG.com Order 
Fort Taztos

Fort Taztos


Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order 
Fyvria Expansion (Pages 7 to 12)

Fyvria Expansion (Pages 7 to 12)


A compendium of spells, lore, and experiment notes assembled by Theron of Yisgaraen during his ill-fated expedition with Bognor of Barth to the Anoth Delta. Theron was the sole survivor of the journey which has come to be known as Bognor's Folly (see HârnPlayer). Contains 11 new Fyvrian spells. THERON'S LARDER (I) LURE OF THE FALCON (II) BEASTLY BURDEN (II) LOVE PERFUME (II)...   [click here for more]
Columbia Games Inc.  $2.99 $2.39

Add to DriveThruRPG.com Order 
Gardiren #10: Jug Inn

Gardiren #10: Jug Inn


Inns of Hârn The Jug Inn sits in a prime location just south of Gardiren’s wharf and offers a magnificent view over the Shem River. Trivin of Jasath, the proprietor, caters mainly to wealthy guildsmen and nobles. He discourages riffraff by keeping the room rates high and by serving only fine food and expensive wines and brandies. Trivin is an important man in town and...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order 
Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
Columbia Games Inc.  $19.99 $15.99

Add to DriveThruRPG.com Order 
Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order 
Ghosts

Ghosts


Bestiary Article Ghosts features rules for manifestations allowing ghosts to scare the life out of the living. ...   [click here for more]
Columbia Games Inc.  $1.99 $1.60

Add to DriveThruRPG.com Order 
Glenoth Keep

Glenoth Keep


Glenoth is an island located midway between the islands of Ikom and Melderyn. The island's only major settlement lies on the east coast of the island. Around 700 BT, a Jmorvian chantry was established on the island by scholars from Emelrene who wished to study the structures of the enigmatic Henge Culture. There is some evidence that the local basalt is susceptible to receiving and maintaining...   [click here for more]
Columbia Games Inc.  $9.99 $7.99

Add to DriveThruRPG.com Order 
Goats

Goats


Bestiary Article Goats were introduced to Hârn by the earliest Jarin settlers. They have adapted to the island very well and provide milk, meat, tallow, and horn. This article describes the common uses, physical statistics, and economic data of the domestic goats common to Hârn. Also included are a detailed description and statistics of the wild mountain goat. ...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order 
Grave-Wights

Grave-Wights


Grave-Wights is a 4pp article in the Harnmaster Bestiary format, with general information about these loathsome creatures, brief descriptions of two possibly related species, and then a full page on each the male and the female (which have different abilities). The Grave-wights are designd to provide a lot of spook-ability, accompanied by enough muscle to make the danger real. Surviving the...   [click here for more]
Columbia Games Inc.   FREE 

Buy Now 
Gythrun Castle

Gythrun Castle


Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjugation...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order 
Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
Columbia Games Inc.  $11.46

Add to DriveThruRPG.com Order 
HarnMaster Third Edition

HarnMaster Third Edition


Core Rules The HârnMaster character generation system gives players a rich Hârnic experience. Characters may start the game with a wide variety of interesting occupations, and at various levels of experience. Introductions to religious, Shek-Pvar, and Military occupations are included. Average incomes for all occupations and information about the guild system is included. Character...   [click here for more]
Columbia Games Inc.  $19.99 $14.99

Add to DriveThruRPG.com Order 
HarnWorld Master Module, 3rd Edition

HarnWorld Master Module, 3rd Edition


HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,...   [click here for more]
Columbia Games Inc.  $27.98 $19.98

Add to DriveThruRPG.com Order 
Heraldry

Heraldry


Harn Classic Heraldry, also known as armory, is an art in perfect harmony with this flourishing age of chivalry. Among civilized folk, heraldry is strongly supported by the noble classes. This is partly due to the exclusive right of gentle folk to bear arms and partly due to the color and pageantry involved. On the practical side, military helmets tend to obscure the face, while armour and...   [click here for more]
Columbia Games Inc.  $9.99

Add to DriveThruRPG.com Order 
Herblore

Herblore


Color illustrations and descriptions of 36 different plants with special properties native to Hârn. Many herbs are thought to have miraculous medicinal or other properties. Characters who can properly identify, gather, preserve, and sell good-quality herbs can earn a good living, be respected in the community, and gain useful contacts among guilded apothecaries, physicians, and arcanists....   [click here for more]
Columbia Games Inc.  $29.99 $23.99

Add to DriveThruRPG.com Order 
Heru Keep

Heru Keep


Heru Keep occupies a strategic location in the Kingdom of Kaldor, sitting on the road between Olokand and Tashal and controlling the only crossing of the Shem River south of Gardiren. The settlement is part of the fief of the Earl of Osel and is held for him by his constable, Sir Bereden Pawade, a skilled administrator who has dramatically increased the revenue of the estate. The town itself, although...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order 
Horses

Horses


Bestiary Article Most kingdoms on Hârn rely on an elite mounted warrior class for protection and maintaining the rule of law. As a result the horse is by far the most popular form of transportation on the island for nobility, and its use in warfare is almost universally considered the pinnacle of martial achievement. There are two indigenous breeds of horse on the island of Hârn....   [click here for more]
Columbia Games Inc.  $4.99 $3.99

Add to DriveThruRPG.com Order 
Households

Households


Harn Classic The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70%...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order 
Displaying 1 to 50 (of 117 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number