Automata: Guide to the AwakenedAutomata: Guide to the Awakened offers steampunk fans four new construct races for use in the Pathfinder Roleplaying Game. Set in the evocative Rhune: Dawn of Twilight campaign setting, this guide gives GMs and players alike extensive information on how to treat constructs in the setting, as well as new rules for individual... [click here for more]
Children of the Hammer: A Guide to the Clockwork Elves And Dwarves of RhuneChildren of the Hammer is about the other side of Rhune: Dawn of Twilight, the settled, occasionally civilized side of that world. It describes two of the foundation races—the clockwork elves and the dwarves – the principal races that... [click here for more]
Children of the Wode
By Jaye Sonia and Will Cooper
Children of the Wode describes the harsh, darklands west of the City-States of Vallinar—lands tha tdominate most of southern Midgard. It describes the refined society lying in the heart of an otherwise wild and violent kingdom, one that the citizens of the City-States of Vallinar rightly fear. This volume describes,... [click here for more]
More than Adventures, Make Them Legends!
Many tales are rather ordinary adventures: a quick tomb robbing, chasing down some bandits, foiling some mundane political plot. Not these.
The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These... [click here for more]
Of Stave, Stone, and Heart: A Guide to the Runes for Game Mastersby Jaye Sonia
“May all of those who have sung night’s secret song smile while they read this…”
Designed for use with the Pathfinder Roleplaying Game, this guide is ideal for game masters who are running northern-based campaigns! Originally designed... [click here for more]
The Clockwork Primer
This concise primer represents some of the many forthcoming options available to fans of Rhune: Dawn of Twilight. It can (and should) be used in tandem with existing products, but need not be. Enterprising Pathfinder Roleplaying Game GMs and players are welcome to cherry pick their favorite options from the pages within, of which there are many.... [click here for more]
A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many... [click here for more]
A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of... [click here for more]