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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00 $0.56

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Advanced Options: Cavaliers' Orders

Advanced Options: Cavaliers' Orders


The Advanced Player's Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier orders-the cavalier chooses one order from among the six...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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Charity Product: The Merciful Cousins Cavalier Order

Charity Product: The Merciful Cousins Cavalier Order


Super Genius Games promises to donate 100% of the proceeds of this PDF to the Red Cross to help the victims of disasters, initially focusing on the Moore, Oklahoma tornado. The Geniuses would also like to thank world renowned illustrator Wayne Reynolds, who kindly donated the sketch used for the cover of this product. The sketch, and his kind gesture to make it available, not only inspired the Order...   [click here for more]
Super Genius Games  $2.49 $1.99

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The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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The Genius Guide to Chaos Magic

The Genius Guide to Chaos Magic


Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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The Genius Guide to Feats of Psionic Might

The Genius Guide to Feats of Psionic Might


From Owen's introduction: "I have always been a big fan of psionics. Some of my first professional, paid projects were articles about psionics for previous editions of the rules (in a magazine with a name that rhymes with Flagon). My decade-long home campaign had numerous psionic groups and characters, and I continued to allow such characters in the more recent OGL games I ran. With the advent...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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The Genius Guide to Hellfire Magic

The Genius Guide to Hellfire Magic


Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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The Genius Guide to Horrific Haunts

The Genius Guide to Horrific Haunts


Haunts, first introduced in the GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old crypt are bleeding, and...   [click here for more]
Rogue Genius Games  $3.99 $2.23

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The Genius Guide to the Talented Cavalier

The Genius Guide to the Talented Cavalier


The cavalier is one of the least flexible classes in the base rules. The class grants a single choice at first level (what order to join), and a very few bonus feat options (six over 20 levels, half of which must be teamwork feats and half combat feats), and no other opportunities for customization. The only other classes with so few customizable abilities are spellcasters, who can create very different...   [click here for more]
Rogue Genius Games  $4.99 $2.79

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